<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8231638780220052513</id><updated>2011-11-28T03:14:10.705+02:00</updated><category term='3d model'/><category term='bones system'/><category term='bulepirint'/><category term='photoshop'/><category term='animasyon'/><category term='convert'/><category term='materyal'/><category term='uw mapping'/><category term='Kısayol tuşları 3d max 7'/><category term='turkce egitim'/><category term='map'/><category term='comic'/><category term='plug in'/><category term='opacity'/><category term='modelleme'/><category term='bhv files'/><category term='basic tutorial'/><category term='mudbox'/><category term='max'/><category term='3d max'/><category term='download'/><category term='vray'/><category term='multi cannel'/><category term='rigging'/><category term='reaktor'/><category term='texture'/><category term='zbrush'/><category term='Processing a 3D CBCA(CO)NH'/><category term='making model'/><category term='link'/><title type='text'>3DEXAMPLE</title><subtitle type='html'>FREE 3D TUTORIALS and MODELS

*****TURKISH / ENGLISH*****</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>40</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-2518715470435295032</id><published>2009-10-30T07:41:00.001+02:00</published><updated>2009-10-30T07:41:28.831+02:00</updated><title type='text'>atmosfer</title><content type='html'>&lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;This image won the first prize winner of a competition,(Simply 3D World site) whose goal was Lightening &amp;amp; Rendering Atmosphere. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;As this is a making of article, I&amp;#39;m not gona cover every step of the whole process. I assume you have some basic knowledge in 3D in general, and basic to intermediate level for all the 3ds max users. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;First, I&amp;#39;ve created my concept sketch and focusing better the idea for that challange. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;I wanted to play most with lightening and atmosphere. I put the baby there to give more expression to the whole situation. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/01)-concept-fig.jpg" width="500" height="307"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;&lt;/font&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;For me it&amp;#39;s better way to start modeling from simple shapes, using box modeling technique. So I started modeling the head from a simple box. It&amp;#39;s better to study your model first and find how many divisions the box need, to get the look of the face better and faster. That&amp;#39;s why I recomand to start always with the simplest shape, and adding details gradually. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/02)-head_mod-fig.jpg" width="600" height="478"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;A very important fact to consider is the modeling flow. I&amp;#39;m talking about the way you build the surface; edge loops/edge rings. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;Ok, after dividing the box several times, I converted to editable poly, and started adding details. Although I was dealing with a complex organic modeling, the tools I&amp;#39;ve used were very few. 3ds max has a very robust polygon toolset. 90-95% of the work was done using few 2 or 3 tools.( cut, extrude, bevel, weld). Cuting here and there, I&amp;#39;ve modeled the face of my character. I built the mask using surface pach technique. Drawing splines first, and than adding the surface modifier. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/03)-face_mod_stats-fig.jpg" width="547" height="652"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;Going this way, I&amp;#39;ve modeled the body. Starting from a simple shape/ turning to poly/ and adding detail with the tools I&amp;#39;ve mentioned before. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/04)-body_stats-fig.jpg" width="700" height="596"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;Now that I&amp;#39;ve finished the modeling, it&amp;#39;s time to skin it. I can, this way make it pose, maching my concept drawing. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;I built a ferely simple scheleton rig with max standart bones and added some simple controls for the limbs. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;I added the skin modifier on top of my poly surface first, and then all the bones of the scheleton rig. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/05)-skin_pose-fig.jpg" width="700" height="597"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;As soon as the skin phase is finished, it&amp;#39;s time to do some texture work!... I added Unwrap UVW modifier and started pulling and pushing the UV&amp;#39;s, trying to make them as flat as posible. It&amp;#39;s good way to be in sub object mode, so you can see directely in the viewport, all the polygons you select in the UV editor. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/06)-UV-fig.jpg" width="750" height="439"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;After I opened photoshop, I imported a screenshot of the UV&amp;#39;s, and started painting the diffuse map. I wanted the skin to be smooth and translucent, so I don&amp;#39;t need to create a bump map for the skin. &lt;/font&gt;&lt;/p&gt;  &lt;table border="0" cellspacing="0" cellpadding="0" width="745" bgcolor="#cccccc"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td bgcolor="#ffffff"&gt;&lt;strong&gt;&lt;font color="#ff0000" size="2" face="Verdana, Arial, Helvetica, sans-serif"&gt;3D&lt;/font&gt;&lt;font size="2" face="Verdana, Arial, Helvetica, sans-serif"&gt;&lt;a href="http://tutorials.sk"&gt;tutorials.sk&lt;/a&gt; recommendation:&lt;/font&gt;&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;To maximise the realism of your 3D characters we recommend to use high quality human photo textures from the #1 texture website &lt;a href="http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=923154-0000&amp;amp;PA=1485670" target="_blank"&gt;www.3D.sk&lt;/a&gt;&lt;/font&gt;&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/07)-baby_with_diff-fig.jpg" width="476" height="700"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;I&amp;#39;ve created a spot light. I added a Volume light to Atmospheres &amp;amp; Effects rollout. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;The shaders played very important role in what I was trying to achive for the skin look. For achieving what I had in mind, I need the light to bounce around to create that soft and warm look I was looking for. I used mental ray render, because it can do Global illuminations &amp;amp; Final Gather calculations. Another important reason for using mental ray was the fact that it supports subsurface scattering effect; very important for creating the soft and translucent effect I was looking for the skin. &lt;/font&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;Here is a test I&amp;#39;ve done using the ellements mentioned before,(volume light &amp;amp; translucent effect). &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/08)-SSS_test_render-fig.jpg" width="439" height="700"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;For achieving the translucence, I recomand everyone to play with these shaders and find its own way to do the SSS effect. It can be achieved interesting looks playing with those parameters. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;Mental ray for max comes with different SSS shaders. I chose the SSS Fast material(mi) shader. I&amp;#39;ve started playing with the parameters of this wesome shade offer, trying to get the trenslucent look of the skin. One important fact is the number of samples for this shader. The higher the better, but consider that this slows down the rendering process. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/09)-baby_pose_SSS-fig.jpg" width="439" height="700"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;In the Overall diffuse coloration, I put the diffuse map created in photoshop before and hit render again to see what is going on. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/10)-SSS+diff-fig.jpg" width="333" height="600"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;After that I worked with the enviroment, adding small rocks, grass, and bush. All was done modeling simple poly shapes, dublicating and scattering all over the scene. &lt;/font&gt;&lt;/p&gt;  &lt;table border="0" cellspacing="0" cellpadding="0" width="750" bgcolor="#cccccc"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td bgcolor="#ffffff"&gt;&lt;strong&gt;&lt;font color="#ff0000" size="2" face="Verdana, Arial, Helvetica, sans-serif"&gt;3D&lt;/font&gt;&lt;font size="2" face="Verdana, Arial, Helvetica, sans-serif"&gt;&lt;a href="http://tutorials.sk"&gt;tutorials.sk&lt;/a&gt; recommendation:&lt;/font&gt;&lt;/strong&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;To maximise the realism of your textures we recommend to use high quality photo textures from the #1 texture website &lt;a href="http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=923154-0000&amp;amp;PA=1485670&amp;amp;HTML=http://www.environment-textures.com"&gt;www.environment-textures.com&lt;/a&gt;&lt;/font&gt;&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/11)-wireframe_view-fig.jpg" width="650" height="501"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;I added some more spots and omni lights in the scene. With all the lights setup in the scene it was time to add the Global Illuination affect. On the rendering panel, in Indirect Illumination tab, I&amp;#39;ve turned on Final Gather, lower the samples, turned on Preview No Precalculation(for fast preview) and hit render. The rendering proces becomes much longer now. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/12)-FG_test-fig.jpg" width="700" height="540"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;I&amp;#39;ve played with samples number for Final Gather trying to get the best result and an optimal rendering time. For the final image I&amp;#39;ve rendered different passes and imported them in photoshop. This teqnique allows you to have more flexibility in compositing later. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/13)-baby_passes-fig.jpg" width="700" height="512"&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;Here are some of the main passes. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;I used photoshop for doing some tinny color corections. Here is the final image. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;img src="http://www.free3dtutorials.com/userimages/dorian/14)-Final_Image.jpg" width="750" height="563"&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;Hope I&amp;#39;ve been as clear as possible, explaining the way for creating this image. Thank you for the care and patience. Hope to be useful. &lt;/font&gt;&lt;/p&gt; &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;&lt;strong&gt;About Dorian Bushi: &lt;/strong&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;I graduated in 2001, Academy of Fine Arts in Tirana majored in Monumental Painting; Winner of first prizes in several national competitions and participant in meny international figurative exhibitions. After graduation I started to learn computer animations, improving 2d,3d and compositing skills. Interest: character animation and visual effects. Active participant in several CG competitions and winner of the first prize in Simply 3D World competition. Actually I work in television as a 3d artist doing 3d animations for media and commercials.&lt;/font&gt; &lt;/p&gt;  &lt;p align="center"&gt;&lt;font size="2" face="Arial, Helvetica, sans-serif"&gt;(c) Dorian Bushi, dorian_&lt;a href="mailto:dorian_cga@yahoo.com"&gt;cga@yahoo.com &lt;/a&gt;&lt;/font&gt;&lt;/p&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-2518715470435295032?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/2518715470435295032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/10/atmosfer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/2518715470435295032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/2518715470435295032'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/10/atmosfer.html' title='atmosfer'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-920736635389853696</id><published>2009-05-05T15:52:00.001+03:00</published><updated>2009-05-05T15:52:54.770+03:00</updated><title type='text'>3d max ksayolları</title><content type='html'>&lt;div&gt;Snaps Toggle S &lt;br&gt;Snaps Use Axis Constraints Toggle Alt+D, Alt+F3 &lt;br&gt;Sound Toggle &lt;br&gt;Spacing Tool Shift+I &lt;br&gt;Spot/Directional Light View Shift+4 &lt;br&gt;Sub-object Level Cycle insert &lt;br&gt;Sub-object selection Toggle Ctrl+B &lt;br&gt; Top View T &lt;br&gt;Transform Gizmo Size Down - &lt;br&gt;Transform Gizmo Size Up = &lt;br&gt;Transform Gizmo Toggle X &lt;br&gt;Transform Type-In Dialog Toggle F12 &lt;br&gt;Undo Scene Operation Ctrl+Z &lt;br&gt;Undo Viewport Operation Shift+Z &lt;br&gt;update Background Image Alt+Shift+Ctrl+B &lt;br&gt; View Edged Faces Toggle F4 &lt;br&gt;Viewport Background Alt+B &lt;br&gt;Virtual Viewport Pan Down NumPad 2 &lt;br&gt;Virtual Viewport Pan Left NumPad 4 &lt;br&gt;Virtual Viewport Pan Right NumPad 6 &lt;br&gt;Virtual Viewport Pan Up NumPad 8 &lt;br&gt;Virtual Viewport Toggle NumPad / &lt;br&gt; Virtual Viewport Zoom In NumPad + &lt;br&gt;Virtual Viewport Zoom Out NumPad - &lt;br&gt;Wireframe / Smooth+Highlights Toggle F3 &lt;br&gt;Zoom Extents All selected Z &lt;br&gt;Zoom Extents All Shift+Ctrl+Z &lt;br&gt;Zoom Extents Alt+Ctrl+Z &lt;br&gt;Zoom In 2X Alt+Shift+Ctrl+Z &lt;br&gt; Zoom Mode Alt+Z &lt;br&gt;Zoom Out 2X Alt+Shift+Z &lt;br&gt;Zoom Region Mode Ctrl+W &lt;br&gt;Zoom Viewport In [, Ctrl+= &lt;br&gt;Zoom Viewport Out ], Ctrl+- &lt;br&gt;Track View&lt;br&gt;Add Keys A &lt;br&gt;Apply Ease Curve Ctrl+E &lt;br&gt;Apply Multiplier Curve Ctrl+M &lt;br&gt; Assign Controller C &lt;br&gt;Copy Controller Ctrl+C &lt;br&gt;Expand Object Toggle O &lt;br&gt;Expand Track Toggle Enter, T &lt;br&gt;Filters Q &lt;br&gt;Lock selection Space &lt;br&gt;Lock Tangents Toggle L &lt;br&gt;Make Controller Unique U &lt;br&gt;Move Highlight Down Down Arrow &lt;br&gt; Move Highlight Up Up Arrow &lt;br&gt;Move Keys M &lt;br&gt;Nudge Keys Left Left Arrow &lt;br&gt;Nudge Keys Right Right Arrow &lt;br&gt;Pan P &lt;br&gt;Paste Controller Ctrl+V &lt;br&gt;Scroll Down Ctrl+Down Arrow &lt;br&gt;Scroll Up Ctrl+Up Arrow &lt;br&gt;Snap Frames &lt;br&gt; &lt;br&gt;&lt;br&gt;Zoom Z &lt;br&gt;Material Editor&lt;br&gt;Background B &lt;br&gt;Backlight L &lt;br&gt;Cycle 3X2, 5X3, 6X4 Sample Slots X &lt;br&gt;Get Material G &lt;br&gt;Go Backward to Sibling Left Arrow &lt;br&gt;Go Forward to Sibling Right Arrow &lt;br&gt;Go to Parent Up Arrow &lt;br&gt; Make Preview P &lt;br&gt;Options O &lt;br&gt;Schematic View&lt;br&gt;Add Bookmark B &lt;br&gt;Display Floater D &lt;br&gt;Filters P &lt;br&gt;Free All Alt+F &lt;br&gt;Free selected Alt+S &lt;br&gt;Invert selected Nodes Ctrl+I &lt;br&gt;Move Children Alt+C &lt;br&gt;Next Bookmark Right Arrow &lt;br&gt; Previous Bookmark Left Arrow &lt;br&gt;rename Object R &lt;br&gt;select All Nodes Ctrl+A &lt;br&gt;select Children Ctrl+C &lt;br&gt;select None Ctrl+D &lt;br&gt;Show Grid G &lt;br&gt;Toggle Shrink Ctrl+S &lt;br&gt;Use Connect Tool C &lt;br&gt;Use select Tool S &lt;br&gt;Zoom selected Extents Z &lt;br&gt; ActiveShade&lt;br&gt;Close Q &lt;br&gt;Draw Region D &lt;br&gt;Render R &lt;br&gt;select Object S &lt;br&gt;Toggle Toolbar (Docked) Space &lt;br&gt;Video Post&lt;br&gt;Add Image Filter Event Ctrl+F &lt;br&gt;Add Image Input Event Ctrl+I &lt;br&gt;Add Image Layer Event Ctrl+L &lt;br&gt; Add Image Output Event Ctrl+O &lt;br&gt;Add New Event Ctrl+A &lt;br&gt;Add Scene Event Ctrl+S &lt;br&gt;Edit Current Event Ctrl+E &lt;br&gt;Execute Sequence Ctrl+R &lt;br&gt;New Sequence Ctrl+N &lt;br&gt;NURBS&lt;br&gt;CV Constrained Normal Move Alt+N &lt;br&gt;CV Constrained U Move Alt+U &lt;br&gt; CV Constrained V Move Alt+V &lt;br&gt;Display Curves Shift+Ctrl+C &lt;br&gt;Display Dependents Ctrl+D &lt;br&gt;Display Lattices Ctrl+L &lt;br&gt;Display Shaded Lattice Alt+L &lt;br&gt;Display Surfaces Shift+Ctrl+S &lt;br&gt;Display Toolbox Ctrl+T &lt;br&gt;Display Trims Shift+Ctrl+T &lt;br&gt; Local select Sub-Object By Name Ctrl+H &lt;br&gt;Lock 2D selection Space &lt;br&gt;select Next in U Ctrl+Right Arrow &lt;br&gt;select Next in V Ctrl+Up Arrow &lt;br&gt;select Previous in U Ctrl+Left Arrow &lt;br&gt;select Previous in V Ctrl+Down Arrow &lt;br&gt; select Sub-Object By Name H &lt;br&gt;Set Tessellation Preset 1 Alt+1 &lt;br&gt;Set Tessellation Preset 2 Alt+2 &lt;br&gt;Set Tessellation Preset 3 Alt+3 &lt;br&gt;Soft selection Ctrl+S &lt;br&gt;Switch To Curve CV Level Alt+Shift+Z &lt;br&gt;Switch To Curve Level Alt+Shift+C &lt;br&gt; Switch To Imports Level Alt+Shift+I &lt;br&gt;Switch To Point Level Alt+Shift+P &lt;br&gt;Switch To Surface CV Level Alt+Shift+V &lt;br&gt;Switch To Surface Level Alt+Shift+S &lt;br&gt;Switch To Top Level Alt+Shift+T &lt;br&gt;Transform Degrade Ctrl+X &lt;br&gt; Editable Poly&lt;br&gt;Bevel Mode Shift+Ctrl+B &lt;br&gt;Border Level 3 &lt;br&gt;Chamfer Mode Shift+Ctrl+C &lt;br&gt;Connect Shift+Ctrl+E &lt;br&gt;Constrain to Edges Shift+X &lt;br&gt;Cut Alt+C &lt;br&gt;Edge Level 2 &lt;br&gt;Element Level 5 &lt;br&gt;Extrude Mode Shift+E &lt;br&gt; Face Level 4 &lt;br&gt;Grow selection Ctrl+PageUp &lt;br&gt;Hide Unselected Alt+I &lt;br&gt;Hide Alt+H &lt;br&gt;Object Level 6 &lt;br&gt;Quickslice Mode Shift+Ctrl+Q &lt;br&gt;Repeat Last Operation ; &lt;br&gt;select Edge Loop Alt+L &lt;br&gt;select Edge Ring Alt+R &lt;br&gt; Shrink selection Ctrl+PageDown &lt;br&gt;Unhide All Alt+U &lt;br&gt;Vertex Level 1 &lt;br&gt;Weld Mode Shift+Ctrl+W &lt;br&gt;Edit/Editable Mesh&lt;br&gt;Bevel Mode Ctrl+V, Ctrl+B &lt;br&gt;Chamfer Mode Ctrl+C &lt;br&gt;Cut Mode Alt+C &lt;br&gt;Detach Ctrl+D &lt;br&gt;Edge Invisible Ctrl+I &lt;br&gt; Edge Level 2 &lt;br&gt;Edge Turn Ctrl+T &lt;br&gt;Element Level 5 &lt;br&gt;Extrude Mode Ctrl+E &lt;br&gt;Face Level 3 &lt;br&gt;Polygon Level 4 &lt;br&gt;Vertex Level 1 &lt;br&gt;Weld selected Ctrl+W &lt;br&gt;Weld Target Mode Alt+W &lt;br&gt;Edit Normals&lt;br&gt;Break Normals B &lt;br&gt; Copy Normal Ctrl+C &lt;br&gt;Edge Level Ctrl+3 &lt;br&gt;Face Level Ctrl+4 &lt;br&gt;Make Explicit E &lt;br&gt;Normal Level Ctrl+1 &lt;br&gt;Object Level Ctrl+0 &lt;br&gt;Paste Normal Ctrl+V &lt;br&gt;Reset Normals R &lt;br&gt;Specify Normals S &lt;br&gt;Unify Normals U &lt;br&gt; Vertex Level Ctrl+2 &lt;br&gt;FFD&lt;br&gt;Switch To Control Point Level Alt+Shift+C &lt;br&gt;Switch To Lattice Level Alt+Shift+L &lt;br&gt;Switch To Set Volume Level Alt+Shift+S &lt;br&gt;Switch To Top Level Alt+Shift+T &lt;br&gt;Edit Poly&lt;br&gt;Bevel Mode Shift+Ctrl+B &lt;br&gt; Border Level 3 &lt;br&gt;Chamfer Mode Shift+Ctrl+C &lt;br&gt;Connect Shift+Ctrl+E &lt;br&gt;Constrain to Edges Shift+X &lt;br&gt;Cut Alt+C &lt;br&gt;Edge Level 2 &lt;br&gt;Element Level 5 &lt;br&gt;Extrude Mode Shift+E &lt;br&gt;Grow selection Ctrl+PageUp &lt;br&gt;Hide Unselected Alt+I &lt;br&gt; Hide Alt+H &lt;br&gt;Object Level 6 &lt;br&gt;Polygon Level 4 &lt;br&gt;Quickslice Mode Shift+Ctrl+Q &lt;br&gt;Repeat Last Operation ; &lt;br&gt;select Edge Loop Alt+L &lt;br&gt;select Edge Ring Alt+R &lt;br&gt;Shrink selection Ctrl+PageDown &lt;/div&gt; &lt;div&gt;Unhide All Alt+U &lt;br&gt;Vertex Level 1 &lt;br&gt;Weld Mode Shift+Ctrl+W &lt;br&gt;Physique&lt;br&gt;Copy Envelope Ctrl+C &lt;br&gt;delete Ctrl+D &lt;br&gt;Next PageDown &lt;br&gt;Paste Envelope Ctrl+V &lt;br&gt;Previous selection Level Shift+ &lt;br&gt;Previous PageUp &lt;br&gt; Reset Envelopes Ctrl+E &lt;br&gt;Unwrap UVW&lt;br&gt;Break selected Vertices Ctrl+B &lt;br&gt;Detach Edge Verts D, Ctrl+D &lt;br&gt;Edit UVW`s Ctrl+E &lt;br&gt;Filter selected Faces Alt+F &lt;br&gt;Freeze selected Ctrl+F &lt;br&gt;Get Face selection From Stack Alt+Shift+Ctrl+F &lt;br&gt; Get selection From Faces Alt+Shift+Ctrl+P &lt;br&gt;Hide selected Ctrl+H &lt;br&gt;Load UVW Alt+Shift+Ctrl+L &lt;br&gt;Lock selected vertices Space &lt;br&gt;Mirror Horizontal Alt+Shift+Ctrl+N &lt;br&gt;Mirror Vertical Alt+Shift+Ctrl+M &lt;br&gt;Move Horizontal Alt+Shift+Ctrl+J &lt;br&gt; Move Vertical Alt+Shift+Ctrl+K &lt;br&gt;Pan Ctrl+P &lt;br&gt;Planar map faces/patches Enter &lt;br&gt;Show Seams In Viewport Alt+E &lt;br&gt;Snap Ctrl+S &lt;br&gt;Texture Vertex Contract selection NumPad -, - &lt;br&gt;Texture Vertex Expand selection NumPad +, = &lt;br&gt; Texture Vertex Move Mode Q &lt;br&gt;Texture Vertex Rotate Mode Ctrl+R &lt;br&gt;Texture Vertex Weld selected Ctrl+W &lt;br&gt;Texture VertexTarget Weld Ctrl+T &lt;br&gt;Unwrap Options Ctrl+O &lt;br&gt;update Map Ctrl+U &lt;br&gt;Zoom Extents selected Alt+Ctrl+Z &lt;br&gt; Zoom Extents X &lt;br&gt;Zoom Region Ctrl+X &lt;br&gt;Zoom To Gizmo Shift+Space &lt;br&gt;Zoom Z &lt;br&gt;Crowd&lt;br&gt;Solve S &lt;br&gt;Biped&lt;br&gt;Change Leg State Alt+Ctrl+S &lt;br&gt;Collapse Move All Mode changes Alt+M &lt;br&gt;Copy Posture Alt+C &lt;br&gt;Fix Graphs Alt+Ctrl+F &lt;br&gt; Lock selected Keys (toggle) Alt+Ctrl+L &lt;br&gt;Paste Posture Opposite Alt+B &lt;br&gt;Paste Posture Alt+V &lt;br&gt;Play Biped V &lt;br&gt;Reset all limb keys Alt+K &lt;br&gt;Scale In Transform (toggle) Alt+Ctrl+E &lt;br&gt;Set Key 0 &lt;br&gt;Set Range Alt+R &lt;br&gt; Toggle Biped Keys in TrackBar Alt+T &lt;br&gt;TV select end of footsteps Alt+D &lt;br&gt;TV select entire foostep Alt+S &lt;br&gt;TV select start of foosteps Alt+A &lt;br&gt;Biped Curve Editing&lt;br&gt;Pos Curve Relative To Bip Root Ctrl+A &lt;br&gt;Pos Curve Relative To World Ctrl+A &lt;br&gt; Show Pos Accel Curve Ctrl+A &lt;br&gt;Show Pos Curve Ctrl+A &lt;br&gt;Show Pos Jerk Curve Ctrl+A &lt;br&gt;Show Pos Speed Curve Ctrl+A &lt;br&gt;Show Quat Curve Ctrl+A &lt;br&gt;Show Rot Accel Curve Ctrl+A &lt;br&gt;Show Rot Speed Curve Ctrl+A &lt;br&gt;Toggle Draw Every Frame Ctrl+A &lt;br&gt; Toggle Layered Edit Ctrl+A &lt;br&gt;Toggle Limit Quat Curve to 180 Ctrl+A &lt;br&gt;Toggle Manipulate Subanims Ctrl+A &lt;br&gt;Toggle Show Z Ctrl+A &lt;br&gt;Toggle Show X Ctrl+A &lt;br&gt;Toggle Show Y Ctrl+A &lt;br&gt;Toggle Subanims Ctrl+A &lt;br&gt;Reaction Manager&lt;br&gt; Set Max Influence Ctrl+I &lt;br&gt;Set Min Influence Alt+I &lt;br&gt;Particle Flow&lt;br&gt;Particle Emission Toggle ; &lt;br&gt;Particle View Toggle 6 &lt;br&gt;Particle Flow&lt;br&gt;selected Particle Emission Toggle Shift+; &lt;br&gt;Particle Flow&lt;br&gt;Copy selected In Particle View Ctrl+C &lt;br&gt; Paste In Particle View Ctrl+V &lt;br&gt;select All In Particle View Ctrl+A &lt;br&gt;ActiveShade (Scanline)&lt;br&gt;Initialize P &lt;br&gt;update U &lt;br&gt;ToneOperatorAndRadiosityActionTable&lt;br&gt;Advanced Lighting Panel 9 &lt;br&gt;Object Display Culling&lt;br&gt; Object Display Culling Alt+O &lt;br&gt;WalkThrough&lt;br&gt;Accelerate Toggle Q &lt;br&gt;Back S, Down Arrow &lt;br&gt;Decelerate Toggle Z &lt;br&gt;Decrease Step Size [ &lt;br&gt;Down C, Shift+Down Arrow &lt;br&gt;Forward W, Up Arrow &lt;br&gt;Increase Step Size ] &lt;br&gt; Left A, Left Arrow &lt;br&gt;Level Shift+Space &lt;br&gt;Lock Vertical Rotation Space &lt;br&gt;Reset Step Size Alt+[ &lt;br&gt;Right D, Right Arrow &lt;br&gt;Up E, Shift+Up Arrow &lt;br&gt;Macro Scripts&lt;br&gt;Add/Edit Parameters... (TV) Ctrl+1 &lt;br&gt;Cap (Poly) Alt+P &lt;br&gt; Collapse (Poly) Alt+Ctrl+C &lt;br&gt;Collect Parameters SV Alt+3 &lt;br&gt;Collect Parameters TV Alt+4 &lt;br&gt;create Camera From View Ctrl+C &lt;br&gt;Cut (Poly) Alt+C &lt;br&gt;Extrude Face (Poly) Alt+E &lt;br&gt;Geometry selection Visibility Toggle Alt+G &lt;br&gt; Isolate selection Alt+Q &lt;br&gt;Meshsmooth (Poly) Ctrl+M &lt;br&gt;Parameter Collector Alt+2 &lt;br&gt;Parameter Editor Alt+1 &lt;br&gt;Parameter Wiring Dialog... Alt+5 &lt;br&gt;Render to Texture Dialog Toggle 0 &lt;br&gt;Smart Scale R &lt;br&gt;Smart select Q &lt;br&gt; Start Parameter Wiring... Ctrl+5 &lt;br&gt;Sub-Object Level 1 1 &lt;br&gt;Sub-Object Level 2 2 &lt;br&gt;Sub-Object Level 3 3 &lt;br&gt;Sub-Object Level 4 4 &lt;br&gt;Sub-object Level 5 5 &lt;br&gt;WalkThrough View Mode Up Arrow &lt;br&gt;Quad Menu Sets&lt;br&gt;Animation [Alt+RMB] &lt;br&gt; Custom [Shift+Ctrl+Alt+RMB] &lt;br&gt;Custom [Shift+Ctrl+RMB] &lt;br&gt;Lighting | Render [Ctrl+Alt+RMB] &lt;br&gt;Modeling [Ctrl+RMB] &lt;br&gt;reactor [Shift+Alt+RMB] &lt;br&gt;Snap [Shift+RMB] &lt;br&gt;Viewports V&lt;br&gt;&lt;br&gt;&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-920736635389853696?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/920736635389853696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/05/3d-max-ksayollar.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/920736635389853696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/920736635389853696'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/05/3d-max-ksayollar.html' title='3d max ksayolları'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-3152977722165642231</id><published>2009-05-05T15:46:00.002+03:00</published><updated>2009-05-05T15:50:11.182+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='modelleme'/><title type='text'>Modeling a chair</title><content type='html'>&lt;h1&gt;Modeling a chair&lt;/h1&gt; &lt;h2&gt;Beginners: First steps with Editable Polygons&lt;/h2&gt; &lt;p&gt;The purpose of this exercise is to familiarise you with the 3DS Max interface and basic Editable Polygon modelling tools such as Extrude, Bevel, and Chamfer. Hopefully it will get you used to working with selections of vertices, faces and lines, within an object. Working with selections in this way is very powerful and will form the basis of much of your modeling. &lt;br&gt; This was originally written as a step-by-step guide for a class, and so it walks you through all the processes involved. &lt;br&gt;&lt;img alt="modeling a chair" src="http://www.johns3dhelp.com/images/chairfin.jpg"&gt; &lt;br&gt;&lt;/p&gt; &lt;p&gt;NOTES: &lt;br&gt;polygons = individual faces of a 3d object &lt;br&gt; &lt;p&gt;vertex = a point in 3d space -vertices make up a 3d object. A piece of 3D geometry is a cloud of points in space, rendered as a solid image by the computer. &lt;br&gt; &lt;p&gt;Always name objects after you create them, this helps to keep your scene organised. &lt;br&gt; &lt;p&gt;When you are in a sub-object selection level, you have to come out of it to select a different object. Do this by clicking the word &amp;#39;edit poly&amp;#39; so the yellow dissapears. &lt;br&gt; &lt;p&gt;In Edit Poly selection options, &amp;#39;ignore backfacing&amp;#39; can be used to make sure you don&amp;#39;t accidentally select things at the back of an object.  &lt;p&gt; &lt;p&gt;1.Open Max and reset the software (file/reset). &lt;br&gt; &lt;p&gt;2.From the create panel choose &amp;#39;box&amp;#39;. Click and drag in the TOP viewport to make the seat of the chair. Adjust the Length, Width and Height to 50, 50, 5 in the type in box on the right. &lt;br&gt; &lt;p&gt;3.Centre the Box by selecting it and then right clicking the MOVE tool. Right click each spinner to reset them to zero. The box is now centred. &lt;br&gt; &lt;p&gt;4.Right click the word &amp;#39;perspective&amp;#39; at the top of the perspective viewport and turn on EDGED FACES by clicking it. You should always model in either wireframe or edged faces mode so that you can see individual polygons. &lt;br&gt;  &lt;p&gt;5.Creating the Chair leg: Create a CYLINDER from the create panel. Use the TOP viewport to place it on the corner of the seat. Adjust the parameters on the right; I used 4 height segments, 1 cap segment and 8 sides. Experiment with these settings... You want enough polygons to add details to the cylinder (next step) whilst keeping the polygon count low.  &lt;p&gt;&lt;img src="http://www.johns3dhelp.com/images/chairloopscale3.jpg"&gt;  &lt;p&gt;6.Adding details to the chair leg. Add EDIT POLY modifier to the chair leg from the modifier stack. Click the &amp;#39;plus&amp;#39; symbol to expand the options and click EDGE. Now you can access the individual lines that make up the shape. In FRONT viewport, click one of the top HORIZONTAL lines on the leg. To select the rest of the lines around the circumference of the leg, click LOOP in the modify panel. Now, choose the SCALE tool (near move and rotate). Now, using the TOP viewport, scale your line selection to make the loop bigger. This adds some detail to the leg. &lt;br&gt;  &lt;p&gt;7.Select the MOVE tool, then HOLD shift and move the leg in the TOP viewport. Holding shift whilst moving duplicates the selected object. Repeat this 3 times to make all the chair legs. &lt;br&gt; &lt;p&gt;8.Making the back of the chair. In FRONT viewport, create a BOX primitive. Adjust position and size accordingly, as in step 2. Experiment with ALIGN tool if you like. In modify panel, change segments to 3, 3, 1. &lt;br&gt; &lt;p&gt;9.Add EDIT POLY modifier to the back of the chair. Go to VERTEX sub-object level and select the MIDDLE vertices in FRONT viewport. Then, with vertices selected choose CHAMFER tool (click little rectangle symbol to the right of the word chamfer to bring up the dialogue box). Tick OPEN and slide up the chamfer value until you get desired result &lt;br&gt;  &lt;p&gt;&lt;img height="186" src="http://www.johns3dhelp.com/images/chairchamf4.jpg" width="420"&gt;  &lt;p&gt;10.Chamfer can also be used in LINE sub object mode. Select one of the lines around the edge of the back of the chair and use chamfer again, notice how it rounds the edges to soften them. &lt;br&gt; &lt;p&gt;11.Now, select the chair SEAT object again (the first one we made). Add EDIT POLY, go to LINE mode, and press CTRL+A to select all. Now, use chamfer to soften the edges. &lt;br&gt; &lt;p&gt;12.Now, select POLYGON mode and select the top centre polygon (where the buttocks would go). Use BEVEL tool (near where chamfer was) -click the small rectangle to bring up the dialogue box, and enter a NEGATIVE height and outline amount. &lt;br&gt;  &lt;p&gt;13.Finished! You can carry on adding details if you like -use CONNECT and CUT to add in extra lines to work with. One last thing: select all your objects and GROUP them to nest them into one node. (keeps your scene uncluttered).  &lt;p&gt;&lt;img src="http://www.johns3dhelp.com/images/chairfin.jpg"&gt; &lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-3152977722165642231?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/3152977722165642231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/05/modeling-chair.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3152977722165642231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3152977722165642231'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/05/modeling-chair.html' title='Modeling a chair'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-3116235870675197454</id><published>2009-05-05T15:38:00.002+03:00</published><updated>2009-05-05T15:40:00.126+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='texture'/><title type='text'>chrome tutorial</title><content type='html'>&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;img height="315" src="http://www.free3dtutorials.com/userimages/malagrino/Chrome/1.jpg" width="420" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Chrome is one of the most used materials in the Design field. This material needs only a few &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;settings to be rendered in an optimal way. You can see many samples of chrome in the design &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;gallery of the Florence Design Academy &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Let's begin: &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;1 &lt;/strong&gt;.) You need a dark gray diffuse color (for a perfect mirror it should be black, but often a dark grey &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;color has a better effect on chrome). &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;2 &lt;/strong&gt;.) Now go to add glossiness and specular level (there are no fixed values, the correct effect is &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;strongly depending by the light that you create. You can begin with the value 40 in both slots). &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;3 &lt;/strong&gt;.) Go to maps and assign to the REFLECTION map "RAYTRACE". This will allow you to &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;have REAL reflections of other objects in the scene on this material. The value in the reflection slot &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;should be between 85 and 100 (a mirror must have 100)-( image 1). &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="420" src="http://www.free3dtutorials.com/userimages/malagrino/Chrome/2.jpg" width="394" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;Image 1 &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Very often you need to have a environment which reflects on your object to achieve a good &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;rendering. A good reflection will give a touch of realism to your object and will describe better &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;organic shapes. But what if we don't have any other object in the scene that can reflect on our &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;model ? &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;We will use a FAKE reflection. This kind of technique simulates to have a environment reflected &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;on surfaces which in reality does not exist in your scene. In fact we will use a simple image to &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;create a Fake reflection. &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;After you have insert RAYTRACE in the reflection map you will see that the material editor is &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;showing new settings. This are the settings of the raytrace panel (on the right side of the material &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;editor you can see written RAYTRACE instead of standard). Like on image &lt;em&gt;2 &lt;/em&gt;go to assign to the &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;NONE button in BACKGROUND a BITMAP (image 2). &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="300" src="http://www.free3dtutorials.com/userimages/malagrino/Chrome/3.jpg" width="420" /&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;Image 2 &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;table cellspacing="0" cellpadding="0"&gt;&lt;tbody&gt;&lt;form name="frm" action="/index_redir.php" method="get"&gt;&lt;tr&gt;&lt;td class="podlogo" valign="top"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/form&gt;&lt;tr&gt;&lt;td class="main_body" valign="top"&gt;&lt;a name="top_site"&gt;&lt;/a&gt;&lt;table cellspacing="0" cellpadding="0" width="790" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;table cellspacing="0" cellpadding="0" width="750" align="right" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;h2&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:100%;"&gt;&lt;strong&gt;"Material Tutorial: Chrome" by Mario Malagrino &lt;/strong&gt;&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;After this step you will see that the material editor is showing you the settings of the &lt;strong&gt;Bitmap &lt;/strong&gt;panel &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;(Image 3). Normally you must reduce the &lt;strong&gt;output amount &lt;/strong&gt;of the fake reflection (this is the setting &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;which will make more or less visible the image that you hoose as fake reflection). To make the &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;image "less visible" you must go to "Output" where in the "output amount" slot you must put a &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;value which is a little bit smaller than 1 (for example 0,7). Normally the standard number 1 is too &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;high as value. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="535" src="http://www.free3dtutorials.com/userimages/malagrino/Chrome/4.jpg" width="363" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;Image 3 &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;img height="315" src="http://www.free3dtutorials.com/userimages/malagrino/Chrome/5.jpg" width="420" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;Picture used as fake reflection for the rendering below &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;In this way you can obtain really very good reflection effects. Here below you can see a sample. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="315" src="http://www.free3dtutorials.com/userimages/malagrino/Chrome/6.jpg" width="420" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;On this image you can see the reflection of the gray environment + 2 white boxes + the fake reflection &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="315" src="http://www.free3dtutorials.com/userimages/malagrino/Chrome/7.jpg" width="420" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="315" src="http://www.free3dtutorials.com/userimages/malagrino/Chrome/8.jpg" width="420" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;Here we have the same scene with the same settings like above. Only the image for fake reflection is different. &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Tip1 &lt;/strong&gt;: Remember that with Mental Ray the fake reflection is NOT visible in the material slot as &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;preview. You must make a test rendering to see the result. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Tip 2 &lt;/strong&gt;: There are many ways to create Chrome. Another way to create Chrome is trough a &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;RAYTRACE material (change standard with RAYTRACE in a new material slot). But the result is &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;the same as in the standard material. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Tip 3 &lt;/strong&gt;: A HDRI image can also used as a fake reflection. HDRI renderings will be explained in &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;other Florence Design Academy tutorials or lessons. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Tip 4 &lt;/strong&gt;: If you want exclude an object from reflection: go to the chrome material, select raytrace that &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;you have in the reflection maps slot. Click on the button LOCAL EXCLUDE. Now just select the &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;objects that must be excluded from the reflection of the chrome material. This will make the &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;selected object invisible in the Chrome material. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Tip 5 &lt;/strong&gt;: A mirror material is very similar to Chrome: Black diffuse color, no specular highlights and &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Raytrace 100% in the reflection map. &lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;You can find the informations for the illumination&amp;amp;render settings in other Florence Design Academy tutorials. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;I hope you have enjoyed this tutorial. &lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-3116235870675197454?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/3116235870675197454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/05/chrome-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3116235870675197454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3116235870675197454'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/05/chrome-tutorial.html' title='chrome tutorial'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-4901031921944754781</id><published>2009-04-30T22:04:00.001+03:00</published><updated>2009-04-30T22:04:47.999+03:00</updated><title type='text'>make model tutorial</title><content type='html'>&lt;br&gt; &lt;table cellspacing="0" cellpadding="0" width="697" border="1"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" color="#fff600" size="3"&gt;&lt;font color="#006699" size="2"&gt;&lt;span class="text_big"&gt;&lt;span class="text_big"&gt;&lt;span class="text_big"&gt;&lt;font color="#5b6a81"&gt;&lt;/font&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/div&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div align="center"&gt; &lt;table height="8" cellspacing="0" cellpadding="5" width="700" border="0"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td height="2"&gt; &lt;table cellpadding="5" width="692" border="1"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td bgcolor="#9eaec7" colspan="2"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="3"&gt;&lt;b&gt;&lt;font color="#333333"&gt;Index&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td bgcolor="#9eaec7" colspan="2"&gt; &lt;table cellspacing="0" cellpadding="1" width="505" align="center" bgcolor="#000000" border="0"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td width="225"&gt; &lt;div align="center"&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp#"&gt;&lt;img onmouseup="MM_openBrWindow(&amp;#39;pic1.asp&amp;#39;,&amp;#39;pic1&amp;#39;,&amp;#39;resizable=yes,width=480,height=640&amp;#39;)" height="267" src="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/images/rendu10j_i.jpg" width="200" border="0"&gt;&lt;/a&gt;&lt;/div&gt; &lt;/td&gt; &lt;td width="225"&gt; &lt;div align="center"&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp#"&gt;&lt;img onmouseup="MM_openBrWindow(&amp;#39;pic2.asp&amp;#39;,&amp;#39;pic2&amp;#39;,&amp;#39;resizable=yes,width=600,height=800&amp;#39;)" height="267" src="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/images/rendu04_i.jpg" width="200" border="0"&gt;&lt;/a&gt;&lt;/div&gt; &lt;/td&gt; &lt;td width="49"&gt; &lt;div align="center"&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp#"&gt;&lt;img onmouseup="MM_openBrWindow(&amp;#39;pic3.asp&amp;#39;,&amp;#39;pic3&amp;#39;,&amp;#39;resizable=yes,width=480,height=640&amp;#39;)" height="267" src="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/images/rendu10k_i.jpg" width="200" border="0"&gt;&lt;/a&gt;&lt;/div&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td bgcolor="#6a6466"&gt; &lt;div align="center"&gt;&lt;img height="300" src="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/images/joan_800_i2.jpeg" width="164"&gt;&lt;/div&gt;&lt;/td&gt; &lt;td&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;This is simply the best tutorial I have seen, originally written by Michel Roger in French (&lt;a href="http://mr2k.3dvf.com/frameset.htm"&gt;view here&lt;/a&gt;) and tranlated by me &lt;a href="mailto:tom@3dtotal.com"&gt;tom@3dtotal.com&lt;/a&gt; and &lt;a href="mailto:swr37@ozemail.com.au"&gt;Stefan Roth&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;Creating a character from A to Z, modeling, textures, skinning. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;br&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;Image Templates provided.&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;br&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanpres.asp"&gt;&lt;b&gt;Presentation.&lt;/b&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td colspan="2"&gt; &lt;table height="219" cellspacing="1" cellpadding="5" width="630" align="center" border="1"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td width="96" bgcolor="#9eaec7"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;font color="#333333"&gt;1. Modeling of the body&lt;/font&gt;&lt;/b&gt;&lt;/font&gt; &lt;/div&gt;&lt;/td&gt; &lt;td width="92" bgcolor="#9eaec7"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;font color="#333333"&gt;2. Modeling of the head&lt;/font&gt;&lt;/b&gt;&lt;/font&gt; &lt;/div&gt;&lt;/td&gt; &lt;td width="93" bgcolor="#9eaec7"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" color="#333333" size="2"&gt;&lt;b&gt;3. Modeling&lt;br&gt;of the accessories&lt;/b&gt;&lt;/font&gt; &lt;/div&gt;&lt;/td&gt; &lt;td width="91" bgcolor="#9eaec7"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" color="#333333" size="2"&gt;&lt;b&gt;4. UVW Mapping &lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="81" bgcolor="#9eaec7"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" color="#333333" size="2"&gt;&lt;b&gt;5. Texturing &lt;/b&gt;&lt;/font&gt;&lt;b&gt;&lt;font face="Arial, Helvetica, sans-serif" color="#333333" size="2"&gt;&amp;amp; Hair&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width="96" bgcolor="#9eaec7"&gt; &lt;div align="center"&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" color="#333333" size="2"&gt;&lt;b&gt;6. Bones and skinning&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td width="96" height="98"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body1.asp"&gt;Body&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1 - 5 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="92" height="98"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.asp"&gt;Head&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;font size="1"&gt;&lt;i&gt;&lt;font size="2"&gt;(1 - 6 pages)&lt;br&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/div&gt; &lt;/td&gt; &lt;td width="93" height="98"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/sword1.asp"&gt;The Sword&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1 - 4 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="91" height="98"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/bases1.asp"&gt;Bases&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1 - 6 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="81" height="98"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" color="#ffffff" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc_p2/modeling_of_the_eyes1.asp"&gt;Eyes&lt;/a&gt;&lt;/b&gt;&lt;/font&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" color="#ffffff" size="2"&gt;&lt;i&gt;(1 - 2 pages)&lt;/i&gt;&lt;/font&gt;&lt;/p&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="96" height="98"&gt; &lt;div class="text_big" align="center"&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc_p2/bases1.asp"&gt;Bases&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;font color="#ffffff"&gt;(1 - 2 pages)&lt;/font&gt;&lt;/i&gt;&lt;/font&gt; &lt;/p&gt;&lt;/div&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td width="96" height="103"&gt; &lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="92" height="103"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/ear1.asp"&gt;Ear&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1-2 pages)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="93" height="103"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/armourleg1.asp"&gt;Armour legs&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;(1 - 6 pages)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="91" height="103"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/tex_sword1.asp"&gt;Sword&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;(1 - 3 pages)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="81" height="103"&gt; &lt;div align="center"&gt; &lt;div align="center"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc_p2/texture_skin_procedural1.asp"&gt;Skin&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;(1 - 2 pages)&lt;/i&gt;&lt;/font&gt; &lt;/div&gt; &lt;/div&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="81" height="103"&gt; &lt;div align="center"&gt; &lt;div align="center"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc_p2/hierarchy_&amp;amp;_skeleton1.asp"&gt;Hierarchy&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;(1 - 3 pages)&lt;/i&gt;&lt;/font&gt; &lt;/div&gt; &lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td width="96" height="98"&gt; &lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="92" height="98"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/assembly1.asp"&gt;Assembly&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1-2 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="93" height="98"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/armourbust1.asp"&gt;Armour bust&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1 - 6 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width="91" height="98"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/tex_clothing1.asp"&gt;Clothing&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1 - 4 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="81" height="98"&gt; &lt;div align="center"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" color="#ffffff" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc_p2/shag_hair1.asp"&gt;Hair&lt;/a&gt;&lt;/b&gt;&lt;/font&gt; &lt;/div&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;i&gt;(1 - 4 pages)&lt;/i&gt;&lt;/font&gt;&lt;font face="Arial, Helvetica, sans-serif" color="#ffffff" size="2"&gt;&lt;/font&gt;&lt;/p&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="81" height="98"&gt; &lt;div align="center"&gt; &lt;div align="center"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc_p2/skinning1.asp"&gt;Skinning&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;(1 - 5 pages)&lt;/i&gt;&lt;/font&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td width="96"&gt; &lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="92"&gt; &lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="93"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/hair1.asp"&gt;Hair&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1 - 3 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="91"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/tex_armour1.asp"&gt;Armour&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1 - 3 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="81"&gt; &lt;/td&gt; &lt;td width="96"&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td width="96"&gt; &lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="92"&gt; &lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="93"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/glove1.asp"&gt;Glove&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1 - 4 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="91"&gt; &lt;p align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/tex_body1.asp"&gt;Body&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1-2 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width="81"&gt; &lt;/td&gt; &lt;td width="96"&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td width="96"&gt; &lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="92"&gt; &lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="93"&gt; &lt;div align="center"&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;b&gt;&lt;a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/accessorie1.asp"&gt;Accessories&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;(1 - 5 pages)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td width="91"&gt; &lt;div align="center"&gt;&lt;/div&gt;&lt;/td&gt; &lt;td width="81"&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-4901031921944754781?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/4901031921944754781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/make-model-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/4901031921944754781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/4901031921944754781'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/make-model-tutorial.html' title='make model tutorial'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-3954135099788201122</id><published>2009-04-23T10:36:00.003+03:00</published><updated>2009-04-23T10:39:48.757+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='modelleme'/><category scheme='http://www.blogger.com/atom/ns#' term='texture'/><category scheme='http://www.blogger.com/atom/ns#' term='rigging'/><title type='text'>models</title><content type='html'>&lt;table class="contentpaneopen"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top" colspan="2"&gt;&lt;p&gt;Hello, guys. All tutorials about &lt;strong&gt;Mecha Modeling: Gundam RX-78-2&lt;/strong&gt; are already published. Yes, you will create this japanese style robot from scratch. I choose Gundam RX-78-2 (also known as "&lt;strong&gt;First Gundam&lt;/strong&gt;") because it is the most simplest mobile suit available. Thus, this Gundam type is fit to my tutorial purpose. Moreover, this is my favourite type.&lt;/p&gt;&lt;p align="center"&gt;&lt;img height="510" alt="Gundam RX-78-2" src="http://img21.imageshack.us/img21/1987/gundamrx782.jpg" width="350" /&gt;&lt;/p&gt;&lt;p&gt;This &lt;strong&gt;Mecha Modeling: Gundam RX-78-2 tutorial&lt;/strong&gt; is quite complex tutorial, especially the head. I need a lot of time writing this tutorial. So, enjoy The Mecha Modeling: Gundam RX-78-2 tutorial!&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;CONTENT&lt;/strong&gt;&lt;/p&gt;&lt;table cellspacing="5" cellpadding="5" width="500" align="center" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width="107"&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.escalight.com/tutorials/3dsmax-tutorials/gundam-rx-78-2-modeling-head-part-1.html"&gt;Gundam RX-78-2 Modeling: Head&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="107"&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.escalight.com/tutorials/3dsmax-tutorials/gundam-rx-78-2-modeling-body-part-1.html"&gt;Gundam RX-78-2 Modeling: Body&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="107"&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.escalight.com/tutorials/3dsmax-tutorials/gundam-rx-78-2-modeling-arm-part-1.html"&gt;Gundam RX-78-2 Modeling: Arm&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="107"&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.escalight.com/tutorials/3dsmax-tutorials/gundam-rx-78-2-modeling-leg-part-1.html"&gt;Gundam RX-78-2 Modeling: Legs&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="107"&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.escalight.com/tutorials/3dsmax-tutorials/gundam-rx-78-2-modeling-rifle-part-1.html"&gt;Gundam RX-78-2 Modeling: Rifle&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="107"&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.escalight.com/tutorials/3dsmax-tutorials/gundam-rx-78-2-modeling-shield.html"&gt;Gundam RX-78-2 Modeling: Shield&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top" width="107"&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.escalight.com/tutorials/3dsmax-tutorials/gundam-rx-78-2-modeling-final.html"&gt;Gundam RX-78-2 Modeling: Final&lt;/a&gt;&lt;br /&gt;Combine All Body Parts &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="107"&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.escalight.com/tutorials/3dsmax-tutorials/gundam-rx-78-2-texturing-part-1.html"&gt;Gundam RX-78-2 Texturing&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="107"&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://www.escalight.com/tutorials/3dsmax-tutorials/rigging-mechanical-robot.html"&gt;Rigging Mechanical robot &lt;/a&gt;&lt;br /&gt;Making poseable Gundam using bones and IK (Inverse Kinematics)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="107"&gt;&lt;/td&gt;&lt;td&gt;Yup, it's all done. From start to finish&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-3954135099788201122?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/3954135099788201122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/models.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3954135099788201122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3954135099788201122'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/models.html' title='models'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-8643883309851777131</id><published>2009-04-23T10:32:00.002+03:00</published><updated>2009-04-23T10:33:52.420+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animasyon'/><category scheme='http://www.blogger.com/atom/ns#' term='rigging'/><title type='text'>rigginng</title><content type='html'>&lt;p&gt;by &lt;strong&gt;Didik Wijaya&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;As I promised before, I will wrote about Gundam tutorial, from modeling, texturing, and rigging. So, this is the LAST tutorial: &lt;strong&gt;How to rig a mechanical robot like Gundam RX-78-2&lt;/strong&gt;. There are many ways to make a poseable robot Some people prefer just to use pivot point and link one body part to another. Others using bones or skeletons to move body parts. This tutorial will show you how to rig a human like robot. As you can see, Gundam RX-78-2 has body parts and joints similar to human. Surely, you can use technique described here to any robot.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;1. First, you need Gundam 3D model. You can &lt;a href="http://www.escalight.com/free-stuff/view-details/3d-models/scifi/76-gundam-rx-78-2-textured.html"&gt;&lt;span style="BACKGROUND-COLOR: #cc0000;font-size:130%;" &gt;download here&lt;/span&gt;&lt;/a&gt;. This 3D model is already textured. After you download, import 3ds file (File&amp;gt;Import). Freeze all objects if you want (Freeze option is available in Display tab). Now, create Bones. Go to Create&amp;gt;Systems. Click &lt;strong&gt;Bones&lt;/strong&gt; button. In Front viewport, click three times to create bones (1-2-3), after that right click to finish creating bones. You will have one small bones at the end of bones hierarchy. You can delete this bone. Select all bones and move to the center of objects. As result, you have bones for body and head. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img22.imageshack.us/img22/2547/gundamrigging01.gif" width="510" /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;2. Next, I will use IK (&lt;strong&gt;Inverse Kinematics&lt;/strong&gt;) to move the legs. IK is a system that enable you to move whole bones at once. To understand IK, look at your own leg. You have upper leg, lower leg and foot. If you are not using IK, that means &lt;strong&gt;Forward Kinematics&lt;/strong&gt;, you rotate upper leg, then rotate lower leg, and last rotate the foot. In IK, you just need to move the foot and other part of leg will adjust itself.&lt;/p&gt;&lt;p&gt;Before I create IK, I need to adjust leg position. I rotate and move legs until I get some angle in knee. You need to do this in order to make IK simpler to create. &lt;/p&gt;&lt;p&gt;Create bones, this time &lt;strong&gt;activate Assign To Children&lt;/strong&gt;. Other option Assign To Root will also active. Click four times in Left viewport to create bones like image below. Right click to finish. You'll see (+) object before the last bone. This is called &lt;strong&gt;IKChain&lt;/strong&gt; or &lt;strong&gt;Goal &lt;/strong&gt;. Try to move this goal and you'll understand what IK is all about. Press Ctrl+Z to undo. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img8.imageshack.us/img8/6844/gundamrigging02.gif" width="510" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;3. I need to move Goal to the heel position. Most common, people use IK legs from upper leg to lower leg, and moving or rotating the foot manually. Make sure Goal is selected, and go to Motion tab. In IK Solver rollout, click button under &lt;strong&gt;Pick End Joint&lt;/strong&gt;. And click bone shown in image below (white arrow). Goal will move into new position, but bones position will also move. Move Goal into heel position and all position will be fixed. Delete small end bone if you want. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img25.imageshack.us/img25/3788/gundamrigging03.gif" width="510" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;4. Make sure all bones for leg are in center. You need to make bones for other side of leg. Hold Shift while moving to other side to duplicate bones. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img23.imageshack.us/img23/5443/gundamrigging04.gif" width="510" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;5. Creating IK for arms is almost the same with legs. Before yo do, make sure you rotate or move arms object to assure adequate angle in elbow. Create bones with IK in Front viewport (from upper upper arm to palm). Move Goal in wrist area. Look at image below for reference. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img24.imageshack.us/img24/3217/gundamrigging05.gif" width="510" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;6. Zoom in hands area. Create bones for fingers This time without IK. Before you create bones, make sure to decrease bone width and height. Adjust bones position in Left viewport. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="309" src="http://img23.imageshack.us/img23/7540/gundamrigging06.gif" width="510" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;7. Next, link finger bone to the palm bone. Click Select And Link tool. Select bone closest to palm bone. Click this bone and drag to palm bone until cursor is change and release. White flash will confirm that they're linked. You have to do this five times. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img22.imageshack.us/img22/8175/gundamrigging07.gif" width="255" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;8. To create bones for other side of arms use Mirror. Select all arm bones. Use Mirror Tool (Tools&amp;gt;Mirror). &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img21.imageshack.us/img21/4345/gundamrigging08.gif" width="510" /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;9. For thigh closure (thin object surrounding pelvis), I create one bone for each object. That means I create 4 bones. I don't create bones for side closure. Right image below shows all bones. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img24.imageshack.us/img24/2461/gundamrigging09.gif" width="402" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;10. In Command Panel, go to Create&amp;gt;Helpers. Click Dummy button. Click and drag in Top viewport to create dummy object. Position dummy in pelvis area. Actualy creating dummy is optional. I use dummy for easy selection. When all geometry and bones visible in viewport, it's hard to see and select body/pelvis bone. It's easier for me to select dummy instead. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img8.imageshack.us/img8/4530/gundamrigging10.gif" width="510" /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;11. Right now, all bones not yet connected to each other. First, link arm bones to body/pelvis bone. Suddenly, arm bones rotate. To fix this, select IKChain/Goal, go to Motion tab. In IK Solver Properties rollout adjust &lt;strong&gt;Swivel Angle&lt;/strong&gt; to 90. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img8.imageshack.us/img8/5797/gundamrigging11.gif" width="510" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;12. Link the rest of bones to other bones. Image below shows how the connection must be. Everytime you see the bones rotates after linking, adjust Swivel Angle value. Usually value 90 or -90 will do just fine. Finally, link body/pelvis bone to dummy. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img25.imageshack.us/img25/3294/gundamrigging12.gif" width="299" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;13. Usually we need skinning process when using bones. But fortunately we work with mechanical object. They are all stiff, un-deformed object. So, you just need to link each body part to corresponfing bone. For example head object linked to head bone, body object linked to body/pelvis bone, and so on.&lt;/p&gt;&lt;p&gt;Exception:&lt;br /&gt;- link side closure to body&lt;br /&gt;- link two shield object to left lower arm&lt;br /&gt;- link shoulder to body&lt;br /&gt;- link rifle to right palm.&lt;/p&gt;&lt;p align="center"&gt;&lt;img height="344" src="http://img4.imageshack.us/img4/9154/gundamrigging13.gif" width="510" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;14. When above step is finished, try to move dummy or IKChain/Goal. You'll see all body part following bones movement. Next, one small but important step. Select each IKChain/Goal and rename it (look at image below). This way, you can easily select this IKChain by opening Select by Name window (press H in keyboard).&lt;/p&gt;&lt;p align="center"&gt;&lt;img height="319" src="http://img24.imageshack.us/img24/3521/gundamrigging14.gif" width="336" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p&gt;15. Now, the fun part. Pose your Gundam 3D model. Move IKChain or dummy to get the pose you want. Other objects movement; like head, fingers, palm, rifle, foot, and shield, must be rotated manually. Tips, when you rotate object use Local coordinate system. Images below show my experiment.&lt;/p&gt;&lt;p&gt;Thank you for following this Mecha tutorial from start to finish. Congratulations. And be sure to visit &lt;a href="http://www.escalight.com/"&gt;Escalight.com&lt;/a&gt;, as this site will be updated with more quality tutorials and free stuffs. &lt;/p&gt;&lt;p align="center"&gt;&lt;img height="383" src="http://img23.imageshack.us/img23/1645/gundamrigging15.jpg" width="510" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;img height="383" src="http://img22.imageshack.us/img22/2633/gundamrigging16.jpg" width="510" /&gt;&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-8643883309851777131?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/8643883309851777131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/rigginng.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/8643883309851777131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/8643883309851777131'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/rigginng.html' title='rigginng'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-8757698061606460220</id><published>2009-04-16T01:35:00.001+03:00</published><updated>2009-04-16T01:54:06.218+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d max'/><category scheme='http://www.blogger.com/atom/ns#' term='vray'/><category scheme='http://www.blogger.com/atom/ns#' term='plug in'/><category scheme='http://www.blogger.com/atom/ns#' term='materyal'/><title type='text'>vray plugin and materyals</title><content type='html'>&lt;a href="http://rapidshare.com/files/221771518/VRAYplugin.rar.html"&gt;http://rapidshare.com/files/221771518/VRAYplugin.rar.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/221821279/vray_materyal.rar.html"&gt;http://rapidshare.com/files/221821279/vray_materyal.rar.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-8757698061606460220?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/8757698061606460220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/vray-plugin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/8757698061606460220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/8757698061606460220'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/vray-plugin.html' title='vray plugin and materyals'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-2184992723154855911</id><published>2009-04-09T01:20:00.004+03:00</published><updated>2009-04-16T02:33:39.396+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d max'/><category scheme='http://www.blogger.com/atom/ns#' term='photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='turkce egitim'/><category scheme='http://www.blogger.com/atom/ns#' term='bulepirint'/><category scheme='http://www.blogger.com/atom/ns#' term='max'/><title type='text'>Blueprint Setup</title><content type='html'>Kullanilan Programlar: PhotoshopCS, 3D Max&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ilk olarak edindigimiz blueprint´i (genelde tek parça halinde olur) 3D Max´ta kullanmamiz için parçalara ayirmamiz gerekmekte, bu islemi photoshop yardimiyla yapacaz.(Fakat farkli programlarda kullanilabilir,ancak en güncel program oldugu için photoshop´u tercih ettim.)&lt;br /&gt;&lt;br /&gt;&lt;img height="294" alt="" src="http://www.tr3d.com/dokuman/3dsmax/46/tr3d_46_1.jpg" width="420" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Ayirma isleminde rulers (cetvel) ve Marquee Tool kullanacagiz.&lt;br /&gt;&lt;br /&gt;Örnek olarak sadece blueprint´imizde side (yandan görünüs) olarak bulunanan resmimizi ayiracagiz, diger ayirma islemleride ayni olarak gerçeklestiginden anlatma geregi duymuyorum..&lt;br /&gt;&lt;br /&gt;Ilk olarak rulers soldan ve üst bölümde görünen rakamlardan mouse´un sol tusu yardimiyla çizgiler olusturur, side görünüste olan resmimizin bitislerine bu çizgileri yerlestirelim [1]&lt;br /&gt;&lt;br /&gt;Simdi belirledigimiz sinirlari Marquee Tool yardimiyla seçelim [2]&lt;br /&gt;&lt;br /&gt;Seçtigimiz alani yeni ve tek bir resim haline getirecegiz. Seçili konumdayken [Edit&amp;gt;Copy veya Ctrl+C] kopya dedigimizde photoshop alanin ölçülerini hafizasina alir, yeni dosya olusturdugumuzda [File &amp;gt; New] seçili alanin ölçülerine denk yeni bir bos çalisma ekrani olusur. Yapistir dedigimizde [Edit&amp;gt;Paste veya Ctrl+V] artik blueprint´imizin side konumdaki resmi olusmus olur. 3D Max´in taniyacagi herhangibi bir resim formatinda kaydedelim ve diger görünümleride yukarida anlatildigi gibi yapalim, isleyis aynidir.&lt;br /&gt;&lt;br /&gt;Simdi olayin 3D Max kismina geldik..&lt;br /&gt;&lt;br /&gt;Ilk önce Material Editor´den blueprint´lerimizi kaplama olarak atayacagiz.&lt;br /&gt;&lt;br /&gt;&lt;img height="294" alt="" src="http://www.tr3d.com/dokuman/3dsmax/46/tr3d_46_2.jpg" width="420" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Resimde görüldügü gibi sirasiyla diffuse kanalina tikliyor ve bitmap yazan yere basip, blueprint´imizin konumunu belirterek yüklüyoruz. Elimizde 4 tane görünüm olustu ve sira bunlari plane´lere malzeme olarak atamaya geldi.&lt;br /&gt;&lt;br /&gt;&lt;img height="295" alt="" src="http://www.tr3d.com/dokuman/3dsmax/46/tr3d_46_3a.jpg" width="420" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Ilk önce üst´ten görünüsle baslayalim 3D Max´in top görünüsünde plane olusturalim. Ölçüleri hazirladiginiz blueprint´lerin ölçüleriyle ayni olarak ayarlayalim. Top görünüsüne blueprint´imizin üstten görünüsünü atayalim. [Show Map demediginiz sürece resim görünmeyecektir.]&lt;br /&gt;&lt;br /&gt;&lt;img height="233" alt="" src="http://www.tr3d.com/dokuman/3dsmax/46/tr3d_46_4.jpg" width="420" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Resimde görüldügü gibi kaplamada sorun var. sorunu örnekteki sekilde asabilirsiniz.&lt;br /&gt;&lt;br /&gt;Üstten görünüsü bitirdigimize göre diger görünüsleride yeni planeler olusturarak yapabiliriz. asil konu resimlerin degerleri sabit degildir yada kaplamanin açisi üst tarafta çözümledigimiz problemler olusabilir, resimde belirtildigi gibi U,V,W parametreleriyle blueprint´imizin nereye bakacagini belirleyebiliriz.&lt;br /&gt;&lt;br /&gt;&lt;img height="293" alt="" src="http://www.tr3d.com/dokuman/3dsmax/46/tr3d_46_5.jpg" width="420" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Sahnemiz islemleri dogru yaptiysaniz en son bu haliyle görünmesi gerekiyo side olarak belirttigimiz blueprint RIGHT [1] konumundadir. 3D Max ilk açildiginda penceremiz left konumundadir. bunu manuel degistirmeniz gerekiyo yoksa blueprint´i yandan göremessiniz.&lt;br /&gt;&lt;br /&gt;Front görünüsünün arkasinda bir plane daha yer almaktadir. [2] çalismanizin front bölümünde isinizi bitirdikten sonra BACK konumuna geçerek modellemeye devam edebilirsiniz.&lt;br /&gt;&lt;br /&gt;&lt;img height="150" alt="" src="http://www.tr3d.com/dokuman/3dsmax/46/tr3d_46_6.jpg" width="420" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Son olarak sahnemiz üsteki resimlerdeki gibi görülmelidir. Sahnemizdeki blueprintleri modelleme yaparken yanlislikla kayma yapabilir bunu engellemek için blueprint´lerimizi dondurmaniz gerekir. Bu islem için 4 plane´i de seçeriz sag klikleyip Properties´ten "SHOW FROZEN GRAY" ve "FREEZE" tiklariz.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-2184992723154855911?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/2184992723154855911/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/blueprint-setup_09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/2184992723154855911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/2184992723154855911'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/blueprint-setup_09.html' title='Blueprint Setup'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-4534100206653744231</id><published>2009-04-08T21:39:00.004+03:00</published><updated>2009-04-16T02:28:54.171+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='modelleme'/><category scheme='http://www.blogger.com/atom/ns#' term='3d max'/><category scheme='http://www.blogger.com/atom/ns#' term='making model'/><title type='text'>making watch</title><content type='html'>&lt;p&gt;&lt;img title="Image" height="150" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/0.jpg" width="267" border="0" /&gt;&lt;/p&gt;&lt;p&gt;A priceless tutorial on creating a beutifull wrist watch.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.truecg.com/forum/showthread.php?p=37#post37" target="_blank"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;1. In front viewport create basic shape like this.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="424" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/1.jpg" width="600" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;2. Copy it and place it like this. Attach one to each other and weld vertex that blend. After that select welded vertex, right click and chose Smooth type.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="424" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/2.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;3. Apply Edit Mesh and Shell modifier. Set inner amount value as you wish, but try to get something like this.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="424" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/3.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;4. In top viewport create box like this and using Boolean options under the Compound Objects in Create panel make hole.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="424" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/4.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;5. Back to front view. Draw line like this.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="424" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/5.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;6. Go to Rendering rollout and check Enable in Render and Enable in Viewport. Then, chose rectangular profile and set width and length to fit the hole dimensions that you made earlier.&lt;br /&gt;When you do that copy this object and place it under the first one.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="422" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/6.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;7. Again create box and using Boolean option make hole just to top object that you created in previous step.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="423" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/7.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;8. To create time pointer draw cylinder and select polygons like it is shown and extrude them. For little detail make another hole, just for practice.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="423" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/8.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;9. For bottom part of watch create chamfered cylinder and apply Edit Mesh to it. These are the 4 sub steps you should make.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="422" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/9.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;10. I don't know how to call this part, but here is a way how to create it.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="422" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/10.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;11. Cut new polygons on main part of watch like this and extrude them a little bit.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="426" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/11.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;12. Here are sub steps that you have to make to create watch handle.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="423" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/12.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;13. Cut about 25 new segments on watch handle and apply shell modifier. Then apply Edit Mesh modifier and select all out edges and chamfer it as it is shown. Apply turbo Smooth modifier.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="424" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/13.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;14. Convert to Edit Mesh and go to Soft Selection rollout. Select one column of polygons and set follow value so you can get something like this.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="423" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/14.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;15. On several places move polygons up to get more realistic pose. Using Boolean operations make holes. &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="423" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/15.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;16. Other handle create on same way. Here is a print screen of finished watch. &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="422" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/handWatch/16.jpg" width="600" border="0" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-4534100206653744231?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/4534100206653744231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/making-watch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/4534100206653744231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/4534100206653744231'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/making-watch.html' title='making watch'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-3830350463528339022</id><published>2009-04-08T21:34:00.003+03:00</published><updated>2009-04-16T02:29:25.361+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d max'/><category scheme='http://www.blogger.com/atom/ns#' term='making model'/><title type='text'>Making of Chess Board</title><content type='html'>&lt;p&gt;1. To create pawn draw these two shapes for the beginning.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="424" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/1.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;2. Here are 3 sub steps that you have to do. In first select circle and convert it to Edit Spline. Go to Geometry rollout and with selected Refine button create new vertex. In second sub step delete segments like it is shown and attach these two shapes. In third weld vertex that blend and select all vertex without first one and last one. Right click on it and chose Smooth.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="419" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/2.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;3. Apply Lathe modifier and follow instruction from next picture.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="423" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/3.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;4. To create knight draw plane in one of the viewports and again follow these three sub steps.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="423" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/4.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;5. When you create profile of the knight figure apply Shell modifier and set inner amount whatever you like but try to get something like I did. Convert object to Edit Mesh and select outer edges and chamfer them a little bit and apply Turbo Smooth. To create base of a figure, use lathe method.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="423" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/5.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;6. Convert knight to Edit Mesh and create simple cylinder with 3 sides and place it like I did. Go to Compound Object under the Create Panel and with Boolean operations cut the hole.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="424" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/6.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;7. Here is a quick creating of the king. You can use this picture as reference.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="423" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/7.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;8. For the rest of a figure just create little cross and for queen eight spheres. Using same lathe and Boolean method you can create bishop and rook figures.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="422" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/8.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;9. To create board you must create one half. Here is a print screen of it. Convert to Edit Mesh and detach all sides, one by one. &lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="422" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/9.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;10. Here is a print screen how you should place your maps, diffuse and bump( they come with tutorial)&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="424" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/10.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;11. Wood material ( only change diffuse map).&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="240" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/11.jpg" width="346" border="0" /&gt; &lt;/p&gt;&lt;p&gt;12. Here is a light setup and. Color of light is light orange.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="422" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/12.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;13. Very simple VRay render setup.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="388" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/13.jpg" width="443" border="0" /&gt; &lt;/p&gt;&lt;p&gt;14. Go Render Element and Add VRay Zdepth element, click on enable. When you do this go to renderer and turn on VRay frame buffer.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="495" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/14.jpg" width="451" border="0" /&gt; &lt;/p&gt;&lt;p&gt;15. When you save RGB and ZDepth images go to Photoshop for little make up. Copy ZDepth image to channel of RGB like in this print screen. After that is done go to filers and apply Lens Blur to RGB image, in source chose Alpha 1 and set Blur Focal Distance and Radius whatever you like.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="452" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/15.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;16. For that old picture look import some old paper texture and paste it above RGB image and chose Overlay blend type and reduce opacity a little bit. To finish picture like I did type something like ''Chess'' and blur it.&lt;/p&gt;&lt;p&gt;&lt;img title="Image" height="450" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/chess%20board/16.jpg" width="600" border="0" /&gt; &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Textures used in this tutorial:&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.truecg.com/images/stories/3ds/chess%20board/black%20figure.jpg"&gt;black figure.jpg &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.truecg.com/images/stories/3ds/chess%20board/white%20figure.jpg"&gt;white figure.jpg &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.truecg.com/images/stories/3ds/chess%20board/figure%20bump.jpg"&gt;figure bump.jpg &lt;/a&gt;&lt;br /&gt;&lt;a href="images/stories/3ds/chess%20board/top%diff.jpg"&gt;top diff.jpg &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.truecg.com/images/stories/3ds/chess%20board/top%20disp.jpg"&gt;top disp.jpg &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.truecg.com/images/stories/3ds/chess%20board/side%20diffuse.jpg"&gt;side diffuse.jpg &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.truecg.com/images/stories/3ds/chess%20board/side%20disp.jpg"&gt;side disp.jpg &lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-3830350463528339022?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/3830350463528339022/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/making-of-chess-board.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3830350463528339022'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3830350463528339022'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/making-of-chess-board.html' title='Making of Chess Board'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-6727747252021162726</id><published>2009-04-08T21:10:00.004+03:00</published><updated>2009-04-16T02:29:55.232+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d max'/><category scheme='http://www.blogger.com/atom/ns#' term='reaktor'/><title type='text'>Smashing wall-reactor tutorial</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a href="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Reactor%20animation.avi"&gt;Here is the video.&lt;/a&gt; &lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="450" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image001.jpg" width="600" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;1. First of all you if you want same result as mine, you must change units to generic( customize menu&amp;gt;unit setup)&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="544" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image002.jpg" width="401" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;2. Create&lt;span style="font-size:0;"&gt; &lt;/span&gt;Chamfer Box and use settings from picture &lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="464" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image003.jpg" width="660" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;3. Picture below says everything, just make shore that boxes don't&lt;span style="font-size:0;"&gt; &lt;/span&gt;touch.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="464" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image004.jpg" width="660" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;4. Copy all 8 boxes and move them right so you can get some like this.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="464" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image005.jpg" width="660" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;5. Final result of one side of the wall should be like this.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="464" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image006.jpg" width="660" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;6. Copy this side of the wall, after that go to mirror option and make shore that you check no clone, and Y axis. Then, place copied wall side like in this picture.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="464" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image007.jpg" width="660" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;7. This is final result. It is VERY important that you select all boxes and move them a little upward so that they don't touch&lt;span style="font-size:0;"&gt; &lt;/span&gt;base grid line. This will keep away trouble in reactor settings.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="464" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image008.jpg" width="660" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;8. Now create smashing ball and place it like this.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="464" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image009.jpg" width="660" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;9. Turn AutoKey and go to frame 2. Move sphere like this.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="466" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image010.jpg" width="660" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;10. On the left side pick Create Plane, and click in viewport wherever&lt;span style="font-size:0;"&gt; &lt;/span&gt;you like.&lt;/p&gt;&lt;p class="MsoNormal"&gt;Now select all objects, including reactor plane and pick Create Rigid Body Collection.&lt;/p&gt;&lt;p class="MsoNormal"&gt;After these two steps select all objects without sphere and pick Create Fracture. &lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="465" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image011.jpg" width="660" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;11. Now When everything is done go to Utilities, click on reactor and follow this settings.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="859" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image012.jpg" width="245" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;12. Go to Properties and assign masses to all objects: Bricks-65kg , Planks-38kg, Sphere-500kg.&lt;/p&gt;&lt;p class="MsoNormal"&gt;Before&lt;span style="font-size:0;"&gt; &lt;/span&gt;creating final animation you must select sphere and check unyielding in properties rollout, after that go to Preview&lt;span style="font-size:0;"&gt; &lt;/span&gt;and Animation and click on Create Animation. You noticed that all bricks moved, we must erase that frames. To do that go to frame were everything is stilly and delete all frames( of all objects) from that point to the first frame. Be shore that you don't delete sphere frames from step 9. that we made. Now is everything ready to again click Create Animation.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="81" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image013.jpg" width="236" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;13. Place two VRay lights like this: left multiplier is 5, and right is 3.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="464" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image014.jpg" width="660" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;14. We are now going&lt;span style="font-size:0;"&gt; &lt;/span&gt;to assign motion blur. To do that go to Rendering menu and pick Effects…&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="527" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image015.jpg" width="312" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;15. Environment and Effects is now open. Click Add button to assign effect. Chose Motion Blur. Leave value 1, but of course&lt;span style="font-size:0;"&gt; &lt;/span&gt;you can change it as you wish.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="821" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image016.jpg" width="455" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;16. These are basic render settings for the scene.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;strong&gt;&lt;img title="Image" height="667" alt="Image" hspace="6" src="http://www.truecg.com/images/stories/3ds/Smashing%20wall/Smashing%20wall_files/image017.jpg" width="587" border="0" /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-6727747252021162726?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/6727747252021162726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/smashing-wall-reactor-tutorial-part1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/6727747252021162726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/6727747252021162726'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/smashing-wall-reactor-tutorial-part1.html' title='Smashing wall-reactor tutorial'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-1567438588341847149</id><published>2009-04-08T00:00:00.004+03:00</published><updated>2009-04-16T02:34:23.485+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d max'/><category scheme='http://www.blogger.com/atom/ns#' term='map'/><category scheme='http://www.blogger.com/atom/ns#' term='turkce egitim'/><category scheme='http://www.blogger.com/atom/ns#' term='opacity'/><title type='text'>3Ds max Opacity map ile yaprak yapımı</title><content type='html'>&lt;hr style="COLOR: #d8dae7" size="1"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="iceriklink"&gt;&lt;div id="post_message_405203"&gt;yaprak yaparken modelleme yapmak yerine sadece kaplama kullanacağız. çünkü ağaç üzerinde binlerce yaprak vardır ve bunları modelleme ile yaparsak render işlemi için aylarca bekememiz gerekebilir.&lt;br /&gt;&lt;br /&gt;Öncelikle sahneye bir box(kutu) çiziyoruz. kutunun kalınlığının sıfır olmasına dikkat edin. böylece yüzey sayısı azalacaktır.&lt;br /&gt;&lt;img class="resizeimage" alt="" src="http://img27.imageshack.us/img27/7382/57446692.jpg" onload="resize_image(this, 'http://img27.imageshack.us/img27/7382/57446692.jpg', 399);" border="0" /&gt;&lt;br /&gt;Daha sonra material editoru açarak diffuse slotuna yaprak resmini atıyoruz. Burda kullanmak için gerekli yaprak resmini sitenin kaplamalr bölümünden alabilirsiniz. resmimizin Alpha Kanallı olması gerekiyor. Eğer resimde alpha kanalı yoksa &lt;acronym title="Photoshop"&gt;photoshop&lt;/acronym&gt; ile hazırlayabilirsiniz.&lt;br /&gt;&lt;img class="resizeimage" style="WIDTH: 399px; CURSOR: pointer; HEIGHT: 230px" alt="" src="http://img27.imageshack.us/img27/4363/83079896.jpg" onload="resize_image(this, 'http://img27.imageshack.us/img27/4363/83079896.jpg', 399);" border="0" /&gt;&lt;br /&gt;Daha sonra üst basamağa dönerek map kısmını açıyoruz.&lt;br /&gt;&lt;img class="resizeimage" alt="" src="http://img27.imageshack.us/img27/7695/30452863.jpg" onload="resize_image(this, 'http://img27.imageshack.us/img27/7695/30452863.jpg', 399);" border="0" /&gt;&lt;br /&gt;Opacity map olarak yine aynı resmi atıyoruz. yine aynı şekilde bitmap diyerek seçiyoruz&lt;br /&gt;&lt;img class="resizeimage" style="WIDTH: 399px; CURSOR: pointer; HEIGHT: 282px" alt="" src="http://img27.imageshack.us/img27/9397/52236112.jpg" onload="resize_image(this, 'http://img27.imageshack.us/img27/9397/52236112.jpg', 399);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Burda dikkat etmeniz gereken opacity map parametrelerinden Alpha seçili olmasıdır. böylece alpha kanalına uygun olarak Alpha kanalındaki yaprağın siyah kısımları görülmeyecektir.&lt;br /&gt;&lt;img class="resizeimage" alt="" src="http://img23.imageshack.us/img23/287/54696412.jpg" onload="resize_image(this, 'http://img23.imageshack.us/img23/287/54696412.jpg', 399);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Daha sonra merkez noktasını uç kısma kaydırıyoruz böylece yaprağı dal üzerine yerleştirmemiz ve haraket vermemiz daha kolay olacaktır.&lt;br /&gt;&lt;img class="resizeimage" alt="" src="http://img23.imageshack.us/img23/8243/93866561.jpg" onload="resize_image(this, 'http://img23.imageshack.us/img23/8243/93866561.jpg', 399);" border="0" /&gt;&lt;br /&gt;Daha önce dalları yaparken kullandığımız snapshot tekniği ile yaprağı dal üzerine kopyalıyoruz. Böylece yaprakları olan bir dal elde etmiş olduk daha sonra bu yaprakları link ile dala bağlıyoruz ve dalın merkez noktasını kaydırarak daha büyük bir dal üzerine yerleştiriyoruz.&lt;br /&gt;&lt;br /&gt;&lt;img class="resizeimage" alt="" src="http://img23.imageshack.us/img23/2921/56958237.jpg" onload="resize_image(this, 'http://img23.imageshack.us/img23/2921/56958237.jpg', 399);" border="0" /&gt;&lt;br /&gt;Burdaki sahnemizde yapraklar biraz seyrek görünüyor, yaprak sayısını ne kadar arttırırsanız sahnemiz o kadar gerçekçi görünecektir.&lt;br /&gt;ve sonuç;&lt;br /&gt;&lt;img class="resizeimage" alt="" src="http://img23.imageshack.us/img23/7735/14847442.jpg" onload="resize_image(this, 'http://img23.imageshack.us/img23/7735/14847442.jpg', 399);" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Not:Alıntıdır (çeviri)&lt;br /&gt;Videoların boyutu çok yüksek olduğundan burda paylaşamıyorum. Resimlerdeki bozulma nedeni videodan kopyalandığı içindir.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-1567438588341847149?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/1567438588341847149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/3ds-max-opacity-map-ile-yaprak-yapm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/1567438588341847149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/1567438588341847149'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/3ds-max-opacity-map-ile-yaprak-yapm.html' title='3Ds max Opacity map ile yaprak yapımı'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-3344907215949708122</id><published>2009-04-07T23:31:00.002+03:00</published><updated>2009-04-16T02:03:51.255+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='comic'/><category scheme='http://www.blogger.com/atom/ns#' term='convert'/><title type='text'>How To Convert A Photo Into A Retro Comic</title><content type='html'>&lt;h3 class="post-title"&gt; &lt;/h3&gt;&lt;div class="post-header-line-1"&gt;&lt;/div&gt;&lt;div class="post-body"&gt;&lt;table cellspacing="20"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;div style="TEXT-ALIGN: left"&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Final Image Preview:&lt;br /&gt;&lt;/span&gt;In this tutorial you will learn how to convert a photo into a retro comic. You can use this technique with your own photos and get surprising results. Even more, you can create entire comics with this.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_2Z7VYcC8u4c/SNFIFSrNbzI/AAAAAAAADAk/aDvMuQC4gi0/s1600-h/4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5247054296612958002" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: pointer; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_2Z7VYcC8u4c/SNFIFSrNbzI/AAAAAAAADAk/aDvMuQC4gi0/s400/4.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;In this case I use a photo of New York. This photo belongs to &lt;a href="http://goosehonker-stock.deviantart.com/art/NYC-2-34746228"&gt;&lt;span style="color:#4040c0;"&gt;Goosehonker-Stock&lt;/span&gt;&lt;/a&gt; you can see her work in her&lt;a href="http://goosehonker-stock.deviantart.com/"&gt;&lt;span style="color:#4040c0;"&gt; gallery&lt;/span&gt;&lt;/a&gt; of Deviant Art. I'll also use Photoshop, but you can do this tutorial in your favorite application (Gimp, Paint Shop Pro...), following similar steps.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://goosehonker-stock.deviantart.com/art/NYC-2-34746228"&gt;&lt;img id="BLOGGER_PHOTO_ID_5247034408826834946" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: pointer; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_2Z7VYcC8u4c/SNE1_q5gEAI/AAAAAAAAC_8/8DK2AzpZ_lk/s400/NYC_2_by_goosehonker_stock.jpg" border="0" /&gt;&lt;/a&gt;Open the photo in Photoshop. Then apply a filter: &lt;span style="FONT-WEIGHT: bold"&gt;Artistic/Cutout&lt;/span&gt;. With this image, this settings work well: &lt;span style="FONT-WEIGHT: bold"&gt;number of levels 5, edge simplicity 2, edge fidelity 1&lt;/span&gt;.&lt;br /&gt;But you can choose the settings that you think are best. In this case, I used these.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_2Z7VYcC8u4c/SNE45DWSnRI/AAAAAAAADAM/ytnWnl3F8ZY/s1600-h/1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5247037593665838354" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: pointer; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_2Z7VYcC8u4c/SNE45DWSnRI/AAAAAAAADAM/ytnWnl3F8ZY/s400/1.jpg" border="0" /&gt;&lt;/a&gt;With this modification, it has lost the appearance of being a photo. To intensify the cartoon effect, we will apply another filter: &lt;span style="FONT-WEIGHT: bold"&gt;Artistic/Poster Edges&lt;/span&gt;, with the parameters: &lt;span style="FONT-WEIGHT: bold"&gt;edge thickness 10, edge intensity 0, posterization 4&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I will also add noise to emulate the texture of paper. Use the filter &lt;span style="FONT-WEIGHT: bold"&gt;Noise/Add noise&lt;/span&gt;, with these settings: &lt;span style="FONT-WEIGHT: bold"&gt;amount 12,5%, distribution uniform, y monocromatic unchecked&lt;/span&gt;.&lt;br /&gt;In addition, I also alter the image colors to make it have a more cartoonish color palette. Use the menu &lt;span style="FONT-WEIGHT: bold"&gt;Imagen/Adjustments/Hue-Saturation&lt;/span&gt; with these settings: &lt;span style="FONT-WEIGHT: bold"&gt;hue +33, saturation -13, lightness -4&lt;/span&gt;. This is the result:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2Z7VYcC8u4c/SNE8rQHz3II/AAAAAAAADAU/OauT_L4ZMks/s1600-h/2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5247041754623106178" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: pointer; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_2Z7VYcC8u4c/SNE8rQHz3II/AAAAAAAADAU/OauT_L4ZMks/s400/2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Now we will make the comic blurb. For that, we will use the &lt;span style="FONT-WEIGHT: bold"&gt;elliptical marquee tool&lt;/span&gt;, in another layer that we create. And then we use the tool &lt;span style="FONT-WEIGHT: bold"&gt;polygonal lasso tool&lt;/span&gt; adding to the selection, to draw the pointed triangle of the blurb, as shown in this image:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2Z7VYcC8u4c/SNFBMuWpmMI/AAAAAAAADAc/c1TxndUHLVA/s1600-h/3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5247046727720605890" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: pointer; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_2Z7VYcC8u4c/SNFBMuWpmMI/AAAAAAAADAc/c1TxndUHLVA/s400/3.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Fill the selection in white. But it looks better if you use a white with a little of yellow, for example #ECECD0&lt;br /&gt;&lt;br /&gt;Once you have the blurb finished, you can use the text tool to write inside it. I used the &lt;span style="FONT-WEIGHT: bold"&gt;Comic Sans MS&lt;/span&gt; font. You can duplicate the layer that contains the blurb, flip it horizontally (Edit/Transform/Flip horizontal), and add more comic dialogs.&lt;br /&gt;&lt;br /&gt;To make the "AAargh!" I used the polygonal lasso tool, and then rotated the pointy blurb and the text together linking the layers.&lt;br /&gt;&lt;br /&gt;You can add narration boxes using the &lt;span style="FONT-WEIGHT: bold"&gt;rectangular marquee tool&lt;/span&gt; and filling it with color. Then add the texts. Remember to link the layers that contain the texts with their blurbs or boxes so you can move them together.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_2Z7VYcC8u4c/SNFIFSrNbzI/AAAAAAAADAk/aDvMuQC4gi0/s1600-h/4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5247054296612958002" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: pointer; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_2Z7VYcC8u4c/SNFIFSrNbzI/AAAAAAAADAk/aDvMuQC4gi0/s400/4.jpg" border="0" /&gt;&lt;/a&gt;Click the final image to watch it bigger. That's all, you have turned your photo into a retro comic style. &lt;p&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-3344907215949708122?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/3344907215949708122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/how-to-convert-photo-into-retro-comic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3344907215949708122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3344907215949708122'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/how-to-convert-photo-into-retro-comic.html' title='How To Convert A Photo Into A Retro Comic'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_2Z7VYcC8u4c/SNFIFSrNbzI/AAAAAAAADAk/aDvMuQC4gi0/s72-c/4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-7157802685353825713</id><published>2009-04-06T14:43:00.002+03:00</published><updated>2009-04-16T02:04:53.312+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Processing a 3D CBCA(CO)NH'/><title type='text'>Processing a 3D CBCA(CO)NH experiment</title><content type='html'>&lt;p&gt;&lt;span style="font-family:Arial;font-size:180%;"&gt;Processing a 3D CBCA(CO)NH experiment&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The sample was &lt;sup&gt;13&lt;/sup&gt;C,&lt;sup&gt;15&lt;/sup&gt;N-ubiquitin run on a Bruker 600.  (Data kindly supplied by DuPont Pharmaceuticals.)&lt;/p&gt;&lt;p&gt;The data set is &lt;sup&gt;1&lt;/sup&gt;H-detected (512 complex points), with &lt;sup&gt;13&lt;/sup&gt;C in the second dimension (110 total slices, hypercomplex) and &lt;sup&gt;15&lt;/sup&gt;N in the third dimension (96 total slices, hypercomplex) for a total size of 43 MBytes.  It was acquired with digital filtering, so needs to be processed with RD (see &lt;a href="http://www.acornnmr.com/NutsHelp/rd_show.html"&gt;details&lt;/a&gt;).  There is also a residual water signal which needs to be removed to avoid some truncation artifacts, so we use a digital &lt;a href="http://www.acornnmr.com/NutsHelp/Digital.html"&gt;high-pass filter&lt;/a&gt; (DH).  (&lt;a href="http://www.acornnmr.com/NutsHelp/truncation.htm"&gt;Here&lt;/a&gt; is an illustration of the truncation artifacts that can result.)&lt;/p&gt;&lt;p&gt;See &lt;a href="http://www.acornnmr.com/NutsHelp/3d_macro.htm"&gt;macro&lt;/a&gt; for complete processing with a single command, but this can also be done from the keyboard, as described below.&lt;/p&gt;&lt;p&gt;  &lt;b&gt;&lt;img height="20" src="http://www.acornnmr.com/images/r-arrow.gif" width="18" border="0" /&gt; Using a macro, processing took &lt;span style="font-size:130%;color:#ff0000;"&gt;&lt;i&gt;42 seconds&lt;/i&gt;&lt;/span&gt; on a Pentium II/400, including RD and DH operations.&lt;/b&gt; &lt;img height="20" src="http://www.acornnmr.com/images/l_arrow.gif" width="18" border="0" /&gt;&lt;/p&gt;&lt;p&gt;The data was imported with IM, which finishes by displaying the first slice.  &lt;/p&gt;&lt;p&gt;&lt;img height="487" src="http://www.acornnmr.com/NutsHelp/3d1.gif" width="636" border="0" /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;Processing parameters are determined by processing the first slice.  The parameters used were cosine multiplication (set S# to 90, them MS), RD to correct for artifacts of the digital filter, DH (filter width of 250 Hz) to remove the residual water signal, FT and phase.  It is important to examine the FIDs and tailor processing to avoid artifacts such as truncation.  (See &lt;a href="http://www.acornnmr.com/NutsHelp/truncation.htm"&gt;example&lt;/a&gt;.)&lt;/p&gt;&lt;p&gt;&lt;img height="487" src="http://www.acornnmr.com/NutsHelp/3d2.gif" width="636" border="0" /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;The data was nominally a 2D data set, with 512 complex points and 10,560 slices (110 x 96) in a Bruker ser file.  Nuts imported this as a 2D file, so the dimension sizes must be set correctly.  To do this, enter non-2-letter command mode by typing 2F, and then use the dims command.&lt;/p&gt;&lt;p&gt;dims &amp;lt;enter&amp;gt;&lt;/p&gt;&lt;p&gt;will print out the number of points in each dimension, which for this data set is&lt;/p&gt;&lt;p&gt;dims - Points 1D = 512  2D = 10560  3D = 1  4D = 1&lt;/p&gt;&lt;p&gt;To set these correctly, use dims and enter the 4 values, all on one line, separated by spaces:&lt;/p&gt;&lt;p&gt;dims 512 110 96 1&lt;/p&gt;&lt;p&gt;Once a value greater than 1 is entered for dimension 3, the View/Spectral Parameters menu will display parameters for all 3 dimensions:&lt;/p&gt;&lt;p&gt;&lt;img height="294" src="http://www.acornnmr.com/NutsHelp/3d3.gif" width="420" border="0" /&gt;&lt;/p&gt;&lt;p&gt;Note that the 3rd dimension did not contain correct values for SF and SW.  This is because the raw data did not include any 3D parameters.  The correct values were entered using this screen.&lt;/p&gt;&lt;p&gt;We are now ready to process.  The first step is to enter "3D arrayed mode", by typing&lt;/p&gt;&lt;p&gt;ar 3d &amp;lt;enter&amp;gt;&lt;/p&gt;&lt;p&gt;The following series of commands is executed.  While not specified, each command is terminated by &amp;lt;enter&amp;gt;.  See Nuts Help for explanation of each command.  (Remember that the data is hypercomplex in both indirect dimensions.)&lt;/p&gt;&lt;p&gt;ms&lt;br /&gt;rd&lt;br /&gt;dh&lt;br /&gt;ft&lt;br /&gt;ps&lt;br /&gt;tr&lt;br /&gt;tr&lt;br /&gt;st&lt;/p&gt;&lt;p&gt;Now we are done with the proton dimension, and need to transpose the data to process the carbon dimension.  Because we will need to "build" complex interferograms in the nitrogen dimension (using tr tr st commands), we need the carbon dimension to be dimension 1 and the nitrogen dimension to be dimension 2.  This is accomplished by 2 successive TD commands.  The TD command, when working with 3D data, takes an argument to specify which dimension will be transposed with the current dimension 1.&lt;/p&gt;&lt;p&gt;td 3&lt;/p&gt;&lt;p&gt;This puts the proton as dimension 3 and nitrogen as dimension 1.&lt;/p&gt;&lt;p&gt;td 2&lt;/p&gt;&lt;p&gt;This puts the carbon as dimension 1 and nitrogen as dimension 2.  Now process with&lt;/p&gt;&lt;p&gt;ms&lt;br /&gt;ft&lt;br /&gt;tr&lt;br /&gt;tr&lt;br /&gt;st&lt;/p&gt;&lt;p&gt;This data was collected to require no phasing in the carbon and nitrogen dimensions.  We have constructed our complex interferograms in the nitrogen dimension, so we transpose to process the nitrogen dimension.&lt;/p&gt;&lt;p&gt;td 2&lt;/p&gt;&lt;p&gt;And process with&lt;/p&gt;&lt;p&gt;ms&lt;br /&gt;ft&lt;/p&gt;&lt;p&gt;And a final TD to put the nitrogen back to dimension 3 and display protons as dimension 1:&lt;/p&gt;&lt;p&gt;td 3&lt;/p&gt;&lt;p&gt;Now we are ready to view the data.  IP will display the intensity plot, and the commands&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;plane +&lt;br /&gt;plane -&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;will step through &lt;sup&gt;15&lt;/sup&gt;N planes.  The number of the currently displayed plane is shown in the upper left corner of the screen.  &lt;/p&gt;&lt;p&gt;&lt;img height="487" src="http://www.acornnmr.com/NutsHelp/3d4.gif" width="634" border="0" /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;The zoom subroutine works just as for 2D data to expand the display.  &lt;/p&gt;&lt;p&gt;&lt;img height="487" src="http://www.acornnmr.com/NutsHelp/3d5.gif" width="634" border="0" /&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;Exit from the IP routine and use SP to view stacked plots.  The ] and [ keys will step through planes.  &lt;/p&gt;&lt;p&gt;&lt;img height="487" src="http://www.acornnmr.com/NutsHelp/3dsp.gif" width="634" border="0" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-7157802685353825713?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/7157802685353825713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/processing-3d-cbcaconh-experiment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/7157802685353825713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/7157802685353825713'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/processing-3d-cbcaconh-experiment.html' title='Processing a 3D CBCA(CO)NH experiment'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-3550138789819010906</id><published>2009-04-03T18:31:00.004+03:00</published><updated>2009-04-16T02:35:11.109+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='link'/><category scheme='http://www.blogger.com/atom/ns#' term='turkce egitim'/><title type='text'>photo shop egitim linkleri -photo shop tutorial web links</title><content type='html'>&lt;p&gt;&lt;b&gt;Photoshop Eğitim Siteleri:&lt;/b&gt;&lt;br /&gt;1-&lt;a href="http://psd.tutsplus.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Psdtuts &lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-04-psdtuts.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;2-&lt;a href="http://www.tutorial9.net/category/photoshop/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Tutorial9&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-10-tutorial9.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;3-&lt;a href="http://psdfan.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;PSDFAN&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-01-psdfan.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;span style="color:#caff28;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color:#caff28;"&gt;&lt;/span&gt;&lt;div style="MARGIN: 10px 0px; TEXT-ALIGN: center"&gt;&lt;div id="google_ads_div_bildirgec-yazi"&gt;&lt;span style="color:#caff28;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color:#caff28;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;span style="color:#caff28;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;4-&lt;a href="http://photoshopninja.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop Ninja&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-08-photoshop-ninja.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;5-&lt;a href="http://pshero.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;PSHERO&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-02-pshero.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;6-&lt;a href="http://www.mydamnchannel.com/Big_Fat_Brain/You_Suck_at_Photoshop__Season_1/YouSuckatPhotoshop1_398.aspx" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;You Suck at Photoshop&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-09-yousuckatphotoshop.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;7-&lt;a href="http://psdlearning.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;PSD learning&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-03-psd-learning.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;8-&lt;a href="http://luxa.org/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Luxa&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-12-luxa.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;9-&lt;a href="http://kailoon.com/web-resources-december-2008/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Loon Design: Tutorials&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-18-loondesign.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;10-&lt;a href="http://photoshoptutorials.ws/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop Tutorials&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-11-photoshop-tutorials.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;11-&lt;a href="http://www.psdtop.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;PSDtop&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-13-psdtop.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;12-&lt;a href="http://www.pslover.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;PS Lover&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-15-pslover.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;13-&lt;a href="http://www.photoshop101.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop 101&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;14-&lt;a href="http://www.good-tutorials.com/tutorials/photoshop" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Good-Tutorials: Photoshop Section&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;15-&lt;a href="http://www.photoshoproadmap.com/Photoshop-tutorials" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop Roadmap&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;16-&lt;a href="http://www.photoshopstar.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop Star&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;17-&lt;a href="http://www.planetphotoshop.com/category/tutorials" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Planet Photoshop: Tutorials&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;18-&lt;a href="http://www.pixel2life.com/tutorials/adobe_photoshop/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Pixel2Life: Photoshop Tutorials&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;19-&lt;a href="http://www.voidix.com/photoshop_tutorials.html" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Voidix&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;20-&lt;a href="http://vunkysearch.net/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Vunkysearch&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;21-&lt;a href="http://photoshopcontest.com/tutorials/photoshop-tips.html" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop Contest: Tutorials&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;22-&lt;a href="http://abduzeedo.com/tags/photoshop" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Abduzeedo: Photoshop&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;23-&lt;a href="http://www.psdvault.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;PSD Vault&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;24-&lt;a href="http://www.worth1000.com/tutorials.asp" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Worth1000: Photoshop Tutorials&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;25-&lt;a href="http://www.photoshoplab.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop Lab&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;26-&lt;a href="http://www.tutorialman.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Tutorialman&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;27-&lt;a href="http://www.photoshoplady.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop Lady&lt;/span&gt;&lt;/a&gt; &lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Photoshop Eğitim Koleksiyonları:&lt;/b&gt;&lt;br /&gt;28-&lt;a href="http://psd.tutsplus.com/articles/web/50-great-photoshop-tutorials-for-clever-beginners/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;50 Great Photoshop Tutorials for Clever Beginners&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-28-clever-beginners-2.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;29-&lt;a href="http://vandelaydesign.com/blog/design/icon-tutorials-for-photoshop/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;40 Icon Tutorials for Photoshop&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-29-icon-tutorials.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;30-&lt;a href="http://www.noupe.com/photoshop/40-adobe-photoshop-psd-files.html" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Adobe Photoshop: 50 High Quality .PSD Files and Tutorials&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-30-50-files-tutorials.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;31-&lt;a href="http://www.crazyleafdesign.com/blog/best-photoshop-tutorials-brushes-and-textures-of-february-2009/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Best Photoshop Tutorials, Brushes and Textures of February 2009&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;32-&lt;a href="http://garmahis.com/tutorials/sexy-photoshop-tutorials/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;70 Sexy, beauty and glamour Photoshop tutorials&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;33-&lt;a href="http://www.tripwiremagazine.com/Tutorials/Photoshop-Tutorials/huge-collection-of-free-photoshop-tutorials.html#Photo-" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;60 High Quality and Free Photoshop Tutorials&lt;/span&gt;&lt;/a&gt; &lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Photoshop Brushes(Fırçaları):&lt;/b&gt;&lt;br /&gt;34-&lt;a href="http://www.brusheezy.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Brusheezy&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-34-brusheezy.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;35-&lt;a href="http://www.psbrushes.net/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;PSBrushes&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-35-psbrushes.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;36-&lt;a href="http://www.brushking.eu/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Brushking&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-36-brushking.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;37-&lt;a href="http://myphotoshopbrushes.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;myPhotshopBrushes.com&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;38-&lt;a href="http://www.obsidiandawn.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Obsidian Dawn: Brushes&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;39-&lt;a href="http://qbrushes.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Qbrushes&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;40-&lt;a href="http://fbrushes.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Fbrushes&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;41-&lt;a href="http://www.designersbrush.com/index.html" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Designersbrush&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;42-&lt;a href="http://gfxfever.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Gfxfever&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;43-&lt;a href="http://getbrushes.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Getbrushes&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;44-&lt;a href="http://inobscuro.com/brushes/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Inobscuro: Brushes&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;45-&lt;a href="http://www.adobe.com/cfusion/exchange/index.cfm?from=1&amp;amp;o=desc&amp;amp;exc=16&amp;amp;event=productHome&amp;amp;s=5&amp;amp;l=-1&amp;amp;cat=196" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop Brushes from Adobe&lt;/span&gt;&lt;/a&gt; &lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Photoshop Patterns and Styles(desenler ve stiller):&lt;/b&gt;&lt;br /&gt;46-&lt;a href="http://www.free4photoshop.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Free4photoshop&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-46-free4photoshop.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;47-&lt;a href="http://www.designerpie.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Designerpie&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;48-&lt;a href="http://freephotoshoppatterns.com/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Free Photoshop Patterns&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;49-&lt;a 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Sets&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;54-&lt;a href="http://www.azakers.com/498-photoshop-background-patterns.php" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;498 Photoshop Background Patterns, and so much more&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;55-&lt;a href="http://designreviver.com/freebies/300-vintage-style-textures-and-photoshop-brushes/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;300+ Vintage Style Textures and Photoshop Brushes&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;56-&lt;a href="http://www.dezinerfolio.com/2007/05/03/ultimate-web-20-gradients-v30-release" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Web 2.0 Gradients&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;57-&lt;a href="http://www.blogger.am/2009/02/28/design-resource-15-sites-to-download-free-psd-files/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;15 Sites to download Free PSD files&lt;/span&gt;&lt;/a&gt; &lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Photoshop Actions(eylemler):&lt;/b&gt;&lt;br 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target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Free Auto Tilt-Shift Photoshop Action&lt;/span&gt;&lt;/a&gt; &lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Photoshop Plugins(eklentiler):&lt;/b&gt;&lt;br /&gt;62-&lt;a href="http://www.brownbaron.com/blog/2007/09/12/720-free-photoshop-plugins-and-filters/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;720 Free Photoshop Plugins And Filters&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-62-free-plugins-filters.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;63-&lt;a href="http://cg-india.com/Top10_free_Photoshop_Plugins.html" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;List of Top 10 Free Adobe Photoshop Plugins&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;64-&lt;a href="http://speckyboy.com/2008/06/05/25-of-the-best-photoshop-plugins-and-filters-resource-sites/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;25 of the Best FREE Photoshop Plugins and Filters Resource Sites&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;65-&lt;a href="http://tutorialblog.org/free-photoshop-plugins/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Couple of Free Photoshop Plugin&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;66-&lt;a href="http://www.webresourcesdepot.com/free-photoshop-plugins-collection/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Free Photoshop Plug-ins Collection&lt;/span&gt;&lt;/a&gt; &lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Tutorials on Extending Photoshop(Photoshop genişletme eğitimleri):&lt;/b&gt;&lt;br /&gt;67-&lt;a href="http://www.bittbox.com/photoshop/how-to-make-a-photoshop-brush/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;How To Make A Photoshop Brush&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="imajorta"&gt;&lt;span style="color:#caff28;"&gt;&lt;img alt="\" src="http://www.bildirgec.org/imaj/algoz/08-67-make-a-brush.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;68-&lt;a href="http://www.hongkiat.com/blog/creating-custom-pattern-in-photoshop/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop Tutorial: Creating custom pattern&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;69-&lt;a href="http://www.photoshopessentials.com/basics/custom-shapes/" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Photoshop Shapes: Create Your Own Photoshop Custom Shapes&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;70-&lt;a href="http://www.photoshopsupport.com/photoshop-blog/09/cs4-03/create-action-watermark-images-photoshop.html" target="_blank"&gt;&lt;span style="color:#caff28;"&gt;Create A Photoshop Action To Watermark Your Images&lt;/span&gt;&lt;/a&gt; &lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-3550138789819010906?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/3550138789819010906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/photo-shop-egitim-linkleri-photo-shop.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3550138789819010906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3550138789819010906'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/photo-shop-egitim-linkleri-photo-shop.html' title='photo shop egitim linkleri -photo shop tutorial web links'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-6362461252908313</id><published>2009-04-01T16:45:00.003+03:00</published><updated>2009-04-16T02:30:53.853+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d max'/><category scheme='http://www.blogger.com/atom/ns#' term='uw mapping'/><title type='text'>UW MAPPİNG TUTORİAL</title><content type='html'>&lt;table cellspacing="0" cellpadding="0" width="480"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td height="10"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;img src="http://www.3d-resources.com/tutorials/34/uvtitle.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.3d-resources.com/tutorials/34/001.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;In this tutorial, I will demonstrate how simple and precise UVmapping can be using &lt;a href="http://www.righthemisphere.com/products/duv"&gt;DEEPUV&lt;/a&gt;.&lt;br /&gt;This is the first tutorial I make because I don't want to see my friends siting for hours to days on end dragging UV points and merging chunks together just to get a stretched and overlapped result.&lt;br /&gt;&lt;br /&gt;I will try to simplify the steps of UV mapping as much as I can so that beginning users can benefit from this tutorial too. I will demonstrate all the steps on the hand I'v just recently modeled for my site. if you wanna have a go on a more complicated model (like a whole person), I suggest you scroll down and read the last step first.&lt;br /&gt;Lets first begin with 'what is UV mapping'? UV mapping, is the process that takes your 3D model and "unwraps" it so that you can paint over it with a 2D program.&lt;br /&gt;Before You start, the things you always need to keep in mind while UVmapping your models are as follows:&lt;br /&gt;OVERLAPS - Overlap means the UV surface goes "ontop" of itself. Usually, you will want to have zero overlaps by the end of the process so that you can paint your texture over the entire surface of the model seperately.&lt;br /&gt;STRETCHES - Streches happen when you map a certain part bigger or smaller than it's relative size. To avoid having streches, it is allways recommended to work with a checkers map on your model and make sure the checkers stay square.&lt;br /&gt;SEAMS - Seams are where your choose to "cut" your 3d model so that it can be unwrapped into 2d. You will always wanna have as few seams as possible in your end result because it will make it easier for you to texture your model.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.3d-resources.com/tutorials/34/002.jpg" /&gt;&lt;br /&gt;&lt;b&gt;Getting the model to DeepUV &lt;/b&gt;&lt;br /&gt;The first step will be to take the model you want to map into DeepUV.&lt;br /&gt;Basicly, the program comes with plugins that will directly export your model from your 3d program (Max,Maya,Xsi and lightwave) to DUV and back, but sometimes it doesn't work.&lt;br /&gt;When direct exporting doesnt work, you will have to export the model yourself. After some research, I've discovered that .OBJ is the best format to keep your model's geometry unchanged. When you export your model, make sure you keep the faces as polygons. I'd also recommend you check the exported model yourself, to make sure the geometry didn't change.&lt;br /&gt;Note that in DUV, you can always save your progress into an .OBJ file.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.3d-resources.com/tutorials/34/003.jpg" /&gt;&lt;br /&gt;&lt;b&gt;Getting started &lt;/b&gt;&lt;br /&gt;OK, so you've got your model into DUV. lets first make some settings so we can see the stretches later on: Rightclick on the right viewport, wireframe/ uncheck the "show wireframe" and also check "material override" and uncheck "texture smoothing".&lt;br /&gt;Now you are set to begin. The first step you need to take is to apply a plannar map to the model: Click "select / all" and then try "plannar 1" or "plannar 2", one of them ususally finds the perfect planar map to start with, but if you wanna do it yourself, open the "Interactive" tab and use the interactive plane.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.3d-resources.com/tutorials/34/004.jpg" /&gt;&lt;br /&gt;&lt;b&gt;Getting rid of the overlaps and seams &lt;/b&gt;&lt;br /&gt;Unless you have an open mesh, you will always get overlaps from starting with plannar mapping. To get rid of the overlaps, we will use one of the more powerfull tools of DUV - "LIFT". Lift will take all of the backfacing (the overlapping UV's), flip them and place them to the right of the UV's. Before you use it, make sure you rotate your UV's using the "free transform" tools (under edit), so that you can determine where you want to place the seam you will get rid of (which will always be the right side of your UV's, before clicking Lift).&lt;br /&gt;By now, you allready got something that is good enough to texture, but why stop here if we can get rid of more seams and have better results?&lt;br /&gt;&lt;br /&gt;The next step would be to select the "shared UV points" and "Join" them to get rid of more of the seams for easier texturing.&lt;br /&gt;I'd reccomend bringing the (show) wireframes back for this step. Using the select tool, select all the shared points on one side (i'd recommend using the zoom and pan tools here to be precise), the selected shared points will turn pink on the other side. Now select the pink points on the other side (this will require much less precision because points join only when the 2 shared sides are selected). Make sure u do not select shared points that are not between the 2 chunks because that will cause unfixable problems later on.&lt;br /&gt;Now hit "join" the seam is now gone be you end up with a very stretched part in the middle. It will be fixed next.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.3d-resources.com/tutorials/34/005.jpg" /&gt;&lt;br /&gt;&lt;b&gt;Relaxing and final adjustments &lt;/b&gt;&lt;br /&gt;When you first applied the planar map and then lifted, it seemed like there are allmost no stretches but there are! Becuase anything that isnt exactly infront of the plane will have a little streching. This part will show you why DUV is such a powerfull tool. the next step will be to select all the points again, and hit "Relax". look at the magic! you now suddenly see the checkers become even squares and the stretching allmost completly dissapears.&lt;br /&gt;Note that you got some control over how the relaxing works, and its often good to try it with different area grid values until u are satisfied with the result.&lt;br /&gt;By now your model should be left with very minor SEAMS, STRETCHES and OVERLAPS, and this process should have taken you less than 5 minutes!&lt;br /&gt;You are now 80% done, this is the part where you fix by hand local problams and cut and rejoin points according to how you plan on texturing your model. This is the part that i recommend doing back in your 3d program. Note that, DUV offers some more powerfull features such as soft selecting points and relaxing local areas.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.3d-resources.com/tutorials/34/006.jpg" /&gt;&lt;br /&gt;&lt;b&gt;UV snapshot and texturing &lt;/b&gt;&lt;br /&gt;Thats it. you are done!&lt;br /&gt;Now it's time for the much more fun part of texturing your model. But how can you tell which part of your texture goes to which part on the model ?&lt;br /&gt;for this you need to take a UV snapshot. I'd recommend making the wires white and the backround black, that way you can always use it as the top layer in photoshop (or any other 2d prog) with Screen blending mode. for MAX users, i also recommend a freeware plugin called &lt;a href="http://www.cuneytozdas.com/software/3dsmax"&gt;TEXPORTER&lt;/a&gt;. it can take a uv snapshot in a more graphical way which sometimes can help when painting your texture.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.3d-resources.com/tutorials/34/007.jpg" /&gt;&lt;br /&gt;&lt;b&gt;What about complex models ? &lt;/b&gt;&lt;br /&gt;Thats it! in this tutorial I've demonstrated how simple and fast UVmapping can be.&lt;br /&gt;you might say: "Of course its easy! you just mapped a hand ... not a complex model".&lt;br /&gt;Mapping a complex model requires one more step before starting and its to break your model into several parts. This process is a bit different in every 3D program so i won't go into details. But just note that this is the step that let you determine where the seams will be. After this process, you will need to map each part seperately pretty much the same way as explained above.&lt;br /&gt;I mapped my dragon in a couple of hours using this technique!&lt;br /&gt;I hope this tutorial was helpfull for you. &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span id="goog_1238593329515"&gt;&lt;/span&gt;&lt;span id="goog_1238593329516"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-6362461252908313?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/6362461252908313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/uw-mapping-tutorial.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/6362461252908313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/6362461252908313'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/uw-mapping-tutorial.html' title='UW MAPPİNG TUTORİAL'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-8777455958731655192</id><published>2009-04-01T14:22:00.002+03:00</published><updated>2009-04-16T02:06:32.958+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mudbox'/><title type='text'>mudbox tutorials</title><content type='html'>&lt;table cellspacing="0" cellpadding="0"&gt;&lt;tbody&gt;&lt;form name="frm" action="/index_redir.php" method="get"&gt;&lt;tr&gt;&lt;td class="podlogo" valign="top"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/form&gt;&lt;tr&gt;&lt;td class="main_body" valign="top"&gt;&lt;a name="top_site"&gt;&lt;/a&gt;&lt;table cellspacing="0" cellpadding="0" width="790" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;table cellspacing="0" cellpadding="0" width="750" align="right" border="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;h2&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:100%;"&gt;&lt;strong&gt;"Making of Al Pacino" by Vikram&lt;/strong&gt;&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:11;"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Al Pacino is my favorite actor, and I've always wanted to model him, and I finally did that. Here is the final image.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="200" src="http://www.free3dtutorials.com/userimages/vikram/image001.jpg" width="156" /&gt;&lt;/p&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:11;"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"&gt;&lt;/span&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:11;"&gt;I first started off by collecting lot of images of Al Pacino in different angles&lt;/span&gt;&lt;/span&gt; &lt;p&gt;&lt;img height="150" src="http://www.free3dtutorials.com/userimages/vikram/image003.jpg" width="200" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;br /&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:11;"&gt;I chose an image from the movie "two for the money" (second image, top row), and started working on it.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:14;"&gt;Modeling&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:14;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:14;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:11;"&gt;Here are a few snaps from the modeling stage. My modeling process is simple. I start by creating a plane in the top lip, and keep extruding edges, maintaining shapes in both side and front angles, also looking at it from the perspective. This method also helps in getting the edge loops to flow in the desired direction&lt;/span&gt;&lt;/span&gt; &lt;p&gt;&lt;img height="97" src="http://www.free3dtutorials.com/userimages/vikram/image005.jpg" width="200" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="182" src="http://www.free3dtutorials.com/userimages/vikram/image007.jpg" width="200" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="182" src="http://www.free3dtutorials.com/userimages/vikram/image009.jpg" width="200" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:14;"&gt;Lighting&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:14;"&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;I don't like to complicate my scene by using a number of lights. I used three free area lights and two bright planes, with self illumination set to a value of 100. Since the main source of light in the image is from the right, I set the intensity of the key light (left) to a high value, and also a mild brown colour. The fill light (right) is a mild blue, and the back light is white.&lt;/span&gt;&lt;span lang="EN-US"&gt; &lt;/span&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;Lighting setups vary with each scene, so I'm not going to elaborate on this&lt;/span&gt;&lt;/span&gt; &lt;img height="157" src="http://www.free3dtutorials.com/userimages/vikram/image011.jpg" width="200" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;Here's a clay render&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="200" src="http://www.free3dtutorials.com/userimages/vikram/image013.jpg" width="162" /&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;At this point, I had tried different approaches at achieving realistic hair like max hair, alpha planes and even sculpting it in zbrush, but nothing seemed to bring out the feel in the hair, I was looking at. So, I decided on painting facial hair and the hair on the head. Since, my final goal is a still image, any approach can be taken to achieve a desired effect &lt;/span&gt;&lt;/span&gt; &lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:14;"&gt;Texturing&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:14;"&gt;&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:13;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;The next stage was texturing. I spent a lot of time carefully laying out Uv's since this is a very important step. If the Uv's are not right, the textures tend to stretch. Here are my texture maps. I drew inspiration for the bump and specular maps from a German site.&lt;/span&gt;&lt;/span&gt; &lt;p&gt;&lt;img height="420" src="http://www.free3dtutorials.com/userimages/vikram/image014.jpg" width="285" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;The major time consuming process for me was getting the SSS shader to work perfectly, and also getting a good combination of the normal and the bump map, so that the final render looks like the level 6 sub- division in zbrush. For the SSS shader to work properly, the size of the model plays an important role. I decided to maintain real life proportions for the head&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:14;"&gt;Rendering&lt;/span&gt;&lt;span lang="EN-US"  style="font-size:13;"&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;Finally, I turned on final gather, and set the rays to 50, and the bounces to 3, and did several test renders. Take a look at a low resolution render with basic hair painted in.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="200" src="http://www.free3dtutorials.com/userimages/vikram/image016.jpg" width="156" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;For the final render, I used a high final gather setting of 1000 rays, 3 bounces. After a layer of paint over in photoshop, and colour correction, and more tweaking, I managed to end up in this final quality.A few tips overall, that I thought might be helpful.&lt;/span&gt;&lt;span lang="EN-US"&gt; &lt;/span&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;img height="420" src="http://www.free3dtutorials.com/userimages/vikram/image018.jpg" width="328" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;For painting small strands of hair, I take a 1 pixel brush and paint in strands. I then use the sharpen tool (shortcut R) over it, in places where I need shine in the hair, and those regions become sharp and coloured ( due to extreme sharpening), I then use the desaturate tool over the coloured pixels, and then use the blur tool over the desaturated strands. This method helps in achieving clean small strands of hair, quickly and effectively.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;I always use photographic reference, and I also have a big database before even starting the modeling process. I think research, is a very important phase in achieving good looking images.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;Concentrating on the minute details pays off in the final render. A lot of people may not even notice them, but the small details are the ones that really enhance the look of an image.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;I think its necessary to spend a lot of time on tweaking to get fantastic results, the more the tweaking, the better the results, and finally&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;If you are doing a still image, anything counts. Feel free to take any steps to achieve the desired look and feel. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:13;"&gt;About the artist&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;b&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:13;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;b&gt;&lt;span lang="EN-US"  style="font-size:13;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;b&gt;&lt;span lang="EN-US"  style="font-size:13;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"   style="font-family:Arial;font-size:11;"&gt;I'm Vikram, A texturing/modeling artist From Chennai, India. I'm a passionate gamer, and also employed in the games industry for a few years now. Other than this, I've worked on feature films, Bollywood style. I completed a master's degree in animation from the Bournemouth University, UK&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;img height="96" src="http://www.free3dtutorials.com/userimages/vikram/image019.jpg" width="96" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"  style="font-family:Arial;"&gt;Thank you for your patience and encouragement. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;(c) Vikram, &lt;span lang="EN-US"  style="font-family:Arial;"&gt;&lt;a href="mailto:vikram.vr@gmail.com" target="_blank"&gt;vikram.vr@gmail.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-8777455958731655192?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/8777455958731655192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/mudbox-tutorials.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/8777455958731655192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/8777455958731655192'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/mudbox-tutorials.html' title='mudbox tutorials'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-2182844107003439331</id><published>2009-04-01T14:17:00.002+03:00</published><updated>2009-04-16T02:06:53.969+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='multi cannel'/><title type='text'>multi cannel tutorial</title><content type='html'>&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Not only Mudbox 2009 can generate displacement and normal maps, but also it has the ability to paint other channels such ads color, special, reflection etc.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;While working with models that has multiple UV tile and you will end up with a huge collection of textures, that needed to be connected in Maya.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;I created this MEL with the help of few friends (names are in the MEL 1.jpg ) to connect all these channels automatically with the click of few button.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="355" src="http://www.free3dtutorials.com/userimages/AshAiad/MEL/2.jpg" width="425" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Note: Tiff files that are created in Mudbox 2009, have a LZW compression. This compression is not supported by mental ray .&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Solution: use open EXR or convert these TIFF to another TIFF without compression using Photoshop (CS3 and up)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Maya: make sure to turn ON: use Maya old style alpha detection found under the render section of the preference window&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="300" src="http://www.free3dtutorials.com/userimages/AshAiad/MEL/3.jpg" width="420" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Currently Mudbox doesn't export Ambient occlusion or Alpha maps , however there is an easy work around for both&lt;br /&gt;A- Use either "CrazyBump" or "Filter Forge" to convert the displacement map into a an AO map&lt;br /&gt;B- While painting in Mudbox use black and while image to be used as the alpha map.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;How the MEL works&lt;br /&gt;Select a surface and run the script.&lt;br /&gt;Choose a file from the exported/saved images generated from Mudbox 2009.&lt;br /&gt;The MEL will recognize the files based on their naming convention&lt;br /&gt;Each file will be placed in the appropriate UV tile based on their name.&lt;br /&gt;Once you hit create, a shading network will be assigned to your selected object.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/AshAiad/MEL/ash_multi.zip" target="_blank"&gt;ash_multi.zip&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/AshAiad/MEL/multi_channel.mov" target="_blank"&gt;video.mov&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-2182844107003439331?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/2182844107003439331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/multi-cannel-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/2182844107003439331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/2182844107003439331'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/multi-cannel-tutorial.html' title='multi cannel tutorial'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-2677648305842954984</id><published>2009-04-01T14:10:00.002+03:00</published><updated>2009-04-16T02:07:20.522+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rigging'/><title type='text'>rig tutorial</title><content type='html'>&lt;h2&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:100%;"&gt;&lt;strong&gt;"Rigging with biped " by Aziz Khan&lt;/strong&gt;&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Hello guys!&lt;br /&gt;How is all hope every one is going well, so here is the Biped tutorial how to add an action to this little girl.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;1-Open your 3ds max open any figure do you have create a (Biped) equal to the height of character in your scene like the picture.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="548" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/1.gif" width="611" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;2-now go to biped parameters and click the little guy logo as in the image below.&lt;/span&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="370" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/2.gif" width="180" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;3-start moving the arms legs and head to look similar in the picture below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="525" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/3.gif" width="750" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;4-ok now toggle to front view port and then move the biped to fix it similar on the image below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="515" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/4.gif" width="390" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;5-also do the same in the left view port move rotate the biped parts to fix it like in the picture illustrating below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="504" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/5.gif" width="250" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;6-also do the same from top view port to fix the parts of biped as in the image showing below&lt;/span&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="251" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/6.gif" width="623" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;6-also do the same from top view port to fix the parts of biped as in the image showing below&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="80" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/6.gif" width="200" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;7-now your model should look like some thing below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="200" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/7.gif" width="158" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;8-its time to add physique modifier, select the object go to modify from drop down menu choose (Physique) something like image below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="325" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/8.gif" width="166" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;9-now in the physique modifier click the little guy as image indicating below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="89" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/9.gif" width="174" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;10-go to select by name.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="118" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/10.gif" width="151" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;11-from the window choose (Bip01) as image showing below and then hit (pick).&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="433" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/11.gif" width="390" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;12- The initializing window will appear hit (Initialize).&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="448" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/12.gif" width="399" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;13-it will calculate for a second and then will adopt the figure with biped, in this time if you move the parts of biped you will notice that some parts of figure is not following as the biped moves, like in the picture below.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="200" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/13.gif" width="177" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;14-ok to fix this problem go to modify panel expend the plus sign beside (physique) to reveal the options, and then click on envelope, like image below.&lt;/span&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="254" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/14.gif" width="182" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;15-now the yellow lines among the biped parts will appear click on the yellow lines to see where it has forced on the vertex, when you click the envelope appears now scale them till the vertex is not becoming red, like in the picture below.&lt;/span&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="140" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/15.gif" width="200" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;16-now do the same for legs on the front view port like image below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="200" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/16.gif" width="197" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;17-go to left view port also adjusts the envelopes, at last do the rest for the whole body.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/17.gif" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;18-click select by name from the window choose (Bip01) the hit select button.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="439" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/18.gif" width="395" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;19-now go to the motion panel to see the parameters for biped, from the motion panel choose folder icon as in picture below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="362" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/19.gif" width="177" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;20-from the window select biped action file which I am going to give you in this tutorial. You can find this biped file inside tutorial folder.&lt;br /&gt;As like in the image illustrating below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="410" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/20.gif" width="420" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;21-if you see now the figure and the biped has changed their style to something in the image below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="420" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/21.gif" width="266" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;22-if you see now the figure and the biped has changed their style to something in the image below.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="354" src="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_files/final.gif" width="420" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Here is the max end scene look at and see how I figure out all the objects &lt;a href="http://www.free3dtutorials.com/userimages/aziz/rigging_with_3ds_max_biped/biped_animation.rar"&gt;click here&lt;/a&gt;&lt;br /&gt;I hope this will help you to solve your problem.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;(c) Aziz Khan, &lt;a href="http://www.aziz3d.esmartdesign.com/" target="_blank"&gt;http://www.aziz3d.esmartdesign.com/&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-2677648305842954984?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/2677648305842954984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/rig-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/2677648305842954984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/2677648305842954984'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/rig-tutorial.html' title='rig tutorial'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-5240906440789311594</id><published>2009-04-01T13:50:00.004+03:00</published><updated>2009-04-16T02:07:46.023+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><title type='text'>zbrush example part2</title><content type='html'>&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Texturing &amp;amp; Shading &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;For texture painting I used Body Paint and Photoshop, and switching around from one to another in the process. First I unwrapped the mesh in XSI, but furthermore I use the relax tool from Body Paint to make the uv unwrap more precise. To get the wet look of the scene, I set the specularity a bit higher. Below you can see the final painted maps. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="756" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/4.texture%20n%20shading/texture.jpg" width="750" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;With this Shading set up. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="385" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/4.texture%20n%20shading/shading.jpg" width="731" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="558" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/4.texture%20n%20shading/scene%20full%20texture.jpg" width="750" /&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Lighting &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;In lighting setup, it's more kind of trial and error process for me. Basically, I treat the light as if I were painting the character with some ambience color. But the main principle is to have three kinds of light sources, as you can see them below. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Number one is the main lights, which act as the primary source light. Number 2 is the secondary lights, which act as the bouncing light and the lights from other source, in this case the kryptonites J . Number three is the fill lights, which are filling the area between those two kinds of lights before. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;For this purpose, I use many lights, and different settings on color and attenuation from each of it. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="558" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/5.lites/lites%20principle.jpg" width="750" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="558" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/5.lites/lites%20position.jpg" width="750" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;Environment &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;As for the environment, I was inspired by the looks from the movie "Superman Returns". &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;For the texture, I use some photograph of stone, and paint on the mesh in Body Paint. I also use XSI Ambient Occlusion to get the bright-dark of the map. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="216" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/6.envi/stone%20map%20raw.jpg" width="289" /&gt; &lt;img height="216" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/6.envi/Ambient%20Occlusion.jpg" width="216" /&gt; &lt;img height="216" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/6.envi/diffuse%20color.jpg" width="216" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Lighting for the environment are principally the same with the character. I give each object of the environment different lights, this means that I apply the principle which I mentioned above to each objects, not wholly. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="560" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/6.envi/envi%20shaded%20wire.jpg" width="750" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;At the left you can see the set dressing of the scene. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="560" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/6.envi/sets.jpg" width="750" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;And the final render of the environment. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="561" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/6.envi/background%20render.jpg" width="750" /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Rendering &amp;amp; Finalizing &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;After rendering the scene, I add some color correction, the fog effects, and also the background and the rain paintings. Here you can see the comparison of the process from final render to the final composition. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="563" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/7.finalize/steps.jpg" width="750" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="563" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/7.finalize/bizzaro%20final.jpg" width="750" /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Thanks for viewing, hope you all find this article useful in certain ways. Any question, comments and all of that matter, drop me a line at: &lt;a href="mailto:ronn_gan01@yahoo.com"&gt;mailto:ronn_gan01@yahoo.com&lt;/a&gt;. &lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-5240906440789311594?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/5240906440789311594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/zbrush-exampla-par2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/5240906440789311594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/5240906440789311594'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/zbrush-exampla-par2.html' title='zbrush example part2'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-7272302898432408137</id><published>2009-04-01T13:48:00.002+03:00</published><updated>2009-04-16T02:11:32.260+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><title type='text'>zbrush example part1</title><content type='html'>&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;"&gt;&lt;strong&gt;&lt;span style="font-size:85%;"&gt;Introduction &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Hi, my name is Ronny Gani, from Indonesia . This is the first tutorial article I ever made. I'm going to share to you how I made the scene which I titled "Super no More!". In this project my goal is mainly to make a character with proportional muscle flow and anatomy structure. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;&lt;img height="269" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/1.concept/bizz%20pic%202_alex%20ross.jpg" width="111" /&gt;&lt;img height="262" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/1.concept/bizz%20pic%203_alex%20ross.jpg" width="106" /&gt;&lt;img height="454" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/1.concept/bizz%20pic_alex%20ross.jpg" width="153" /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Idea &amp;amp; Concept &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Being motivated by my anti-hero side, I come up with the idea of making Bizzaro, the un-perfect clone of Superman. The reference I had was mostly from Alex Ross' sketches in the comic "Justice". After gaining enough reference, I tried to develop the character furthermore in my own perception. I wanted the character to be meaner, and a little bit psychotic. I also wanted to make him as if he had won from a great battle against Superman. I deliver the message by making him posed filled with pride and holding Superman's ripped costume sort of as his trophy. Here's the sketch. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;span lang="EN-US"&gt;&lt;img height="877" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/1.concept/sketch.jpg" width="750" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;table cellspacing="0" cellpadding="0" width="750" bg border="0" style="color:#cccccc;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bg style="color:#ffffff;"&gt;&lt;strong&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;font-size:85%;color:#ff0000;"&gt;3D&lt;/span&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;a href="http://tutorials.sk/"&gt;tutorials.sk&lt;/a&gt; recommendation:&lt;/span&gt;&lt;/strong&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website &lt;a href="http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=923154-0000&amp;amp;PA=1485670" target="_blank"&gt;http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=923154-0000&amp;amp;PA=1485670&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Modeling &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;I spent most of my time in the modeling process, using polygonal modeling method. I didn't use any orthogonal image reference for this. Here are some step by step image processes. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="305" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/2.modeling/steps.jpg" width="248" /&gt; &lt;img height="305" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/2.modeling/torso%20wire.jpg" width="408" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="347" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/2.modeling/head.jpg" width="248" /&gt; &lt;img height="347" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/2.modeling/head%20wire.jpg" width="471" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;After quite satisfied with the body, I carry on with modeling the costume. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="528" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/2.modeling/body%20shaded.jpg" width="750" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="530" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/2.modeling/body%20costume%20shaded.jpg" width="750" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;And ripping them off. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="530" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/2.modeling/body%20costume%20ripped%20wire.jpg" width="750" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="561" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/2.modeling/body%20costume%20ripped%20shaded.jpg" width="659" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;Rigging &amp;amp; Detailing &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Furthermore, I layout the scene by locking the camera angle and position, and then continue on rigging the character to find a good solid pose. After that I made all the details in ZBrush and export back the model to XSI for the next processes. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="609" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/3.rigs%20n%20detailing/sculpt.jpg" width="595" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="562" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/3.rigs%20n%20detailing/default.jpg" width="746" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;img height="562" src="http://www.free3dtutorials.com/userimages/RonnyGani/raws/3.rigs%20n%20detailing/pose.jpg" width="746" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-7272302898432408137?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/7272302898432408137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/zbrush-example-part1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/7272302898432408137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/7272302898432408137'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/zbrush-example-part1.html' title='zbrush example part1'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-9162874191322885156</id><published>2009-04-01T13:44:00.001+03:00</published><updated>2009-04-01T13:44:05.497+03:00</updated><title type='text'>young gırl model tutorial</title><content type='html'>&lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;Hi everybody! &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;My name is Viki Yeo. I&amp;#39;m from Korea and I&amp;#39;m a character artist for games. &lt;/font&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;I am going to show you how I created my image "Young girl". &lt;/font&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;I used 3ds Max2008, Zbrush, Mentalray, Photoshop CS2 and reference images by &lt;a href="http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=923154-0000&amp;amp;PA=1485670" target="_blank"&gt;http://www.3d.sk &lt;/a&gt;. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;strong&gt;Concept &lt;/strong&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;This model is a girl who is Petra by &lt;a href="http://refer.ccbill.com/cgi-bin/clicks.cgi?CA=923154-0000&amp;amp;PA=1485670" target="_blank"&gt;http://www.3d.sk &lt;/a&gt;. When I saw her, she is a very sad girl. &lt;/font&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;So, I decided to create a sad girl. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/1.jpg" target="_blank"&gt;&lt;img height="400" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image002.jpg" width="393" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;strong&gt;Modeling &lt;/strong&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;I created a base mesh in 3ds Max. I began making the base mesh, just doing the minimum required. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/2.jpg" target="_blank"&gt;&lt;img height="252" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image004.jpg" width="601" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;After I imported base mesh, I sculptured details on using Zbrush. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/3.jpg" target="_blank"&gt;&lt;img height="327" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image006.jpg" width="601" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;The displacement map has been created and saved as a 16 bit grayscale TIFF file in Zbrush. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/4.jpg" target="_blank"&gt;&lt;img height="341" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image008.jpg" width="341" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;I brought the mesh and displacement map in 3ds Max again. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;When apply displacement map, do not forget to check &amp;quot;Use Existing Mapping&amp;quot;, &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;Switch on Luminance Center and put some strength. &lt;/font&gt;&lt;/p&gt; &lt;div&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/5.jpg" target="_blank"&gt;&lt;img height="410" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image010.jpg" width="601" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/div&gt;  &lt;div&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;I add the Shell and turbosmooth modifier to sweater. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/6.jpg" target="_blank"&gt;&lt;img height="174" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image012.jpg" width="601" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;The Eye ball consist of 2 parts. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/7.jpg" target="_blank"&gt;&lt;img height="182" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image014.jpg" width="602" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;strong&gt;Modeling Tip &lt;/strong&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;If you turn on Preserve UVs, you can perform minor editing tasks without changing the mapping. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;Moved vertices with Preserve UVs off (left); Moved vertices with Preserve UVs on (right) &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/8.jpg" target="_blank"&gt;&lt;img height="270" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image016.jpg" width="605" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;I Set camera and modeled face more in detail. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/9.jpg" target="_blank"&gt;&lt;img height="455" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image018.jpg" width="602" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;strong&gt;Texturing / Shading &lt;/strong&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;I used Photoshop to make texture and I used a combination of real photos. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/10.jpg" target="_blank"&gt;&lt;img height="488" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image020.jpg" width="601" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;For the skin I used mentalray sss shader. So I had made a diffuse map, epidermal map, bump map and specular map for her skin. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/11.jpg" target="_blank"&gt;&lt;img height="166" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image022.jpg" width="601" border="0"&gt;&lt;/a&gt;render the scene. The material can be seen in the image. &lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;Here&amp;#39;s the material setting. &lt;/font&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/12.jpg" target="_blank"&gt;&lt;img height="238" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image024.jpg" width="600" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;Sweater were done with the mental ray architectural material.  &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/13.jpg" target="_blank"&gt;&lt;img height="282" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image026.jpg" width="601" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;Sweater detail &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/14.jpg" target="_blank"&gt;&lt;img height="150" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image028.jpg" width="601" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;strong&gt;Hair&amp;amp;Fur &lt;/strong&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;Hair is important to a realistic character. I used Hair&amp;amp;Fur for creating the hairs. &lt;/font&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;Hair&amp;amp;fur settings are showed on the image. &lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/15.jpg" target="_blank"&gt;&lt;img height="872" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image030.jpg" width="601" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;strong&gt;Lighting / Setting &lt;/strong&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;I used 5 Free Area Lights with Final Gathering. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;All my light and render settings are showed on the image. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/16.jpg" target="_blank"&gt;&lt;img height="657" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image032.jpg" width="601" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;strong&gt;Compositing &lt;/strong&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;The render times become crazy, so I found much easier to render the hair in a separate part, and then to combine them in photoshop. &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font face="Arial, Helvetica, sans-serif" size="2"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/VikiYeo/girl/17.jpg" target="_blank"&gt;&lt;img height="191" src="http://www.free3dtutorials.com/userimages/VikiYeo/girl/YoungGirl_clip_image034.jpg" width="601" border="0"&gt;&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  &lt;p&gt; &lt;/p&gt; &lt;p&gt; &lt;/p&gt;&lt;/div&gt; &lt;div&gt; &lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-9162874191322885156?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/9162874191322885156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/04/young-grl-model-tutorial.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/9162874191322885156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/9162874191322885156'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/04/young-grl-model-tutorial.html' title='young gırl model tutorial'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-8900780998303991210</id><published>2009-03-31T17:43:00.003+03:00</published><updated>2009-04-16T02:11:52.980+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d model'/><title type='text'>3d model</title><content type='html'>&lt;a href="http://www.3dm3.com/modelsbank/download.php?image_id=254"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319362591369231314" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_J8X6Hgsa0mw/SdIsF_oQe9I/AAAAAAAAABs/PHnOac1XFI4/s320/Lizard.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-8900780998303991210?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/8900780998303991210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_6393.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/8900780998303991210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/8900780998303991210'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_6393.html' title='3d model'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_J8X6Hgsa0mw/SdIsF_oQe9I/AAAAAAAAABs/PHnOac1XFI4/s72-c/Lizard.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-3856344968095582160</id><published>2009-03-31T16:45:00.005+03:00</published><updated>2009-04-16T02:12:35.743+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d max'/><category scheme='http://www.blogger.com/atom/ns#' term='link'/><title type='text'>tutorial site links</title><content type='html'>&lt;a href="http://www.aecbytes.com/tipsandtricks/2009/issue40-3dsMax.html"&gt;&lt;strong&gt;&lt;span style="font-size:130%;color:#000066;"&gt;Growing Grass in 3ds Max Design 2009&lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - render convincing 3D grass in reasonable time-frame using 'Hair and Fur' modifier, Scott Onstott, AECbytes, Mar 23, 2009&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;&lt;a href="http://designreform.net/2009/02/25/wire-parameters/"&gt;3ds Max - Wire Parameters&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color:#ff0000;"&gt; - video, using wire parameters, expression controllers, David Fano, Designreform, Feb 25, 2009&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;&lt;a style="TEXT-DECORATION: none" href="http://designreform.net/2009/02/23/parametric-walkway/"&gt;&lt;span style="font-size:130%;color:#000066;"&gt;3ds Max - Parametric Walkway&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;span style="color:#ff0000;"&gt; - video, how to make copies, references, using modifiers to store modeling procedures, David Fano, Designreform, Feb 23, 2009&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.dailyautocad.com/3d/creating-frosted-glass-using-vray-in-3dmax/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="BACKGROUND-: none;color:#000066;" &gt;Creating Frosted Glass Using Vray in 3ds Max&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - using 3D Max features for setting glossiness, refraction level, setting frost effect, Mehmet Akca, Daily AutoCAD, Feb 12, 2009&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2009/02/03/3ds-max-working-with-subdivision-surfaces-part-1-meshsmooth/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="BACKGROUND-: none;color:#000066;" &gt;3ds Max - Working With Subdivision Surfaces Part 1 (Meshsmooth)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - video, covers basics of Sub D modeling in 3ds Max, David Fano, Design ReForm.net, Feb 3, 2009&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2009/02/02/3ds-max-tutorial-modeling-a-hexagon-screen/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="BACKGROUND-: none;color:#000066;" &gt;3ds Max - Modeling a Hexagon Screen&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - video covers modeling a parametric screen constructed from hexagons, David Fano, Design Reform, Feb 2, 2009 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://caduzer.com/?p=447"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="BACKGROUND-: none;color:#000066;" &gt;Turning Off the Rendering Frame Window in 3ds Max to Speed Up Rendering and Your Computer&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Scott Rosenbloom, CADUZER, Jan 12, 2009&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2009/01/06/plannar-ploys/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="BACKGROUND-: none;color:#000066;" &gt;3ds Max - Planar Ploys&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - video on keeping shapes planar while geometry moves, David Fano, Design ReForm.net, Jan 9, 2009 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://caduzer.com/?p=267"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;ProMaterials vs. Arch. &amp;amp; Design Materials in 3DS Max and Revit 2009&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - video tutorial showing similarities and differences, Scott Rosenbloom, CADUZER, Jan 2, 2009 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://caduzer.com/?p=27"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;A File-Linking Work-Around for FBX - Revit to Max&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - bringing Revit data in 3ds Max using FBX file format, Scott Rosenbloom, CADUZER, Dec 22, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://caduzer.com/?p=46"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Adding Frequently Used Modifier Buttons in 3ds Max&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - way to customize buttons in 3ds Max, Scott Rosenbloom, CADUZER, Dec 23, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;a href="http://designreform.net/2008/12/11/3ds-max-rendering-with-backburner/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;3ds Max - Rendering with Backburner&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - video shows using Backburner to set up small render farm, David Fano, Design ReForm.net, Dec 11, 2008&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.aecbytes.com/tipsandtricks/2008/issue36-3dsMaxDesign.html"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Harnessing the Composite Map in 3ds Max Design 2009&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - creating geometry, assigning mapping coordinates, designing material using the composite map, Scott Onstott, AECbytes, Nov 20, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2008/11/03/3ds-max-intro-to-animation/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;3ds Max - Intro to Animation&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - video covers fundamentals like key framing, track view, animating material parameters, pivot point adjustments, David Fano, Design ReForm.net, Nov 3, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2008/10/07/3ds-max-hidden-line-rendering-illustrate-plugin/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;3ds Max - Hidden Line Rendering With Illustrate Plug-in&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - video tutorial shows vector rendering, plug-in settings, working, David Fano, Design ReForm.net, Oct 7, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cadtutor.net/tutorials/3ds-max/optimisation-and-workflow.php"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Optimization and Workflow&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - deciding part of work to be done using AutoCAD and 3ds max, ground modeling, assets at hand models, various techniques, level of detail, face management, convert to editable meshes, use of images, Ian Ibbotson, CADTutor, Sep 16, 2008 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cadtutor.net/tutorials/3ds-max/rendering.php"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Render Scene Dialog&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - set dialog for rendering scene animation using 3ds max, renderer tab, ray tracer tab, render presets, Ian Ibbotson, CADTutor, Sep 15, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cadtutor.net/tutorials/3ds-max/creating-objects.php"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Options for Creating Objects&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - various methods like AutoCAD 2D, standard primitives, shapes, compound objects, AEC extended objects, further using 3ds max to produce 3D landscape, Ian Ibbotson, CADTutor, Sep 10, 2008 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cadtutor.net/tutorials/3ds-max/modifying-objects.php"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Modifying Objects&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - make changes in objects created with AutoCAD using 3ds max tools, Ian Ibbotson, CADTutor, Sep 10, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cadtutor.net/tutorials/3ds-max/transforming-objects.php"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Transforming Objects&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - changing the position, size, number of objects using MOVE, ROTATE, SCALE, ALIGN, CLONE, SNAP in 3ds max, Ian Ibbotson, CADTutor, Sep 9, 2008 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cadtutor.net/tutorials/3ds-max/creating-a-walkthrough.php"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Creating a Walkthrough&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - using AutoCAD 3D model in ds max, David Watson, CADTutor, Sep 9, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cadtutor.net/tutorials/3ds-max/optimisation-and-workflow.php"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Optimization and Workflow&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - introduction and basics to manage modeling project in 3ds Max, Ian Ibbotson, CADTutor, Aug 19, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cadtutor.net/tutorials/3ds-max/edges.php"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Edges&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000066;"&gt; &lt;/span&gt;- creating retaining walls and sundial surface edge using lofts in 3ds Max, Ian Ibbotson, CADTutor, Aug 11, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2008/07/06/3ds-max-snapping-and-moving-with-dimensions/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#ff0000;" &gt;&lt;span style="color:#000066;"&gt;3ds Max - Snapping and Moving With Dimensions&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt;- video tutorial explains snapping, angle snaps, axis constraints, translations, David Fano, Design ReForm.net, July 6, 2008 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2008/06/08/3ds-max-surface-modifier/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;3ds Max - Surface Modifier&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - generates patch surface based on spline network, create complex, organic surfaces, import splines from other CAD applications, video tutorial, David Fano, Design ReForm.net, June 8, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://flaim.wordpress.com/2008/06/03/exporting-textured-objects-from-3d-max-to-pv3d-20-tutorial/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;Exporting Textured Objects From 3d MAX to PV3D 2.0 Tutorial&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - steps explains how to prepare 3d object using 3d Studio MAX, unwrap the uvw, export it to action script 3, import to papervision 3d project, texture it deploy as flash movie, FLAIM, June 3, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2008/06/16/3ds-max-bend-modifier/"&gt;&lt;b&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="TEXT-DECORATION: none;color:#000066;" &gt;3ds Max - Bend Modifier&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - video tutorial on bending current selection up to 360 degrees, controlling angle and direction, limit bending, more, David Fano, Design ReForm.net, Jun 16, 2008 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2008/05/21/3ds-max-sub-objects-part-01-splines-vertex/"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;3ds Max - Sub Objects Part 01 (Splines - Vertex)&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Design ReForm.net, May 21, 2008 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2008/05/20/3ds-max-mirror-modifier/"&gt;&lt;span style="FONT-WEIGHT: 700; BACKGROUND-: nonefont-size:130%;color:#000066;"  &gt;3ds Max Mirror Modifier&lt;/span&gt;&lt;/a&gt;&lt;span style="TEXT-DECORATION: none;color:#ff0000;" &gt; - mirroring object or sub-object selection, Design ReForm.net, May 20, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;a href="http://designreform.net/2008/05/20/3ds-max-lattice-modifier/"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;3ds Max Lattice Modifier&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - converting segments of shape into cylindrical struts, Design ReForm.net, May 20, 2008&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2008/05/14/3ds-max-modifiers-patch-deform/"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;3ds Max Modifiers - Patch Deform&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - deforming object based on contours of patch object, Design ReForm.net, May 14, 2008 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://designreform.net/2008/05/15/3ds-max-modifier-face-extrude/"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;3ds Max Modifier - Face Extrude&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - extruding faces along their normals and creating new faces, Design ReForm.net, May 15, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://nexgenviz.blogspot.com/2008/05/3ds-max-design-2009-lighting-analysis.html"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;3ds Max Design 2009 Lighting Analysis Tool&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - procedure for using lighting analysis tool, Tod Stephens, nex gen viz, May 15, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.aecbytes.com/tipsandtricks/2008/issue28-3dsMax.html"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;Rounding Edges at Render Time in 3ds Max&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - using 'rounded corners' shading effect for rendering armchair, Scott Onstott, AECbytes, Mar 20, 2008 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.3dsmaxresources.com/tutorials/blue-print-setup-3ds-max.html"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;Blue Print Set Up - Tutorial for Beginners&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - setup blue print while modeling Toyota Avensis car in Autodesk 3ds Max, David, 3ds Max Resources, Feb 1, 2008 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.aecbytes.com/tipsandtricks/2008/issue26-3dsMax.html"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;Turning Wood, Blowing Glass, and Throwing Pottery in 3ds Max&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - loading photographic background and modeling geometry in 3ds Max, Scott Onstott, AECbytes, Jan 24, 2008&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://images.autodesk.com/adsk/files/revit_to_max.pdf"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;DWG-Based Revit Architecture to Autodesk 3ds Max 9 Workflow&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - understanding layer standards and importing DWG files into 3ds Max, Autodesk, Jan 2008 pdf &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.3dsmaxresources.com/tutorials/modeling-bus-part-three.html"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;Modeling 1951 Mercedes Benz Bus in 3ds Max - Part Three&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Richard, 3ds Max Resources, Dec 10, 2007&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://a3dlife.blogspot.com/2007/12/out-with-new-and-in-with-old.html"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;Out With the New and in With the Old&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - customizing UI in 3ds Max 2008 to make selection floater modeless, Dwayne Ellis, A 3D Life!, Dec 13, 2007&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.aecbytes.com/tipsandtricks/2007/issue24-photoshop.html"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;High Dynamic Range Imagery in Photoshop and 3ds Max&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - creating and processing HDR image in Photoshop, Scott Onstott, AECbytes, Nov 20, 2007 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.aecbytes.com/tipsandtricks/2007/issue21-Compositing3D.html"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;Compositing 3ds Max 9 Renderings in Photoshop CS3&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - rendering multiple lighting components of Gamble House in 3ds Max 9 and combining them as new image in Photoshop CS3, Scott Onstott, AECbytes, Aug 22, 2007&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.aecmag.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=170&amp;amp;Itemid=36"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;Making Light Work: Part 4&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - using mental ray in 3ds Max to create high dynamic range images, Darren Brooker, AEC Magazine, June 7, 2007&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.aecmag.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=159&amp;amp;Itemid=36"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;Making Light Work: Part III&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - using three-point lighting technique in 3ds Max for interior lighting, Darren Brooker, AEC Magazine, March 30, 2007 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.tbmax.net/blog/_archives/2007/2/23/2759485.html"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;Tip: Polar Snapping in Max and VIZ&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - adding polar snap mode to snaps toolbar, Ted Boardman's Visualization Blog, February 23, 2007&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.aecbytes.com/tipsandtricks/2007/issue15-NURBSwalls.html"&gt;&lt;span style="FONT-WEIGHT: 700;color:#000066;" &gt;Creating Walls with NURBS in 3ds Max and VIZ&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Scott Onstott, AECbytes, February 21, 2007&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.aecmag.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=138&amp;amp;Itemid=36"&gt;&lt;span style="BACKGROUND-: none;font-size:130%;color:#000066;"  &gt;&lt;b&gt;Making Light Work: Part I&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;span style="color:#ff0000;"&gt; - radiosity rendering in 3ds Max, Darren Brooker, AEC Magazine, December 7, 2006&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.aecmag.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=149&amp;amp;Itemid=36"&gt;&lt;span style="BACKGROUND-: none;font-size:130%;color:#000066;"  &gt;&lt;b&gt;Making Light Work: Part II&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="BACKGROUND-: none;color:#ff0000;" &gt; - dealing noise and sampling issues using mental ray rendering in 3ds Max, Darren Brooker, AEC Magazine, January 30, 2007&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/upclose/article30_TB.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Maps and Mapping&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - texture mapping for computer games can enliven architectural designs, an analytical look at gradient ramp and three 3ds max 7 specific tools for architectural users, Ted Boardman, &lt;/span&gt;&lt;a href="http://www.cgarchitect.com/"&gt;&lt;u&gt;&lt;span style="color:#ff0000;"&gt;CGarchitect.com&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt;, March 7, 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/tabindex-19/tabid-68/itemid-1981/DesktopDefault.aspx"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Using the Unwrap UVW Modifier&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, February 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/upclose/article29_TB.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Back Online - February 2005&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max / Autodesk VIZ tips, Ted Boardman, CGarchitect, February 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/tabindex-0/tabId-68/itemid-1916/DesktopDefault.aspx"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Dramatic Titling&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/tabindex-0/tabId-68/itemid-1915/DesktopDefault.aspx"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Camera Map Modifier or Blend Into Background&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, January 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/tabindex-0/tabId-68/itemid-1917/DesktopDefault.aspx"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Make Primitives Via the Keyboard&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/tabindex-0/tabId-68/itemid-1980/DesktopDefault.aspx"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;How to Set Up the UOmniFlect Space Warp Deflector&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, February 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/tabindex-0/tabId-68/itemid-1919/DesktopDefault.aspx"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Master Point Controller&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/tabindex-0/tabId-68/itemid-1918/DesktopDefault.aspx"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;MaterialByElement Modifier&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, January 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.integrityware.com/tutorials/Max/Quickstart/QuickHelpTexUVW.wmv"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;UVW Mapping with Power Solids&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.integrityware.com/tutorials/Max/Quickstart/QuickHelpRevolution.wmv"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Making Revolutions&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.integrityware.com/tutorials/Max/Quickstart/QuickHelpSweep.wmv"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Making Sweeps&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.integrityware.com/tutorials/Max/Quickstart/QuickHelpVPTess.wmv"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Display Settings and Tessellation&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max/Power Solids video tip, nPower Software, February 8, 2005 (downloadable wmv file)&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://rndr4food.blogspot.com/2005/01/remove-material-assignments.html"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Remove Material Assignments&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Autodesk VIZ / 3ds max tip on how to remove the material assignments for the objects in your scene, Beau Turner, Will Render for Food, January 8, 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.3dm-mc.com/tutorials/microcells/"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;How to Create Microscopic Cell Scenes&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Stryker, 3DM, January 6, 2005&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://3dquakers1.com/webroot5/download.php?det=19"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Church Window&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max 7 video tutorial demonstrates how to model and render a church window, and add volume light that takes the colors of the glass, Charbel Koueik, 3dquakers.com, December 21, 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/tabindex-19/tabid-68/itemid-1901/DesktopDefault.aspx"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Rendering Effects Film Grain, Color Balance and Blur&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, December 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.the123d.com/forum/viewtopic.php?t=10"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Making Metals in Max&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000066;"&gt; &lt;/span&gt;- 3ds max tutorial, The123d.com, December 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/tabindex-19/tabid-68/itemid-1900/DesktopDefault.aspx"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Create a Christmas Ball Ornament&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, DesignerToday.com, December 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;a href="http://www.vizdepot.com/modules.php?s=&amp;amp;name=Content&amp;amp;pa=showpage&amp;amp;pid=45&amp;amp;s=db53bee9a7853a352b104b3d3325a296"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Caustics 101&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Autodesk VIZ / 3ds max tutorial explores caustics (and photons in general) in mental ray, Jeff Patton, Vizdepot.com, November 24, 2004 (requires free registration)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;a href="http://3dquakers1.com/webroot5/download.php?det=14"&gt;&lt;u&gt;&lt;span style="font-size:130%;color:#000066;"&gt;Intro to Character Modeling&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; - 3ds max video tutorial presents the basic steps in creating low poly characters to use in architectural visualization, Charbel Koueik, 3dquakers.com, November 16, 2004 (19 MB wmv file)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.3dm-mc.com/tutorials/car3/"&gt;&lt;span style="BACKGROUND-: none;font-size:130%;color:#000066;"  &gt;Mazda RX8&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; - 3ds max tutorial creates 3D model of a car from blueprints, 3DM, October, 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Arial;"&gt;&lt;a href="http://www4.discreet.com/3dsmax/3dsmax.php?id=870"&gt;&lt;u&gt;&lt;span style="font-size:130%;color:#000066;"&gt;3ds max 7 Videos&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; - tutorials demonstrate modeling, rendering and design visualization techniques in the latest version of 3ds max, discreet.com, October 14, 2004&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Arial;"&gt;&lt;a href="http://www.npowersoftware.com/solids/tutorialsPS.html"&gt;&lt;u&gt;&lt;span style="font-size:130%;color:#000066;"&gt;Power Solids for 3ds max Tutorials&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; - video tutorials show how to use the Power Solids plug-in for 3ds max / Autodesk VIZ, nPower Software, October 14, 2004&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cgtechniques.com/goodies/ls_mat_converter.php"&gt;&lt;u&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000066;"&gt;Lightscape Attribut to Architectural Material Converter for max 6 / VIZ 20&lt;/span&gt;05&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - use a script to convert any Lightscape attribut Library (material) to an Architectural material, Christian Bauer, CGTechniques, October 7, 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://autodeskinformer.blogs.com/site/2004/10/3d_studio_tip_e.html"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Enter Relative Values&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Autodesk VIZ/3ds max tip, Ryan Small, The Autodesk Informer, October 6, 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;a href="http://autodeskinformer.blogs.com/site/2004/09/customize_scene.html"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Customize Scene Defaults in 3ds max and Autodesk VIZ&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max / VIZ tips, Ryan Small, The Autodesk Informer September 17, 2004&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;a href="http://www.3dkingdom.org/modules.php?op=modload&amp;amp;name=News&amp;amp;file=article&amp;amp;sid=548"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Creating High Quality Landscapes&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Eumel3d, 3D Kingdom, September 3, 2004&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;a href="http://3dquakers1.com/webroot5/download.php?det=12"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Area Lights&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - video tutorial illustrates how to control Area Lights in mental ray rendering software, using 3ds max 6, 3dquakers.com, September 13, 2004&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;a href="http://rndr4food.blogspot.com/2004/09/daylight-system-adding-locations.html"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Daylight System - Adding Locations&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000066;"&gt; &lt;/span&gt;- VIZ / 3ds max / Architectural Desktop tip, Beau Turner, Will Render for Food, September 8, 2004&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="BACKGROUND-: none"&gt;&lt;a href="http://www.cgarchitect.com/upclose/article27_TB.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Edge Editing&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Autodesk VIZ / 3ds max tutorial explores the use of Edge editing, Reference cloning and Lattice modifier tools, Ted Boardman, CGarchitect, September 2004&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/news/newsfeed.asp?nid=2099"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Chain Link Fences and Slicing Planes&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Autodesk VIZ/3ds max tutorial, Ted Boardman, CGarchitect, August 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.tiemdesign.com/HOWTO/2004/August/3ds-LightingEffects/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Exposure Control Lighting Effects&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, August 1, 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.tiemdesign.com/HOWTO/2004/August/3ds-Metals/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Creating Shiny &amp;amp; Smooth Metals&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000066;"&gt; &lt;/span&gt;- 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, August 1, 2004 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.tiemdesign.com/HOWTO/2004/August/3ds-PlanetMat/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Creating Planet Material&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, August 1, 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Arial;"&gt;&lt;a href="http://autodeskinformer.blogs.com/site/2004/09/transparent_pan.html"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Transparent Pan in 3D Studio&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tip, &lt;/span&gt;&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;Ryan Small, The Autodesk Informer, July 13, 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/July/3ds_loft/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Creating Loft Shapes&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/July/3ds_PLPH/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Creating Photometric Lights and Using Place Highlights&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/July/3ds_autogrid/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;The AutoGrid and You&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/July/3ds_checkermap/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;How to Create a Checker Map&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/July/3ds_dent/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Making a Dent Texture&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, July 1, 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/June/3dsCVSurface/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Creating A CV Surface&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/June/3dsRegionModifier/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;How the Affect Region Modifier Works&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/June/3dsMelt/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Melt Modifier&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004 &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/June/3dsBevelProfile/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;How to Use the Bevel Profile&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/June/3dsCVCurves/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Drawing CV Curves for Beginners&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Jacquelin Vanderwood, TIEMdesign.com, June 1, 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/resources/tutorials/wda/tutorial5.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Arched Stairway Tutorial Part #2&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial focuses on modeling a handrail, William Alexander, CGarchitect.com, June 7, 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/resources/tutorials/wda/tutorial4.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Arched Stairway Tutorial Part #1&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Max has the capability to create circular stairs, however to get reasonable architectural detail close up it does become problematic, William Alexander, CGarchitect.com, June 1, 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.3dm-mc.com/tutorials/wheels/"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;How to Create a Simple 5 Spoke Wheel&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial, Tobe &amp;amp; Stryker, 3DM, April 30, 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/March/3dsmaxcChair/default.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Chrome Chair&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial illustrates how to create a NURBS curve to fit a chrome chair frame, Vikki Olds, TIEMdesign, March 15, 2004&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:85%;"&gt;&lt;p&gt;&lt;a href="http://tiemdesign.com/HOWTO/2004/March/3dsmaxtLamp/default.asp"&gt;&lt;u&gt;&lt;span style="font-size:130%;color:#000066;"&gt;Table Lamp&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;- 3ds max tutorial uses lines and lathe to create a table lamp, Vikki Olds, TIEMdesign, March 15, 2004&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:100%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/news/newsfeed.asp?nid=1877"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Inverse Kinematics&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - &lt;span style="BACKGROUND-COLOR: rgb(255,255,255)"&gt;explores some fundamentals of using several tools in Autodesk VIZ and 3ds max that allow you to set up relationships between objects in the scene that can make animations and the movement of objects easier, Ted Boardman,&lt;/span&gt; CGarchitect, April 2004&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.vizdepot.com/modules.php?s=&amp;amp;name=Content&amp;amp;pa=showpage&amp;amp;pid=35"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Understanding Attenuation&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Autodesk VIZ/3ds max tutorial explains how attenuation settings effect scene environments, Alex Casanova and Steven Papke, Vizdepot, March 16, 2004 (may require free registration)&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.vizdepot.com/modules.php?s=&amp;amp;name=Content&amp;amp;pa=showpage&amp;amp;pid=36"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Using an Animation Constraint to Create Blinds&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Autodesk VIZ/3ds max tutorial illustrates how to use the animation orientation constraint to create mini blinds, Alex Casanova and Steven Papke, Vizdepot, March 17, 2004 (may require free registration)&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.vizdepot.com/modules.php?s=&amp;amp;name=Content&amp;amp;pa=showpage&amp;amp;pid=34"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Blending the Edges of Adjacent Materials&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - Autodesk VIZ/3ds max tutorial illustrates a method of blending between two adjacent materials that have been assigned to faces by Material ID number, Ted Boardman, Vizdepot, March 14, 2004 (may require free registration) &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/upclose/article22_TB.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Running Water&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - explains how to create running water effects in both 3ds max and Autodesk VIZ, Ted Boardman, CGarchitect, March 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/upclose/article21_TB.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Materials and Lighting Tips&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - VIZ/3ds max tips dealing with modeling and materials, Ted Boardman, CGarchitect, February 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/resources/tutorials/smoke3d/tutorial18.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Railings in 5 Minutes&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - VIZ/3ds max tutorial on using editable poly to draw railings, Montree T., CGarchitect, February 2004&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;p align="left"&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial;"&gt;&lt;a href="http://www.3dtotal.com/team/tutorials/jozef/jozef1.asp"&gt;&lt;u&gt;&lt;span style="font-size:130%;color:#000066;"&gt;Railway Station: Building 3D Models Using AutoCAD and 3ds max&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; - tutorial creates a 3D model from a real model, Jozef Zajac, CGarchitect, October 28, 2003&lt;/span&gt;&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;p align="left"&gt;&lt;a href="http://www.cgarchitect.com/news/newsfeed.asp?nid=1523"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Mapping&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max/Autodesk VIZ tutorial illustrates how to apply different mapping coordinates to a single map used in different locations in a single object to place slate roofing on a hip roof, Ted Boardman, CGarchitect, October 2003&lt;br /&gt;&lt;/span&gt;&lt;p align="left"&gt;&lt;a href="http://www.cgarchitect.com/news/newsfeed.asp?nid=1524"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Making the Scene&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max tutorial creates a street scene using 3D Total Textures, Julien Noel, CGarchitect, October 1, 2003&lt;br /&gt;&lt;/span&gt;&lt;p align="left"&gt;&lt;a href="http://www.cgarchitect.com/news/newsfeed.asp?nid=1450"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Trains, Boats, Planes&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - tutorial offers tips on modeling in 3ds max and Autodesk VIZ, Ted Boardman, September 2003&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.xbitlabs.com/articles/video/display/cgfx.html"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;CgFX in 3d Studio Max&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - explores the language invented by NVIDIA for programming the hardware shaders for 3ds max, Igor Sivakov, X-bit Labs, August 20, 2003&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;img height="23" src="http://www.caddigest.com/images/select.gif" width="25" border="0" /&gt;&lt;/span&gt;&lt;a href="http://tatavis.spaces.live.com/autocad/tutorials/select/081803_parsai_import_max.htm"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Importing AutoCAD Drawings in 3ds max&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - tutorial shows how to import AutoCAD 3D models as Editable Meshes and how to modify them as necessary, Alireza Parsai, CADdigest.com, August 18, 2003&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/upclose/article16_TB.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Tips - August 2003&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - collection of random tips for 3ds max but should be applicable for VIZ 4, Ted Boardman, CGarchitect.com, Aug 4, 2003&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/news/newsfeed.asp?nid=1118"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Changing the Color of RPC Cars&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - tutorial shows how to change the color of RPC cars with 3ds max and Autodesk VIZ, Marc Lorenz, CGarchitect, April 4, 2003&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.3dkingdom.org/modules.php?op=modload&amp;amp;name=News&amp;amp;file=article&amp;amp;sid=245&amp;amp;mode=thread&amp;amp;order=0&amp;amp;thold=0"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Modeling and Texturing Glass&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - a 3ds max tutorial, Domagoj, 3dkingdom.org, April 3, 2003&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/news/newsfeed.asp?nid=1107"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Spring Foliage&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - 3ds max/Autodesk VIZ tutorial shows how to create relatively low polygon foliage that looks fine in the distance and from directly above, Ted Boardman, CGarchitect, April 2003&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.archvision.com/tutorials/ParkingLotCars/Helpers&amp;amp;MassPopulate.pdf"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Introduction to ArchVision’s RPC Helpers and Mass Populate Tools&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - tutorial explains the use of these new tools for 3ds max and Autodesk VIZ, March 18, 2003 (pdf)&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:Arial;"&gt;&lt;a href="http://www.3dtotal.com/team/Tutorials/astronaut/astronautpatch_1.asp"&gt;&lt;u&gt;&lt;span style="font-size:130%;color:#000066;"&gt;Astronaut - Patchmodelling&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; - 3ds max tutorial explores spline modeling, Adel Adili, 3D Total, March 6, 2003 &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/upclose/article8_TB.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Exterior Radiosity &lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt;- VIZ and 3ds max tutorial explores using the new Autodesk VIZ 4 Radiosity or 3ds max 5 lighting and rendering for an exterior scene with sky mapped to a dome, Ted Boardman, CGarchitect.com, December 2002&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.cgtechniques.com/tutorials/viz4-radiosity.php"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;VIZ 4/max 5 Self-Illuminated Objects Tutorial&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - how to use self-illuminated objects and how to setup radiosity, Christian Bauer, cgtechniques.com, December 1, 2002&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.nawyecky.com/tuts/tut-vvp.htm"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Using the Virtual Viewport&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - a 3ds max tutorial, nawyecky.com, October 18, 2002&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/upclose/article6_TB.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Material Masking&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - tutorial on masking at both the map and the material level in Autodesk VIZ or 3ds max, Ted Boardman, CGarchitect.com, October 2002&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.creativecow.net/articles/lacle_greg/clouds/index.html"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Creating Volumetric Clouds in 3ds max&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - tutorial illustrates how to create volumetric clouds, Greg LaClé, Creativecow.net, September 24, 2002&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.proe.com/Summary/sum_mt02S.htm"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;The Advantages of 3D Visualization&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - tips on exporting Pro/E geometry into 3D rendering programs such as PhotoRender and 3ds max, Mark Tyler, Pro/E: The Magazine, September 2002&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.cgarchitect.com/upclose/article4_TB.asp"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Material Libraries&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - explores the tools and concepts available for storing and locating materials in Autodesk VIZ and 3ds max, Ted Boardman, CGarchitect.com, August 2002&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://homepage.ntlworld.com/sjleworthy/wp-02/front.html"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Architectural Photomontage Tutorials&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - how to combine real photographs and computer-generated graphics using AutoCAD and 3ds max, Stephen Leworthy&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.rpcnet.com/tutorials/walking/populous2.cfm"&gt;&lt;u&gt;&lt;span style="color:#000066;"&gt;Tutorial: Populous Part 2&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="color:#ff0000;"&gt; - how to edit the walking spline for ArchVision’s and House of Moves’ 3.5D Populous Walking People in 3ds max, ArchVision, February 2002&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:Arial;"&gt;&lt;a href="http://www.rpcnet.com/tutorials/walking/populous1.cfm"&gt;&lt;u&gt;&lt;span style="font-size:130%;color:#000066;"&gt;Tutorial: Populous&lt;/span&gt;&lt;/u&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; - how to get the most from ArchVision’s and House of Moves’ 3.5D Populous Walking People in 3ds max, 2 part series, ArchVision, January 2002&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; &lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-3856344968095582160?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/3856344968095582160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3856344968095582160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3856344968095582160'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/tutorial.html' title='tutorial site links'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-7036611013330567536</id><published>2009-03-31T14:18:00.002+03:00</published><updated>2009-04-16T02:13:33.268+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kısayol tuşları 3d max 7'/><title type='text'>max 7</title><content type='html'>Kısayol tuşları 3d max 7 versiyonu içindir..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Snaps Action Table&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Snap To Edge/Segment Toggle&lt;/span&gt; Alt+F10&lt;br /&gt;&lt;span style="color:red;"&gt;Snap To Endpoint Toggle&lt;/span&gt; Alt+F8&lt;br /&gt;&lt;span style="color:red;"&gt;Snap To Face Toggle&lt;/span&gt; Alt+F11&lt;br /&gt;&lt;span style="color:red;"&gt;Snap To Grid Points Toggle&lt;/span&gt; Alt+F5&lt;br /&gt;&lt;span style="color:red;"&gt;Snap To Midpoint Toggle &lt;/span&gt;Alt+F9&lt;br /&gt;&lt;span style="color:red;"&gt;Snap To Pivot Toggle&lt;/span&gt; Alt+F6&lt;br /&gt;&lt;span style="color:red;"&gt;Snap To Vertex Toggle &lt;/span&gt;Alt+F7&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Main UI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Adaptive Degradation Toggle &lt;/span&gt;O&lt;br /&gt;&lt;span style="color:red;"&gt;Align &lt;/span&gt;Alt+A&lt;br /&gt;&lt;span style="color:red;"&gt;Angle Snap Toggle &lt;/span&gt;A&lt;br /&gt;&lt;span style="color:red;"&gt;Arc Rotate View Mode &lt;/span&gt;Ctrl+R&lt;br /&gt;&lt;span style="color:red;"&gt;Auto Key Mode Toggle &lt;/span&gt;N&lt;br /&gt;&lt;span style="color:red;"&gt;Background Lock Toggle&lt;/span&gt; Alt+Ctrl+B&lt;br /&gt;&lt;span style="color:red;"&gt;Backup Time One Unit&lt;/span&gt; ,&lt;br /&gt;&lt;span style="color:red;"&gt;Bottom View &lt;/span&gt;B&lt;br /&gt;&lt;span style="color:red;"&gt;Camera View&lt;/span&gt; C&lt;br /&gt;&lt;span style="color:red;"&gt;Clone&lt;/span&gt; Ctrl+V&lt;br /&gt;&lt;span style="color:red;"&gt;Cycle Active Snap Type&lt;/span&gt; Alt+S&lt;br /&gt;&lt;span style="color:red;"&gt;Cycle Selection Method &lt;/span&gt;Ctrl+F&lt;br /&gt;&lt;span style="color:red;"&gt;Cycle Snap Hit&lt;/span&gt; Alt+Shift+S&lt;br /&gt;&lt;span style="color:red;"&gt;Default Lighting Toggle &lt;/span&gt;Ctrl+L&lt;br /&gt;&lt;span style="color:red;"&gt;Delete Objects&lt;/span&gt; .&lt;br /&gt;&lt;span style="color:red;"&gt;Disable Viewport &lt;/span&gt;D&lt;br /&gt;&lt;span style="color:red;"&gt;Display as See-Through Toggle &lt;/span&gt;Alt+X&lt;br /&gt;&lt;span style="color:red;"&gt;Environment Dialog Toggle&lt;/span&gt; 8&lt;br /&gt;&lt;span style="color:red;"&gt;Expert Mode Toggle&lt;/span&gt; Ctrl+X&lt;br /&gt;&lt;span style="color:red;"&gt;Fetch&lt;/span&gt; Alt+Ctrl+F&lt;br /&gt;&lt;span style="color:red;"&gt;Forward Time One Unit&lt;/span&gt; .&lt;br /&gt;&lt;span style="color:red;"&gt;Front View&lt;/span&gt; F&lt;br /&gt;&lt;span style="color:red;"&gt;Go to End Frame&lt;/span&gt; End&lt;br /&gt;&lt;span style="color:red;"&gt;Go to Start Frame&lt;/span&gt; Home&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Cameras Toggle&lt;/span&gt; Shift+C&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Geometry Toggle&lt;/span&gt; Shift+G&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Grids Toggle&lt;/span&gt; G&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Helpers Toggle&lt;/span&gt; Shift+H&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Lights Toggle&lt;/span&gt; Shift+L&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Particle Systems Toggle&lt;/span&gt; Shift+P&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Shapes Toggle&lt;/span&gt; Shift+S&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Space Warps Toggle&lt;/span&gt; Shift+W&lt;br /&gt;&lt;span style="color:red;"&gt;Hold&lt;/span&gt; Alt+Ctrl+H&lt;br /&gt;&lt;span style="color:red;"&gt;Isometric User View&lt;/span&gt; U&lt;br /&gt;&lt;span style="color:red;"&gt;Left View&lt;/span&gt; L&lt;br /&gt;&lt;span style="color:red;"&gt;Lock User Interface Toggle&lt;/span&gt; Alt+0&lt;br /&gt;&lt;span style="color:red;"&gt;Material Editor Toggle&lt;/span&gt; M&lt;br /&gt;&lt;span style="color:red;"&gt;Maximize Viewport Toggle&lt;/span&gt; Alt+W&lt;br /&gt;&lt;span style="color:red;"&gt;MAXScript Listener&lt;/span&gt; F11&lt;br /&gt;&lt;span style="color:red;"&gt;New Scene&lt;/span&gt; Ctrl+N&lt;br /&gt;&lt;span style="color:red;"&gt;Normal Align&lt;/span&gt; Alt+N&lt;br /&gt;&lt;span style="color:red;"&gt;Open File&lt;/span&gt; Ctrl+O&lt;br /&gt;&lt;span style="color:red;"&gt;Pan View&lt;/span&gt; Ctrl+P&lt;br /&gt;&lt;span style="color:red;"&gt;Pan Viewport&lt;/span&gt; I&lt;br /&gt;&lt;span style="color:red;"&gt;Percent Snap Toggle&lt;/span&gt; Shift+Ctrl+P&lt;br /&gt;&lt;span style="color:red;"&gt;Perspective User View&lt;/span&gt; P&lt;br /&gt;&lt;span style="color:red;"&gt;Place Highlight&lt;/span&gt; Ctrl+H&lt;br /&gt;&lt;span style="color:red;"&gt;Play Animation&lt;/span&gt; /&lt;br /&gt;&lt;span style="color:red;"&gt;Quick Align&lt;/span&gt; Shift+A&lt;br /&gt;&lt;span style="color:red;"&gt;Quick Render&lt;/span&gt; Shift+Q&lt;br /&gt;&lt;span style="color:red;"&gt;Redo Scene Operation&lt;/span&gt; Ctrl+Y&lt;br /&gt;&lt;span style="color:red;"&gt;Redo Viewport Operation&lt;/span&gt; Shift+Y&lt;br /&gt;&lt;span style="color:red;"&gt;Redraw All Views&lt;/span&gt; `&lt;br /&gt;&lt;span style="color:red;"&gt;Render Last&lt;/span&gt; F9&lt;br /&gt;&lt;span style="color:red;"&gt;Render Scene Dialog Toggle &lt;/span&gt;F10&lt;br /&gt;&lt;span style="color:red;"&gt;Restrict Plane Cycle&lt;/span&gt; F8&lt;br /&gt;&lt;span style="color:red;"&gt;Restrict to X &lt;/span&gt;F5&lt;br /&gt;&lt;span style="color:red;"&gt;Restrict to Y &lt;/span&gt;F6&lt;br /&gt;&lt;span style="color:red;"&gt;Restrict to Z&lt;/span&gt; F7&lt;br /&gt;&lt;span style="color:red;"&gt;Save File &lt;/span&gt;Ctrl+S&lt;br /&gt;&lt;span style="color:red;"&gt;Scale Cycle&lt;/span&gt; Ctrl+E&lt;br /&gt;&lt;span style="color:red;"&gt;Select All &lt;/span&gt;Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Select Ancestor&lt;/span&gt; PageUp&lt;br /&gt;&lt;span style="color:red;"&gt;Select and Move &lt;/span&gt;W&lt;br /&gt;&lt;span style="color:red;"&gt;Select and Rotate &lt;/span&gt;E&lt;br /&gt;&lt;span style="color:red;"&gt;Select By Name &lt;/span&gt;H&lt;br /&gt;&lt;span style="color:red;"&gt;Select Child &lt;/span&gt;PageDown&lt;br /&gt;&lt;span style="color:red;"&gt;Select Children &lt;/span&gt;Ctrl+PageDown&lt;br /&gt;&lt;span style="color:red;"&gt;Select Invert &lt;/span&gt;Ctrl+I&lt;br /&gt;&lt;span style="color:red;"&gt;Select None &lt;/span&gt;Ctrl+D&lt;br /&gt;&lt;span style="color:red;"&gt;Selection Lock Toggle &lt;/span&gt;Space&lt;br /&gt;&lt;span style="color:red;"&gt;Set Key Mode &lt;/span&gt;'&lt;br /&gt;&lt;span style="color:red;"&gt;Set Keys &lt;/span&gt;K&lt;br /&gt;&lt;span style="color:red;"&gt;Shade Selected Faces Toggle&lt;/span&gt; F2&lt;br /&gt;&lt;span style="color:red;"&gt;Show Floating Dialogs &lt;/span&gt;Ctrl+`&lt;br /&gt;&lt;span style="color:red;"&gt;Show Main Toolbar Toggle &lt;/span&gt;Alt+6&lt;br /&gt;&lt;span style="color:red;"&gt;Show Safeframes Toggle &lt;/span&gt;Shift+F&lt;br /&gt;&lt;span style="color:red;"&gt;Show Selection Bracket Toggle &lt;/span&gt;J&lt;br /&gt;&lt;span style="color:red;"&gt;Snap To Frozen Objects Toggle &lt;/span&gt;Alt+F2&lt;br /&gt;&lt;span style="color:red;"&gt;Snaps Toggle &lt;/span&gt;S&lt;br /&gt;&lt;span style="color:red;"&gt;Snaps Use Axis Constraints Toggle &lt;/span&gt;Alt+D, Alt+F3&lt;br /&gt;&lt;span style="color:red;"&gt;Sound Toggle &lt;/span&gt;\&lt;br /&gt;&lt;span style="color:red;"&gt;Spacing Tool &lt;/span&gt;Shift+I&lt;br /&gt;&lt;span style="color:red;"&gt;Spot/Directional Light View &lt;/span&gt;Shift+4&lt;br /&gt;&lt;span style="color:red;"&gt;Sub-object Level Cycle &lt;/span&gt;Insert&lt;br /&gt;&lt;span style="color:red;"&gt;Sub-object Selection Toggle &lt;/span&gt;Ctrl+B&lt;br /&gt;&lt;span style="color:red;"&gt;Top View &lt;/span&gt;T&lt;br /&gt;&lt;span style="color:red;"&gt;Transform Gizmo Size Down &lt;/span&gt;-&lt;br /&gt;&lt;span style="color:red;"&gt;Transform Gizmo Size Up &lt;/span&gt;=&lt;br /&gt;&lt;span style="color:red;"&gt;Transform Gizmo Toggle &lt;/span&gt;X&lt;br /&gt;&lt;span style="color:red;"&gt;Transform Type-In Dialog Toggle &lt;/span&gt;F12&lt;br /&gt;&lt;span style="color:red;"&gt;Undo Scene Operation &lt;/span&gt;Ctrl+Z&lt;br /&gt;&lt;span style="color:red;"&gt;Undo Viewport Operation &lt;/span&gt;Shift+Z&lt;br /&gt;&lt;span style="color:red;"&gt;Update Background Image &lt;/span&gt;Alt+Shift+Ctrl+B&lt;br /&gt;&lt;span style="color:red;"&gt;View Edged Faces Toggle &lt;/span&gt;F4&lt;br /&gt;&lt;span style="color:red;"&gt;Viewport Background &lt;/span&gt;Alt+B&lt;br /&gt;&lt;span style="color:red;"&gt;Virtual Viewport Pan Down &lt;/span&gt;NumPad 2&lt;br /&gt;&lt;span style="color:red;"&gt;Virtual Viewport Pan Left &lt;/span&gt;NumPad 4&lt;br /&gt;&lt;span style="color:red;"&gt;Virtual Viewport Pan Right &lt;/span&gt;NumPad 6&lt;br /&gt;&lt;span style="color:red;"&gt;Virtual Viewport Pan Up &lt;/span&gt;NumPad 8&lt;br /&gt;&lt;span style="color:red;"&gt;Virtual Viewport Toggle &lt;/span&gt;NumPad /&lt;br /&gt;&lt;span style="color:red;"&gt;Virtual Viewport Zoom In &lt;/span&gt;NumPad +&lt;br /&gt;&lt;span style="color:red;"&gt;Virtual Viewport Zoom Out &lt;/span&gt;NumPad -&lt;br /&gt;&lt;span style="color:red;"&gt;Wireframe / Smooth+Highlights Toggle &lt;/span&gt;F3&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Extents All Selected &lt;/span&gt;Z&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Extents All &lt;/span&gt;Shift+Ctrl+Z&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Extents &lt;/span&gt;Alt+Ctrl+Z&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom In 2X &lt;/span&gt;Alt+Shift+Ctrl+Z&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Mode &lt;/span&gt;Alt+Z&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Out 2X &lt;/span&gt;Alt+Shift+Z&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Region Mode &lt;/span&gt;Ctrl+W&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Viewport In &lt;/span&gt;[, Ctrl+=&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Viewport Out &lt;/span&gt;], Ctrl+-&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Track View&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Add Keys &lt;/span&gt;A&lt;br /&gt;&lt;span style="color:red;"&gt;Apply Ease Curve &lt;/span&gt;Ctrl+E&lt;br /&gt;&lt;span style="color:red;"&gt;Apply Multiplier Curve &lt;/span&gt;Ctrl+M&lt;br /&gt;&lt;span style="color:red;"&gt;Assign Controller &lt;/span&gt;C&lt;br /&gt;&lt;span style="color:red;"&gt;Copy Controller &lt;/span&gt;Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Expand Object Toggle &lt;/span&gt;O&lt;br /&gt;&lt;span style="color:red;"&gt;Expand Track Toggle Enter&lt;/span&gt; T&lt;br /&gt;&lt;span style="color:red;"&gt;Filters &lt;/span&gt;Q&lt;br /&gt;&lt;span style="color:red;"&gt;Lock Selection &lt;/span&gt;Space&lt;br /&gt;&lt;span style="color:red;"&gt;Lock Tangents Toggle &lt;/span&gt;L&lt;br /&gt;&lt;span style="color:red;"&gt;Make Controller Unique &lt;/span&gt;U&lt;br /&gt;&lt;span style="color:red;"&gt;Move Highlight Down &lt;/span&gt;Down Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Move Highlight Up &lt;/span&gt;Up Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Move Keys &lt;/span&gt;M&lt;br /&gt;&lt;span style="color:red;"&gt;Nudge Keys Left &lt;/span&gt;Left Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Nudge Keys Right &lt;/span&gt;Right Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Pan &lt;/span&gt;P&lt;br /&gt;&lt;span style="color:red;"&gt;Paste Controller &lt;/span&gt;Ctrl+V&lt;br /&gt;&lt;span style="color:red;"&gt;Scroll Down &lt;/span&gt;Ctrl+Down Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Scroll Up &lt;/span&gt;Ctrl+Up Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Snap Frames &lt;/span&gt;S&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Horizontal Extents Keys &lt;/span&gt;Alt+X&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom &lt;/span&gt;Z&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Material Editor&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Background &lt;/span&gt;B&lt;br /&gt;&lt;span style="color:red;"&gt;Backlight &lt;/span&gt;L&lt;br /&gt;&lt;span style="color:red;"&gt;Cycle 3X2, 5X3, 6X4 Sample Slots &lt;/span&gt;X&lt;br /&gt;&lt;span style="color:red;"&gt;Get Material &lt;/span&gt;G&lt;br /&gt;&lt;span style="color:red;"&gt;Go Backward to Sibling &lt;/span&gt;Left Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Go Forward to Sibling &lt;/span&gt;Right Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Go to Parent &lt;/span&gt;Up Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Make Preview &lt;/span&gt;P&lt;br /&gt;&lt;span style="color:red;"&gt;Options &lt;/span&gt;O&lt;br /&gt;&lt;span style="color:purple;"&gt;Schematic View&lt;/span&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Add Bookmark &lt;/span&gt;B&lt;br /&gt;&lt;span style="color:red;"&gt;Display Floater &lt;/span&gt;D&lt;br /&gt;&lt;span style="color:red;"&gt;Filters &lt;/span&gt;P&lt;br /&gt;&lt;span style="color:red;"&gt;Free All &lt;/span&gt;Alt+F&lt;br /&gt;&lt;span style="color:red;"&gt;Free Selected &lt;/span&gt;Alt+S&lt;br /&gt;&lt;span style="color:red;"&gt;Invert Selected Nodes &lt;/span&gt;Ctrl+I&lt;br /&gt;&lt;span style="color:red;"&gt;Move Children &lt;/span&gt;Alt+C&lt;br /&gt;&lt;span style="color:red;"&gt;Next Bookmark &lt;/span&gt;Right Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Previous Bookmark &lt;/span&gt;Left Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Rename Object &lt;/span&gt;R&lt;br /&gt;&lt;span style="color:red;"&gt;Select All Nodes &lt;/span&gt;Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Select Children &lt;/span&gt;Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Select None &lt;/span&gt;Ctrl+D&lt;br /&gt;&lt;span style="color:red;"&gt;Show Grid &lt;/span&gt;G&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Shrink &lt;/span&gt;Ctrl+S&lt;br /&gt;&lt;span style="color:red;"&gt;Use Connect Tool &lt;/span&gt;C&lt;br /&gt;&lt;span style="color:red;"&gt;Use Select Tool &lt;/span&gt;S&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Selected Extents &lt;/span&gt;Z&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;ActiveShade&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Close&lt;/span&gt; Q&lt;br /&gt;&lt;span style="color:red;"&gt;Draw Region&lt;/span&gt; D&lt;br /&gt;&lt;span style="color:red;"&gt;Render &lt;/span&gt;R&lt;br /&gt;&lt;span style="color:red;"&gt;Select Object &lt;/span&gt;S&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Toolbar (Docked) &lt;/span&gt;Space&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Video Post&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Add Image Filter Event &lt;/span&gt;Ctrl+F&lt;br /&gt;&lt;span style="color:red;"&gt;Add Image Input Event &lt;/span&gt;Ctrl+I&lt;br /&gt;&lt;span style="color:red;"&gt;Add Image Layer Event &lt;/span&gt;Ctrl+L&lt;br /&gt;&lt;span style="color:red;"&gt;Add Image Output Event &lt;/span&gt;Ctrl+O&lt;br /&gt;&lt;span style="color:red;"&gt;Add New Event &lt;/span&gt;Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Add Scene Event&lt;/span&gt; Ctrl+S&lt;br /&gt;&lt;span style="color:red;"&gt;Edit Current Event &lt;/span&gt;Ctrl+E&lt;br /&gt;&lt;span style="color:red;"&gt;Execute Sequence&lt;/span&gt; Ctrl+R&lt;br /&gt;&lt;span style="color:red;"&gt;New Sequence&lt;/span&gt; Ctrl+N&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;NURBS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;CV Constrained Normal Move&lt;/span&gt; Alt+N&lt;br /&gt;&lt;span style="color:red;"&gt;CV Constrained U Move &lt;/span&gt;Alt+U&lt;br /&gt;&lt;span style="color:red;"&gt;CV Constrained V Move &lt;/span&gt;Alt+V&lt;br /&gt;&lt;span style="color:red;"&gt;Display Curves&lt;/span&gt; Shift+Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Display Dependents &lt;/span&gt;Ctrl+D&lt;br /&gt;&lt;span style="color:red;"&gt;Display Lattices&lt;/span&gt; Ctrl+L&lt;br /&gt;&lt;span style="color:red;"&gt;Display Shaded Lattice &lt;/span&gt;Alt+L&lt;br /&gt;&lt;span style="color:red;"&gt;Display Surfaces&lt;/span&gt; Shift+Ctrl+S&lt;br /&gt;&lt;span style="color:red;"&gt;Display Toolbox&lt;/span&gt; Ctrl+T&lt;br /&gt;&lt;span style="color:red;"&gt;Display Trims &lt;/span&gt;Shift+Ctrl+T&lt;br /&gt;&lt;span style="color:red;"&gt;Local Select Sub-Object By Name&lt;/span&gt; Ctrl+H&lt;br /&gt;&lt;span style="color:red;"&gt;Lock 2D Selection&lt;/span&gt; Space&lt;br /&gt;&lt;span style="color:red;"&gt;Select Next in U&lt;/span&gt; Ctrl+Right Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Select Next in V&lt;/span&gt; Ctrl+Up Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Select Previous in U&lt;/span&gt; Ctrl+Left Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Select Previous in V&lt;/span&gt; Ctrl+Down Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Select Sub-Object By Name &lt;/span&gt;H&lt;br /&gt;&lt;span style="color:red;"&gt;Set Tessellation Preset 1&lt;/span&gt; Alt+1&lt;br /&gt;&lt;span style="color:red;"&gt;Set Tessellation Preset 2 &lt;/span&gt;Alt+2&lt;br /&gt;&lt;span style="color:red;"&gt;Set Tessellation Preset 3 &lt;/span&gt;Alt+3&lt;br /&gt;&lt;span style="color:red;"&gt;Soft Selection&lt;/span&gt; Ctrl+S&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Curve CV Level &lt;/span&gt;Alt+Shift+Z&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Curve Level &lt;/span&gt;Alt+Shift+C&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Imports Level &lt;/span&gt;Alt+Shift+I&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Point Level &lt;/span&gt;Alt+Shift+P&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Surface CV Level &lt;/span&gt;Alt+Shift+V&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Surface Level&lt;/span&gt; Alt+Shift+S&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Top Level &lt;/span&gt;Alt+Shift+T&lt;br /&gt;&lt;span style="color:red;"&gt;Transform Degrade &lt;/span&gt;Ctrl+X&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Editable Poly&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Bevel Mode&lt;/span&gt; Shift+Ctrl+B&lt;br /&gt;&lt;span style="color:red;"&gt;Border Level &lt;/span&gt;3&lt;br /&gt;&lt;span style="color:red;"&gt;Chamfer Mode&lt;/span&gt; Shift+Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Connect &lt;/span&gt;Shift+Ctrl+E&lt;br /&gt;&lt;span style="color:red;"&gt;Constrain to Edges&lt;/span&gt; Shift+X&lt;br /&gt;&lt;span style="color:red;"&gt;Cut &lt;/span&gt;Alt+C&lt;br /&gt;&lt;span style="color:red;"&gt;Edge Level&lt;/span&gt; 2&lt;br /&gt;&lt;span style="color:red;"&gt;Element Level&lt;/span&gt; 5&lt;br /&gt;&lt;span style="color:red;"&gt;Extrude Mode &lt;/span&gt;Shift+E&lt;br /&gt;&lt;span style="color:red;"&gt;Face Level &lt;/span&gt;4&lt;br /&gt;&lt;span style="color:red;"&gt;Grow Selection&lt;/span&gt; Ctrl+PageUp&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Unselected &lt;/span&gt;Alt+I&lt;br /&gt;&lt;span style="color:red;"&gt;Hide &lt;/span&gt;Alt+H&lt;br /&gt;&lt;span style="color:red;"&gt;Object Level&lt;/span&gt; 6&lt;br /&gt;&lt;span style="color:red;"&gt;Quickslice Mode &lt;/span&gt;Shift+Ctrl+Q&lt;br /&gt;&lt;span style="color:red;"&gt;Repeat Last Operation &lt;/span&gt;;&lt;br /&gt;&lt;span style="color:red;"&gt;Select Edge Loop &lt;/span&gt;Alt+L&lt;br /&gt;&lt;span style="color:red;"&gt;Select Edge Ring &lt;/span&gt;Alt+R&lt;br /&gt;&lt;span style="color:red;"&gt;Shrink Selection &lt;/span&gt;Ctrl+PageDown&lt;br /&gt;&lt;span style="color:red;"&gt;Unhide All &lt;/span&gt;Alt+U&lt;br /&gt;&lt;span style="color:red;"&gt;Vertex Level &lt;/span&gt;1&lt;br /&gt;&lt;span style="color:red;"&gt;Weld Mode &lt;/span&gt;Shift+Ctrl+W&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Edit/Editable Mesh&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Bevel Mode &lt;/span&gt;Ctrl+V, Ctrl+B&lt;br /&gt;&lt;span style="color:red;"&gt;Chamfer Mode &lt;/span&gt;Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Cut Mode &lt;/span&gt;Alt+C&lt;br /&gt;&lt;span style="color:red;"&gt;Detach &lt;/span&gt;Ctrl+D&lt;br /&gt;&lt;span style="color:red;"&gt;Edge Invisible&lt;/span&gt; Ctrl+I&lt;br /&gt;&lt;span style="color:red;"&gt;Edge Level &lt;/span&gt;2&lt;br /&gt;&lt;span style="color:red;"&gt;Edge Turn &lt;/span&gt;Ctrl+T&lt;br /&gt;&lt;span style="color:red;"&gt;Element Level &lt;/span&gt;5&lt;br /&gt;&lt;span style="color:red;"&gt;Extrude Mode &lt;/span&gt;Ctrl+E&lt;br /&gt;&lt;span style="color:red;"&gt;Face Level &lt;/span&gt;3&lt;br /&gt;&lt;span style="color:red;"&gt;Polygon Level &lt;/span&gt;4&lt;br /&gt;&lt;span style="color:red;"&gt;Vertex Level &lt;/span&gt;1&lt;br /&gt;&lt;span style="color:red;"&gt;Weld Selected &lt;/span&gt;Ctrl+W&lt;br /&gt;&lt;span style="color:red;"&gt;Weld Target Mode&lt;/span&gt; Alt+W&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Edit Normals&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Break Normals &lt;/span&gt;B&lt;br /&gt;&lt;span style="color:red;"&gt;Copy Normal &lt;/span&gt;Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Edge Level&lt;/span&gt; Ctrl+3&lt;br /&gt;&lt;span style="color:red;"&gt;Face Level &lt;/span&gt;Ctrl+4&lt;br /&gt;&lt;span style="color:red;"&gt;Make Explicit&lt;/span&gt; E&lt;br /&gt;&lt;span style="color:red;"&gt;Normal Level &lt;/span&gt;Ctrl+1&lt;br /&gt;&lt;span style="color:red;"&gt;Object Level &lt;/span&gt;Ctrl+0&lt;br /&gt;&lt;span style="color:red;"&gt;Paste Normal &lt;/span&gt;Ctrl+V&lt;br /&gt;&lt;span style="color:red;"&gt;Reset Normals &lt;/span&gt;R&lt;br /&gt;&lt;span style="color:red;"&gt;Specify Normals &lt;/span&gt;S&lt;br /&gt;&lt;span style="color:red;"&gt;Unify Normals &lt;/span&gt;U&lt;br /&gt;&lt;span style="color:red;"&gt;Vertex Level &lt;/span&gt;Ctrl+2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;FFD&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Control Point Level &lt;/span&gt;Alt+Shift+C&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Lattice Level&lt;/span&gt; Alt+Shift+L&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Set Volume Level &lt;/span&gt;Alt+Shift+S&lt;br /&gt;&lt;span style="color:red;"&gt;Switch To Top Level &lt;/span&gt;Alt+Shift+T&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Edit Poly&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Bevel Mode &lt;/span&gt;Shift+Ctrl+B&lt;br /&gt;&lt;span style="color:red;"&gt;Border Level &lt;/span&gt;3&lt;br /&gt;&lt;span style="color:red;"&gt;Chamfer Mode &lt;/span&gt;Shift+Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Connect &lt;/span&gt;Shift+Ctrl+E&lt;br /&gt;&lt;span style="color:red;"&gt;Constrain to Edges &lt;/span&gt;Shift+X&lt;br /&gt;&lt;span style="color:red;"&gt;Cut &lt;/span&gt;Alt+C&lt;br /&gt;&lt;span style="color:red;"&gt;Edge Level&lt;/span&gt; 2&lt;br /&gt;&lt;span style="color:red;"&gt;Element Level &lt;/span&gt;5&lt;br /&gt;&lt;span style="color:red;"&gt;Extrude Mode &lt;/span&gt;Shift+E&lt;br /&gt;&lt;span style="color:red;"&gt;Grow Selection&lt;/span&gt; Ctrl+PageUp&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Unselected&lt;/span&gt;Alt+I&lt;br /&gt;&lt;span style="color:red;"&gt;Hide &lt;/span&gt;Alt+H&lt;br /&gt;&lt;span style="color:red;"&gt;Object Level &lt;/span&gt;6&lt;br /&gt;&lt;span style="color:red;"&gt;Polygon Level &lt;/span&gt;4&lt;br /&gt;&lt;span style="color:red;"&gt;Quickslice Mode &lt;/span&gt;Shift+Ctrl+Q&lt;br /&gt;&lt;span style="color:red;"&gt;Repeat Last Operation&lt;/span&gt; ;&lt;br /&gt;&lt;span style="color:red;"&gt;Select Edge Loop&lt;/span&gt; Alt+L&lt;br /&gt;&lt;span style="color:red;"&gt;Select Edge Ring &lt;/span&gt;Alt+R&lt;br /&gt;&lt;span style="color:red;"&gt;Shrink Selection&lt;/span&gt; Ctrl+PageDown&lt;br /&gt;&lt;span style="color:red;"&gt;Unhide All &lt;/span&gt;Alt+U&lt;br /&gt;&lt;span style="color:red;"&gt;Vertex Level&lt;/span&gt; 1&lt;br /&gt;&lt;span style="color:red;"&gt;Weld Mode&lt;/span&gt; Shift+Ctrl+W&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Physique&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Copy Envelope&lt;/span&gt; Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Delete&lt;/span&gt; Ctrl+D&lt;br /&gt;&lt;span style="color:red;"&gt;Next &lt;/span&gt;PageDown&lt;br /&gt;&lt;span style="color:red;"&gt;Paste Envelope&lt;/span&gt; Ctrl+V&lt;br /&gt;&lt;span style="color:red;"&gt;Previous Selection Level &lt;/span&gt;Shift+&lt;br /&gt;&lt;span style="color:red;"&gt;Previous &lt;/span&gt;PageUp&lt;br /&gt;&lt;span style="color:red;"&gt;Reset Envelopes&lt;/span&gt; Ctrl+E&lt;br /&gt;&lt;span style="color:red;"&gt;Unwrap &lt;/span&gt;UVW&lt;br /&gt;&lt;span style="color:red;"&gt;Break Selected Vertices &lt;/span&gt;Ctrl+B&lt;br /&gt;&lt;span style="color:red;"&gt;Detach Edge Verts&lt;/span&gt; D, Ctrl+D&lt;br /&gt;&lt;span style="color:red;"&gt;Edit UVW's &lt;/span&gt;Ctrl+E&lt;br /&gt;&lt;span style="color:red;"&gt;Filter Selected Faces &lt;/span&gt;Alt+F&lt;br /&gt;&lt;span style="color:red;"&gt;Freeze Selected &lt;/span&gt;Ctrl+F&lt;br /&gt;&lt;span style="color:red;"&gt;Get Face Selection From Stack&lt;/span&gt; Alt+Shift+Ctrl+F&lt;br /&gt;&lt;span style="color:red;"&gt;Get Selection From Faces&lt;/span&gt; Alt+Shift+Ctrl+P&lt;br /&gt;&lt;span style="color:red;"&gt;Hide Selected &lt;/span&gt;Ctrl+H&lt;br /&gt;&lt;span style="color:red;"&gt;Load UVW&lt;/span&gt; Alt+Shift+Ctrl+L&lt;br /&gt;&lt;span style="color:red;"&gt;Lock selected vertices&lt;/span&gt; Space&lt;br /&gt;&lt;span style="color:red;"&gt;Mirror Horizontal &lt;/span&gt;Alt+Shift+Ctrl+N&lt;br /&gt;&lt;span style="color:red;"&gt;Mirror Vertical &lt;/span&gt;Alt+Shift+Ctrl+M&lt;br /&gt;&lt;span style="color:red;"&gt;Move Horizontal &lt;/span&gt;Alt+Shift+Ctrl+J&lt;br /&gt;&lt;span style="color:red;"&gt;Move Vertical &lt;/span&gt;Alt+Shift+Ctrl+K&lt;br /&gt;&lt;span style="color:red;"&gt;Pan&lt;/span&gt; Ctrl+P&lt;br /&gt;&lt;span style="color:red;"&gt;Planar map faces/patches&lt;/span&gt; Enter&lt;br /&gt;&lt;span style="color:red;"&gt;Show Seams In Viewport&lt;/span&gt; Alt+E&lt;br /&gt;&lt;span style="color:red;"&gt;Snap&lt;/span&gt; Ctrl+S&lt;br /&gt;Texture Vertex Contract Selection[/color] NumPad -, -&lt;br /&gt;Texture Vertex Expand Selection[/color] NumPad +, =&lt;br /&gt;&lt;span style="color:red;"&gt;Texture Vertex Move Mode &lt;/span&gt;Q&lt;br /&gt;&lt;span style="color:red;"&gt;Texture Vertex Rotate Mode&lt;/span&gt; Ctrl+R&lt;br /&gt;&lt;span style="color:red;"&gt;Texture Vertex Weld Selected&lt;/span&gt; Ctrl+W&lt;br /&gt;&lt;span style="color:red;"&gt;Texture VertexTarget Weld&lt;/span&gt; Ctrl+T&lt;br /&gt;&lt;span style="color:red;"&gt;Unwrap Options&lt;/span&gt; Ctrl+O&lt;br /&gt;&lt;span style="color:red;"&gt;Update Map &lt;/span&gt;Ctrl+U&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Extents Selected&lt;/span&gt; Alt+Ctrl+Z&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Extents &lt;/span&gt;X&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom Region&lt;/span&gt; Ctrl+X&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom To Gizmo &lt;/span&gt;Shift+Space&lt;br /&gt;&lt;span style="color:red;"&gt;Zoom &lt;/span&gt;Z&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Crowd&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Solve&lt;/span&gt;S&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Biped&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Change Leg State &lt;/span&gt;Alt+Ctrl+S&lt;br /&gt;&lt;span style="color:red;"&gt;Collapse Move All Mode changes&lt;/span&gt; Alt+M&lt;br /&gt;&lt;span style="color:red;"&gt;Copy Posture&lt;/span&gt; Alt+C&lt;br /&gt;&lt;span style="color:red;"&gt;Fix Graphs&lt;/span&gt; Alt+Ctrl+F&lt;br /&gt;&lt;span style="color:red;"&gt;Lock Selected Keys (toggle)&lt;/span&gt; Alt+Ctrl+L&lt;br /&gt;&lt;span style="color:red;"&gt;Paste Posture Opposite&lt;/span&gt; Alt+B&lt;br /&gt;&lt;span style="color:red;"&gt;Paste Posture&lt;/span&gt; Alt+V&lt;br /&gt;&lt;span style="color:red;"&gt;Play Biped &lt;/span&gt;V&lt;br /&gt;&lt;span style="color:red;"&gt;Reset all limb keys&lt;/span&gt; Alt+K&lt;br /&gt;&lt;span style="color:red;"&gt;Scale In Transform (toggle)&lt;/span&gt; Alt+Ctrl+E&lt;br /&gt;&lt;span style="color:red;"&gt;Set Key&lt;/span&gt; 0&lt;br /&gt;&lt;span style="color:red;"&gt;Set Range&lt;/span&gt; Alt+R&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Biped Keys in TrackBar &lt;/span&gt;Alt+T&lt;br /&gt;&lt;span style="color:red;"&gt;TV Select end of footsteps&lt;/span&gt; Alt+D&lt;br /&gt;&lt;span style="color:red;"&gt;TV Select entire foostep&lt;/span&gt; Alt+S&lt;br /&gt;&lt;span style="color:red;"&gt;TV Select start of foosteps&lt;/span&gt; Alt+A&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Biped Curve Editing&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Pos Curve Relative To Bip Root &lt;/span&gt;Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Pos Curve Relative To World&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Show Pos Accel Curve&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Show Pos Curve&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Show Pos Jerk Curve&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Show Pos Speed Curve&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Show Quat Curve&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Show Rot Accel Curve&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Show Rot Speed Curve &lt;/span&gt;Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Draw Every Frame &lt;/span&gt;Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Layered Edit&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Limit Quat Curve to 180&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Manipulate Subanims&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Show Z&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Show X&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Show Y&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;span style="color:red;"&gt;Toggle Subanims&lt;/span&gt; Ctrl+A&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Reaction Manager&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Set Max Influence&lt;/span&gt; Ctrl+I&lt;br /&gt;&lt;span style="color:red;"&gt;Set Min Influence&lt;/span&gt; Alt+I&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Particle Flow&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Particle Emission Toggle &lt;/span&gt;;&lt;br /&gt;&lt;span style="color:red;"&gt;Particle View Toggle&lt;/span&gt; 6&lt;br /&gt;&lt;span style="color:red;"&gt;Selected Particle Emission Toggle&lt;/span&gt; Shift+;&lt;br /&gt;&lt;span style="color:red;"&gt;Copy Selected In Particle View&lt;/span&gt; Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Paste In Particle View &lt;/span&gt;Ctrl+V&lt;br /&gt;&lt;span style="color:red;"&gt;Select All In Particle View &lt;/span&gt;Ctrl+A&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;ActiveShade (Scanline)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Initialize&lt;/span&gt; P&lt;br /&gt;&lt;span style="color:red;"&gt;Update&lt;/span&gt; U&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;ToneOperatorAndRadiosityActionTable&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Advanced Lighting Panel &lt;/span&gt;9&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Object Display Culling&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Object Display Culling&lt;/span&gt; Alt+O&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;WalkThrough&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Accelerate Toggle &lt;/span&gt;Q&lt;br /&gt;&lt;span style="color:red;"&gt;Back S,&lt;/span&gt; Down Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Decelerate Toggle&lt;/span&gt; Z&lt;br /&gt;&lt;span style="color:red;"&gt;Decrease Step Size&lt;/span&gt; [&lt;br /&gt;&lt;span style="color:red;"&gt;Down C,&lt;/span&gt; Shift+Down Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Forward&lt;/span&gt; W, Up Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Increase Step Size&lt;/span&gt; ]&lt;br /&gt;&lt;span style="color:red;"&gt;Left&lt;/span&gt; A, Left Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Level&lt;/span&gt; Shift+Space&lt;br /&gt;&lt;span style="color:red;"&gt;Lock Vertical Rotation&lt;/span&gt; Space&lt;br /&gt;&lt;span style="color:red;"&gt;Reset Step Size &lt;/span&gt;Alt+[&lt;br /&gt;&lt;span style="color:red;"&gt;Right D,&lt;/span&gt; Right Arrow&lt;br /&gt;&lt;span style="color:red;"&gt;Up E,&lt;/span&gt; Shift+Up Arrow&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Macro Scripts&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Add/Edit Parameters.(TV)&lt;/span&gt; Ctrl+1&lt;br /&gt;&lt;span style="color:red;"&gt;Cap (Poly)&lt;/span&gt; Alt+P&lt;br /&gt;&lt;span style="color:red;"&gt;Collapse (Poly)&lt;/span&gt; Alt+Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Collect Parameters SV &lt;/span&gt;Alt+3&lt;br /&gt;&lt;span style="color:red;"&gt;Collect Parameters TV&lt;/span&gt; Alt+4&lt;br /&gt;&lt;span style="color:red;"&gt;Create Camera From View&lt;/span&gt; Ctrl+C&lt;br /&gt;&lt;span style="color:red;"&gt;Cut (Poly)&lt;/span&gt; Alt+C&lt;br /&gt;&lt;span style="color:red;"&gt;Extrude Face (Poly)&lt;/span&gt; Alt+E&lt;br /&gt;&lt;span style="color:red;"&gt;Geometry Selection Visibility Toggle&lt;/span&gt; Alt+G&lt;br /&gt;&lt;span style="color:red;"&gt;Isolate Selection&lt;/span&gt; Alt+Q&lt;br /&gt;&lt;span style="color:red;"&gt;Meshsmooth (Poly)&lt;/span&gt; Ctrl+M&lt;br /&gt;&lt;span style="color:red;"&gt;Parameter Collector &lt;/span&gt;Alt+2&lt;br /&gt;&lt;span style="color:red;"&gt;Parameter Editor&lt;/span&gt; Alt+1&lt;br /&gt;&lt;span style="color:red;"&gt;Parameter Wiring Dialog &lt;/span&gt;Alt+5&lt;br /&gt;&lt;span style="color:red;"&gt;Render to Texture Dialog Toggle&lt;/span&gt; 0&lt;br /&gt;&lt;span style="color:red;"&gt;Smart Scale &lt;/span&gt;R&lt;br /&gt;&lt;span style="color:red;"&gt;Smart Select &lt;/span&gt;Q&lt;br /&gt;&lt;span style="color:red;"&gt;Start Parameter Wiring&lt;/span&gt; Ctrl+5&lt;br /&gt;&lt;span style="color:red;"&gt;Sub-Object Level 1&lt;/span&gt; 1&lt;br /&gt;&lt;span style="color:red;"&gt;Sub-Object Level 2&lt;/span&gt; 2&lt;br /&gt;&lt;span style="color:red;"&gt;Sub-Object Level 3&lt;/span&gt; 3&lt;br /&gt;&lt;span style="color:red;"&gt;Sub-Object Level 4&lt;/span&gt; 4&lt;br /&gt;&lt;span style="color:red;"&gt;Sub-object Level 5&lt;/span&gt; 5&lt;br /&gt;&lt;span style="color:red;"&gt;WalkThrough View Mode&lt;/span&gt; Up Arrow&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:purple;"&gt;Quad Menu Sets&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:red;"&gt;Animation&lt;/span&gt; [Alt+RMB]&lt;br /&gt;&lt;span style="color:red;"&gt;Custom &lt;/span&gt;[Shift+Ctrl+Alt+RMB]&lt;br /&gt;&lt;span style="color:red;"&gt;Custom &lt;/span&gt;[Shift+Ctrl+RMB]&lt;br /&gt;&lt;span style="color:red;"&gt;Lighting Render &lt;/span&gt;[Ctrl+Alt+RMB]&lt;br /&gt;&lt;span style="color:red;"&gt;Modeling &lt;/span&gt;[Ctrl+RMB]&lt;br /&gt;&lt;span style="color:red;"&gt;reactor&lt;/span&gt; [Shift+Alt+RMB]&lt;br /&gt;&lt;span style="color:red;"&gt;Snap &lt;/span&gt;[Shift+RMB]&lt;br /&gt;&lt;span style="color:red;"&gt;Viewports &lt;/span&gt;V&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-7036611013330567536?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/7036611013330567536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/max-7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/7036611013330567536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/7036611013330567536'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/max-7.html' title='max 7'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-7366454050348983511</id><published>2009-03-31T14:00:00.003+03:00</published><updated>2009-04-16T02:13:49.363+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vray'/><title type='text'>vray tutorials</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-size:85%;"&gt;&lt;img src="http://img461.imageshack.us/img461/3102/07hh.jpg" border="0" /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://img461.imageshack.us/img461/6475/1giris3vw.jpg" target="_blank"&gt;&lt;span style="font-size:85%;"&gt;&lt;img src="http://img461.imageshack.us/img461/6475/1giris3vw.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br 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href="http://img461.imageshack.us/img461/3374/5sahnemiz1ib.jpg" target="_blank"&gt;&lt;span style="font-size:85%;"&gt;&lt;img src="http://img461.imageshack.us/img461/3374/5sahnemiz1ib.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://img461.imageshack.us/img461/480/6vraylight7gi.jpg" target="_blank"&gt;&lt;span style="font-size:85%;"&gt;&lt;img src="http://img461.imageshack.us/img461/480/6vraylight7gi.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://img485.imageshack.us/img485/6324/7vraylightgsterim7fb.jpg" target="_blank"&gt;&lt;span style="font-size:85%;"&gt;&lt;img src="http://img485.imageshack.us/img485/6324/7vraylightgsterim7fb.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a 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href="http://img485.imageshack.us/img485/7442/13presetson3am.jpg" target="_blank"&gt;&lt;span style="font-size:85%;"&gt;&lt;img src="http://img485.imageshack.us/img485/7442/13presetson3am.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-7366454050348983511?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/7366454050348983511/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_31.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/7366454050348983511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/7366454050348983511'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_31.html' title='vray tutorials'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-653057650924788615</id><published>2009-03-31T13:30:00.002+03:00</published><updated>2009-04-16T02:14:37.688+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='basic tutorial'/><title type='text'>tutorials</title><content type='html'>&lt;div style="FONT-STYLE: italic"&gt;&lt;img alt="" src="http://www.pikselfx.com/dersler/img/kris1.jpg" border="0" /&gt;&lt;br /&gt;Yeni bir dosya açın ya da Max'i resetleyin. &lt;b&gt;Geosphere&lt;/b&gt; objesini &lt;img alt="" src="http://www.pikselfx.com/dersler/img/geo.gif" border="0" /&gt; alın ve &lt;b&gt;perspective&lt;/b&gt; ekranına bir geosphere çizin.&lt;br /&gt;&lt;img alt="" src="http://www.pikselfx.com/dersler/img/kris2.jpg" border="0" /&gt;&lt;br /&gt;Objenizi çizdikten sonra ekranınızın sağ tarafında Geosphere ayarları yer alacak. Burada yapmanız gereken iki şey var. &lt;b&gt;Geodesic Base Type&lt;/b&gt; menüsünde yer alan &lt;b&gt;Smooth&lt;/b&gt; seçeneğini kaldırın ve &lt;b&gt;Tetra&lt;/b&gt; sekmesini seçin.&lt;br /&gt;&lt;img alt="" src="http://www.pikselfx.com/dersler/img/kris3.jpg" border="0" /&gt;&lt;br /&gt;Yaptığınız ayarlar sonucunda objeniz tırtıklı bir hal alacak. Şimdi objenizin üzerinde sağ tıklayın ve &lt;b&gt;Convert to Editable Patch&lt;/b&gt;'i seçin.&lt;br /&gt;&lt;b&gt;Convert To&amp;gt;Convert to Editable Patch...&lt;/b&gt;&lt;br /&gt;Tekrar objenin üzerinde sağ tıklayın ve &lt;b&gt;Extrude Patch&lt;/b&gt;'i seçin.&amp;lt;/STRONG&amp;gt; Şimdi objenizin üzerinde herhangi bir yere tıklayın. Farenizin &lt;b&gt;sol tuşuna&lt;/b&gt; basılı tutarak yandaki şekilde olduğu gibi dışarı doğru bir çıkıntı oluşturun. Objenizin diğer kısımlarına da tıklayarak aynı işlemi tekrarlayın.&lt;br /&gt;&lt;img alt="" src="http://www.pikselfx.com/dersler/img/kris4.jpg" border="0" /&gt;&lt;br /&gt;Objenizin arkada kısımlarına da aynı işlemi yapmanız gerekir. Bu yüzden objenizin etrafında dönmelisiniz. Bunun için &lt;b&gt;Arc Rotate&lt;/b&gt; &lt;img alt="" src="http://www.pikselfx.com/dersler/img/arc.gif" border="0" /&gt; aracını kullanın. Bu araç ekranınızın &lt;b&gt;sağ alt köşesindeki&lt;/b&gt; bir menüde yer alıyor. Yandaki şekilde olduğu gibi bir görünüm elde edinceğe kadar işlemi tekrarlamaya devam edin.&lt;br /&gt;&lt;img alt="" src="http://www.pikselfx.com/dersler/img/kris5.jpg" border="0" /&gt;&lt;br /&gt;Objenizi yumuşatmak için &lt;b&gt;Mesh Smooth&lt;/b&gt; ayarlamalarını yapmanız gerekecek. Bunun için Mesh Smooth ayarlarını açın. &lt;b&gt;Modifiers&amp;gt;Subdivision Surfaces&amp;gt;Mesh Smooth...&lt;/b&gt;&lt;br /&gt;Ekranınızın sağ tarafında yer alan Mesh Smooth ayarlarında yer alan &lt;b&gt;Iterations&lt;/b&gt; sekmesine &lt;b&gt;2&lt;/b&gt; değerini verin.&lt;br /&gt;&lt;img alt="" src="http://www.pikselfx.com/dersler/img/kris6.jpg" border="0" /&gt;&lt;br /&gt;Objenizi bir kere çoğaltın. &lt;b&gt;Ctrl+V&lt;/b&gt; ya da &lt;b&gt;Edit&amp;gt;Clone...&lt;/b&gt; Kopya objenizin üzerinde sağ tıklayarak &lt;b&gt;Scale&lt;/b&gt;'i seçin ve objenizi biraz küçültün. Yine objenizin üzerinde sağ tıklayarak &lt;b&gt;Rotate&lt;/b&gt;'i seçin ve objenizi biraz döndürün. Yandaki şekilde olduğu gibi bir görünüm elde etmeye çalışın.&lt;br /&gt;&lt;img alt="" src="http://www.pikselfx.com/dersler/img/kris7.jpg" border="0" /&gt;&lt;br /&gt;Artık objelerinizi renklendirebilirsiniz. Bunun için klavyenizdeki &lt;b&gt;M&lt;/b&gt; harfine basarak &lt;b&gt;Material Editor&lt;/b&gt;'u açın. &lt;b&gt;Get Material&lt;/b&gt; &lt;img alt="" src="http://www.pikselfx.com/dersler/img/get.gif" border="0" /&gt; butonuna tıklayın. Daha sonra &lt;b&gt;Reflection Lake Gold&lt;/b&gt; adlı materyali bulun. Bulduktan sonra üzerine &lt;b&gt;çift&lt;/b&gt; tıklayarak materyalinizi &lt;b&gt;Material Editor&lt;/b&gt;'a taşıyın.&lt;br /&gt;&lt;img alt="" src="http://www.pikselfx.com/dersler/img/kris8.jpg" border="0" /&gt;&lt;br /&gt;Materyal penceresinde yer alan &lt;b&gt;Opacity&lt;/b&gt; sekmesini işaretleyin. Opcity'nin yanında yer alan &lt;b&gt;None&lt;/b&gt; butonuna tıklayın ve açılan pencereden &lt;b&gt;Fall Off&lt;/b&gt;'a iki kere tıklayın. Şimdi Assign Material to Selection &lt;img alt="" src="http://www.pikselfx.com/dersler/img/asign.gif" border="0" /&gt; butonuna tıklayarak hazırladığınız materyali her iki objenize de uygulayın.&lt;br /&gt;&lt;img alt="" src="http://www.pikselfx.com/dersler/img/kris9.jpg" border="0" /&gt;&lt;br /&gt;Artık objeniz hazır. &lt;b&gt;Rendering&lt;/b&gt; menüsündeki &lt;b&gt;Quick Render&lt;/b&gt; &lt;img alt="" src="http://www.pikselfx.com/dersler/img/render.gif" border="0" /&gt; butonuna tıklayın ve çalışmanızı &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-653057650924788615?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/653057650924788615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/tutorials.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/653057650924788615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/653057650924788615'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/tutorials.html' title='tutorials'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-3210167803214045340</id><published>2009-03-31T09:51:00.001+03:00</published><updated>2009-04-16T02:14:57.689+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d model'/><title type='text'>3d model</title><content type='html'>&lt;a href="http://www.mr-cad.com/download/sofa-furniture-001.rar"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319243925629265202" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 260px; CURSOR: hand; HEIGHT: 195px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_J8X6Hgsa0mw/SdHAKvTJZTI/AAAAAAAAABk/RecF5c2iurk/s320/sofa_furniture_001.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-3210167803214045340?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/3210167803214045340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/3d-model_31.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3210167803214045340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/3210167803214045340'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/3d-model_31.html' title='3d model'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_J8X6Hgsa0mw/SdHAKvTJZTI/AAAAAAAAABk/RecF5c2iurk/s72-c/sofa_furniture_001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-1044604398296254837</id><published>2009-03-31T01:28:00.005+03:00</published><updated>2009-04-16T02:15:29.729+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='link'/><category scheme='http://www.blogger.com/atom/ns#' term='bhv files'/><title type='text'>free bhv files</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;free bhv files site link !&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;&lt;a href="http://www.animazoo.com/freeDownloads/Standing.aspx"&gt;'click here'&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-1044604398296254837?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/1044604398296254837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/free-bhv-files.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/1044604398296254837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/1044604398296254837'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/free-bhv-files.html' title='free bhv files'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-4911436057087208200</id><published>2009-03-31T00:29:00.005+03:00</published><updated>2009-04-16T02:16:14.701+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d max'/><category scheme='http://www.blogger.com/atom/ns#' term='bones system'/><category scheme='http://www.blogger.com/atom/ns#' term='basic tutorial'/><title type='text'>3d tutorial</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_J8X6Hgsa0mw/SdE7OKX1NSI/AAAAAAAAABc/t1w6g1JnrEI/s1600-h/ders1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319097749389784354" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 124px" alt="" src="http://1.bp.blogspot.com/_J8X6Hgsa0mw/SdE7OKX1NSI/AAAAAAAAABc/t1w6g1JnrEI/s200/ders1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="color:#ff0000;"&gt;&lt;strong&gt;3d max beginners tutorial &lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;&lt;strong&gt;rig and bones system&lt;/strong&gt;&lt;/span&gt; &lt;span style="color:#ff0000;"&gt;&lt;strong&gt;30 min. &lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:180%;color:#000000;"&gt;3D Studio Max´a yeni başlayanlar için faydalı olacağını düşündüğüm, karakter modelleme ve rigleme (kemik sistemiyle ilişkilendirme) Dersi. Yaklaşık olarak 30 dk.&lt;br /&gt;&lt;br /&gt;Linkler güncellendi:&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;a href="http://rapidshare.com/files/215439029/3d-karakter_ders.part1.rar.html"&gt;&lt;span style="color:#003300;"&gt;http://rapidshare.com/files/215439029/3d-karakter_ders.part1.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#003300;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/215450555/3d-karakter_ders.part2.rar.html"&gt;&lt;span style="color:#003300;"&gt;http://rapidshare.com/files/215450555/3d-karakter_ders.part2.rar.html&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#003300;"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-4911436057087208200?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/4911436057087208200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/3d-tutorial.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/4911436057087208200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/4911436057087208200'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/3d-tutorial.html' title='3d tutorial'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_J8X6Hgsa0mw/SdE7OKX1NSI/AAAAAAAAABc/t1w6g1JnrEI/s72-c/ders1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-4210342317795316486</id><published>2009-03-30T23:26:00.001+03:00</published><updated>2009-04-16T02:16:31.137+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d model'/><title type='text'>3d model</title><content type='html'>&lt;a href="http://archive3d.net/?a=download&amp;amp;do=get&amp;amp;id=21754"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319080168889296482" style="DISPLAY: block; 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MARGIN: 0px auto 10px; WIDTH: 256px; CURSOR: hand; HEIGHT: 256px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_J8X6Hgsa0mw/SdEqQiPhwqI/AAAAAAAAABM/yjlfyU6THRM/s320/99.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-7344118344288862802?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/7344118344288862802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_3566.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/7344118344288862802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/7344118344288862802'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_3566.html' title='3d model'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_J8X6Hgsa0mw/SdEqQiPhwqI/AAAAAAAAABM/yjlfyU6THRM/s72-c/99.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-431202053398195593</id><published>2009-03-30T23:20:00.003+03:00</published><updated>2009-04-16T02:17:02.607+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d model'/><title type='text'>3d model</title><content type='html'>&lt;a href="http://archive3d.net/?a=download&amp;amp;do=get&amp;amp;id=22139"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319078376253946114" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 256px; CURSOR: hand; HEIGHT: 256px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_J8X6Hgsa0mw/SdEpmf0T-QI/AAAAAAAAABE/A48iaY2kk78/s320/88.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-431202053398195593?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/431202053398195593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_577.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/431202053398195593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/431202053398195593'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_577.html' title='3d model'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_J8X6Hgsa0mw/SdEpmf0T-QI/AAAAAAAAABE/A48iaY2kk78/s72-c/88.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-5982584825873254630</id><published>2009-03-30T23:15:00.002+03:00</published><updated>2009-04-16T02:18:19.729+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d model'/><title type='text'>3d model</title><content type='html'>&lt;a href="http://archive3d.net/?a=download&amp;amp;do=get&amp;amp;id=22218"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319077245403338786" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 256px; CURSOR: hand; HEIGHT: 256px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_J8X6Hgsa0mw/SdEokrEhGCI/AAAAAAAAAA8/Erw5eGM1JO0/s320/77.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-5982584825873254630?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/5982584825873254630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_2803.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/5982584825873254630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/5982584825873254630'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_2803.html' title='3d model'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_J8X6Hgsa0mw/SdEokrEhGCI/AAAAAAAAAA8/Erw5eGM1JO0/s72-c/77.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-1895419524486343196</id><published>2009-03-30T23:12:00.002+03:00</published><updated>2009-04-16T02:18:41.288+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d model'/><title type='text'>3d model</title><content type='html'>&lt;a href="http://archive3d.net/?a=download&amp;amp;do=get&amp;amp;id=24526"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319076339229267058" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 256px; CURSOR: hand; HEIGHT: 256px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_J8X6Hgsa0mw/SdEnv7TyFHI/AAAAAAAAAA0/uBqPguZ2Z_s/s320/66.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-1895419524486343196?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/1895419524486343196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_6283.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/1895419524486343196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/1895419524486343196'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_6283.html' title='3d model'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_J8X6Hgsa0mw/SdEnv7TyFHI/AAAAAAAAAA0/uBqPguZ2Z_s/s72-c/66.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-1497900637593174853</id><published>2009-03-30T23:07:00.002+03:00</published><updated>2009-04-16T02:19:25.060+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d model'/><title type='text'>3d model</title><content type='html'>&lt;a href="http://archive3d.net/?a=download&amp;amp;do=get&amp;amp;id=24015"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319075116472868834" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 256px; CURSOR: hand; HEIGHT: 256px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_J8X6Hgsa0mw/SdEmowL8H-I/AAAAAAAAAAs/cWQ7WDURvqg/s320/55.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-1497900637593174853?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/1497900637593174853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_1066.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/1497900637593174853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/1497900637593174853'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_1066.html' title='3d model'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_J8X6Hgsa0mw/SdEmowL8H-I/AAAAAAAAAAs/cWQ7WDURvqg/s72-c/55.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-2110570940501026470</id><published>2009-03-30T22:41:00.002+03:00</published><updated>2009-04-16T02:19:57.092+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d model'/><title type='text'>3d model</title><content type='html'>&lt;a href="http://archive3d.net/?a=download&amp;amp;do=get&amp;amp;id=24097"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319068676393600002" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 256px; CURSOR: hand; HEIGHT: 256px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_J8X6Hgsa0mw/SdEgx5BZBAI/AAAAAAAAAAk/u2xIAvyhKSc/s320/44.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-2110570940501026470?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/2110570940501026470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_30.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/2110570940501026470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/2110570940501026470'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post_30.html' title='3d model'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_J8X6Hgsa0mw/SdEgx5BZBAI/AAAAAAAAAAk/u2xIAvyhKSc/s72-c/44.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-6988370566141944906</id><published>2009-03-30T22:30:00.003+03:00</published><updated>2009-04-16T02:20:27.384+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d model'/><title type='text'>3d model</title><content type='html'>&lt;a href="http://archive3d.net/?a=download&amp;amp;do=get&amp;amp;id=23132"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319066079497360674" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 256px; CURSOR: hand; HEIGHT: 256px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_J8X6Hgsa0mw/SdEeau1FFSI/AAAAAAAAAAc/sAJ3jGG5hgE/s320/33.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-6988370566141944906?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/6988370566141944906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/6988370566141944906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/6988370566141944906'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/blog-post.html' title='3d model'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_J8X6Hgsa0mw/SdEeau1FFSI/AAAAAAAAAAc/sAJ3jGG5hgE/s72-c/33.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8231638780220052513.post-5888146347226427265</id><published>2009-03-30T22:02:00.005+03:00</published><updated>2009-04-16T02:18:54.286+03:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3d model'/><title type='text'>3d model</title><content type='html'>&lt;a href="http://archive3d.net/?a=download&amp;amp;do=get&amp;amp;id=22576"&gt;&lt;img id="BLOGGER_PHOTO_ID_5319058986557748290" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 256px; CURSOR: hand; HEIGHT: 256px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_J8X6Hgsa0mw/SdEX93kftEI/AAAAAAAAAAM/sDqj6YrrgS4/s320/11.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8231638780220052513-5888146347226427265?l=3dexample.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3dexample.blogspot.com/feeds/5888146347226427265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3dexample.blogspot.com/2009/03/3d-models.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/5888146347226427265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8231638780220052513/posts/default/5888146347226427265'/><link rel='alternate' type='text/html' href='http://3dexample.blogspot.com/2009/03/3d-models.html' title='3d model'/><author><name>fatih</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_J8X6Hgsa0mw/SdEX93kftEI/AAAAAAAAAAM/sDqj6YrrgS4/s72-c/11.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
